# Adeptus Custodes Stratagems: 11th Edition Cards

> All 53 Adeptus Custodes stratagems for 40k 11th edition by detachment, with CP, timing, phase and rules text, ready to print as cards.

Canonical: https://lexmechanic.com/print/stratagems/adeptus-custodes

[§ PRINT](/print) · 11th edition

# Adeptus Custodes Stratagems: 53 stratagems across 11 detachments, with the army rules and detachment rules they come with. Print them as cards, nine to a sheet.

Stratagems

53

Detachments

11 9 tournament legal

Army rules

3

Data

2026-08-04

[Print as cards](/print/stratagems?faction=adeptus-custodes) [Phase Plan](/phaseplan) [Adeptus Custodes meta](/metamerge/adeptus-custodes)

[Auric Champions](#det-auric-champions) [Black Ship Guardians](#det-black-ship-guardians) [Lions of the Emperor](#det-lions-of-the-emperor) [Might of the Moritoi](#det-might-of-the-moritoi) [Null Maiden Vigil](#det-null-maiden-vigil) [Shield Host](#det-shield-host) [Silent Hunters](#det-silent-hunters) [Solar Spearhead](#det-solar-spearhead) [Talons Of The Emperor](#det-talons-of-the-emperor) [Tharanatoi Hammerblow](#det-tharanatoi-hammerblow) [Voyagers in Darkness](#det-voyagers-in-darkness)

3 rules

## Army rules

What every Adeptus Custodes army brings to the table, whichever detachment it is built on.

### Martial Ka’tah

Specialised disciplines mastered by Custodians over decades if not centuries, each ka’tah equips its practitioner to overmaster any foe in a particular discipline or philosophy. Martial katahs allow the warriors of the Adeptus Custodes to deploy stances, movements, war philosophies and lethal skills that enhance their already terrifying martial prowess and focus it against particular threats.

Each time a unit from your army with this ability is selected to fight, select one of the Ka’tah Stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability:

#### Dacatarai Stance

Those Custodians skilled in the Dacatarai Ka'tah are able to turn their enemies numerical advantage against them. Reserved for when the Custodians must battle seething hordes of foes, this stance sees them reap a terrible tally

Melee weapons equipped by models in this unit have the \[SUSTAINED HITS 1\] ability.

#### Rendax Stance

Masters of Rendax are superlative monster and war machine hunters. They have studied every aspect of how to do battle with a foe far larger than themselves, how to evade its powerful attacks, exploit its blind spots and lay it low.

Melee weapons equipped by models in this unit have the \[LETHAL HITS\] ability.

53 stratagems

## Detachments

Each detachment's own rules, then the stratagems it unlocks.

## Auric Champions

6 stratagems

### Assemblage of Might

When such exceptional warriors as these gather to quest in the Emperors name, even the most dreadful foes of Humanity are right to fear for their lives.

At the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, each time a model in an ADEPTUS CUSTODES CHARACTER unit from your army makes an attack that targets that enemy unit, add 1 to the Wound roll.

1 CP Epic Deed Either turn

### SLAYER OF CHAMPIONS

Any phase

Whatfoe can withstand a warrior who has so tested the defences of the Throneworld itself?

When

Any phase.

Target

One ADEPTUS CUSTODES CHARACTER unit from your army that has just destroyed the unit you selected at the start of your Command phase as the target of your Assemblage of Might ability.

Effect

Select one enemy unit on the battlefield Until the start of your next Command phase, each time an ADEPTUS CUSTODES CHARACTER model from your army makes an attack that target that enemy unit, add 1 to the Wound roll In addition, if the destroyed unit was a CHARACTER unit, gain 1CP.

2 CP Epic Deed Either turn

### SUPERHUMAN RESERVES

Any phase

With practiced ease, the Talons of the Emperor establish vicious crossfires to cut the foe apart.

When

Any phase, just after an ADEPTUS CUSTODES WARLORD model from your army has used an ability on its datasheet or from an Enhancement that says it can only be used Once per battle.

Target

That ADEPTUS CUSTODES WARLORD model.

Effect

Your model can use its Once per battle’ ability one additional time during this battle (but not in the same phase).

Restrictions

You cannot use this Stratagem more than once per battle.

1 CP Epic Deed Either turn

### THE EMPEROR’S AUSPICE

Shooting · Fight

In an age plagued by monsters, when primordial horrors from the darkest void circle Humanity's dying light, still the Adeptus Custodes stand strong.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One ADEPTUS CUSTODES CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, CHARACTER models in your unit have the **Feel No Pain 4+** ability.

1 CP Epic Deed Either turn

### EARNING OF A NAME

Fight

To lay low the greatest and most terrible monsters and heretics is to earn new names for a Custodian's mighty tally.

When

Fight phase.

Target

Up to two ADEPTUS CUSTODES CHARACTER units from your army that have not been selected to fight this phase.

Effect

Until the end of the phase, each time a CHARACTER model in either of your units makes an attack that targets a MONSTER or VEHICLE unit, you can re-roll the Hit roll and you can re-roll the Wound roll.

2 CP Epic Deed Either turn

### VIGIL UNENDING

Fight

The Custodes do not yield while their duty remains unfulfilled.

When

Fight phase.

Target

One ADEPTUS CUSTODES CHARACTER model from your army that was just destroyed and has not fought this phase. You can use this Stratagem on that unit even though it was just destroyed.

Effect

Do not remove your destroyed model from play. The destroyed model can fight after the attacking unit has finished making attacks, and is then removed from play.

1 CP Epic Deed Your turn

### SHOULDER THE MANTLE

Movement

The greatest Custodians know when it is both their duty and their right to command their comrades.

When

Your Movement phase, before the Reinforcements step.

Target

One ADEPTUS CUSTODES CHARACTER model from your army that is not leading a unit.

Effect

Select one friendly unit (excluding **Battle-shocked** and **Attached** units) within 2" horizontally and 5" vertically of your model that it could lead (as described in the Leader section of its datasheet). Your model attaches to that unit as a Leader. Change that unit’s Starting Strength accordingly.

## Black Ship Guardians

Boarding Actions 4 stratagems

### Priority Quarry

With merciless efficiency, the Sisters of Silence mark their priority prey amidst the maelstrom of shiphoard combat, then focus on their elimination above all else.

At the start of the first battle round, you can select up to two enemy units to be your army’s quarry, one of which must be your opponents WARLORD. Each time an ANATHEMA PSYKANA unit from your army makes an attack that targets one of your army’s quarries, re-roll a Hit roll of 1. Each time an ANATHEMA PSYKANA unit from your army **declares a charge**, it can include one or more of your army’s quarries as targets of that charge, even if they are not **visible** to it.

1 CP Battle Tactic Either turn

### BLADES OF THE VIGILATORS

Fight

Though intended for lopping the heads from witches, the Vigilators' long blades also allow for skilful parrying of incoming attacks.

When

Fight phase, just after an enemy unit has selected its targets.

Target

One VIGILATORS, ALEYA or KNIGHT-CENTURA equipped with an executioner greatblade unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.

1 CP Battle Tactic Either turn

### FOCUSED FEAR

Shooting · Fight

Fighting in the confines of a voidship heightens the fearful aura of the Sisters of Silence, fouling their foes'aim and weakening their sword arms.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One ANATHEMA PSYKANA unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

1 CP Strategic Ploy Your turn

### CORNERED PREY

Movement

Once they have their quarry trapped within a section of the voidship, the Silent Sisters relentlessly run them to ground.

When

Your Movement phase, just after an ANATHEMA PSYKANA unit from your army Falls Back.

Target

That ANATHEMA PSYKANA unit.

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

1 CP Battle Tactic Your turn

### PUNISHMENT OF THE PROSECUTORS

Shooting

The Prosecutors cut down without mercy all who dare stand between the Silent Sisters and their prey.

When

Your Shooting phase.

Target

One PROSECUTORS unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in your unit by 1. In addition, each time a model in your unit makes a ranged attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by an additional 1.

## Lions of the Emperor

6 stratagems

### Against All Odds

The Adeptus Custodes are outnumbered on every battlefield upon which they fight, yet no matter the foe, and no matter their number, the Lions of the Emperor will prevail.

Each time a model in an ADEPTUS CUSTODES unit from your army (excluding VEHICLES) makes an attack, if there are no other friendly units within 6" of that unit, add 1 to the Hit roll and add 1 to the Wound roll.

1 CP Strategic Ploy Either turn

### GILDED CHAMPION

Any phase

The shining champions of the Adeptus Custodes are looked upon in awe by all who witness their grim arts. Their judgement is without flaw, and their tactical acumen utterly impeccable.

When

Any phase, just after an ADEPTUS CUSTODES CHARACTER model from your army has used an ability on its datasheet that states it can only be used ‘once per battle’.

Target

That ADEPTUS CUSTODES CHARACTER model.

Effect

Your model can use that ‘once per battle’ ability one additional time during the battle (but not in the same phase).

Restrictions

You cannot use this **Stratagem** on the same ADEPTUS CUSTODES CHARACTER model more than once per battle.

1 CP Strategic Ploy Either turn

### DEFIANT TO THE LAST

Fight

The harder the battle, and the heavier their losses, the more resolute the Lions of the Emperor become.

When

Fight phase, just after an enemy unit has selected its targets.

Target

One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 2 to the result if that model has the CHARACTER keyword. On a 4+, do not remove it from play; the destroyed model can fight after the attacking unit has finished making its attacks (when doing so, it is treated as having 1 wound remaining), and is then removed from play.

1 CP Battle Tactic Either turn

### PEERLESS WARRIOR

Fight

With every strike, the Lions of the Emperor prove themselves the masters of single combat, even when engaging the mightiest foes.

When

Fight phase.

Target

One ADEPTUS CUSTODES unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, melee weapons equipped by models in your unit have the \[PRECISION\] ability.

1 CP Strategic Ploy Your turn

### UNLEASH THE LIONS

Command

Heroic bands of Terminator-armoured Custodians engage entire armies in unrelenting battle.

When

Your Command phase.

Target

One ALLARUS CUSTODIANS or AQUILON CUSTODIANS unit from your army that is on the battlefield.

Effect

That unit is split into separate units, each containing one model. These new units each have a Starting Strength of 1.

1 CP Strategic Ploy Your turn

### MANOEUVRE AND FIRE

Movement

The Adeptus Custodes are unrelenting in their advance, laying down punishing fire even as they manoeuvre to new positions.

When

Your Movement phase, just after an ADEPTUS CUSTODES unit from your army Falls Back.

Target

That ADEPTUS CUSTODES unit.

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

1 CP Strategic Ploy Opponent's turn

### SWIFT AS THE EAGLE

Shooting

Although every Custodian is devastatingly fast on the battlefield, with preternatural reactions to match, the Lions of the Emperor are outstanding even among their peers.

When

Your opponent’s Shooting phase, just after an enemy unit has shot.

Target

One ADEPTUS CUSTODES unit from your army (excluding VEHICLE units) that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Your unit can make a **Normal move** of up to D6".

## Might of the Moritoi

3 stratagems

### March of the Honoured Dead

The fallen warriors interred in ancient Dreadnought sarcophagi are ever eager for battle, and their hulking forms propel them towards the foe at a deadly pace.

Friendly ADEPTUS CUSTODES WALKER units:
▪ Have +2" **M**.
▪ Have +1 to **advance rolls** and **charge rolls**.
This **detachment** has the ARMOURY tag and cannot be taken with another ARMOURY **detachment**.

1 CP Either turn

### FLAWLESS CONSTRUCTION

Shooting · Fight

Adeptus Custodes Dreadnoughts possess expertly wrought armoured forms that contain ancient and esoteric technology, including auto‑repair subroutines and reactive field generators.

When

Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly ADEPTUS CUSTODES WALKER unit.

Target

That ADEPTUS CUSTODES WALKER unit.

Effect

Attacks that target your unit with a **S** greater than your unit’s **T** have -1 to **wound rolls**.

1 CP Your turn

### UNSTOPPABLE ADVANCE

Movement

Even the most formidable obstacles give way to the ancient warriors of the Moritoi, ruptured and trampled underfoot or barged aside with howl of empowered servos.

When

Your Movement phase, when a friendly ADEPTUS CUSTODES WALKER unit is **selected to move**.

Target

That ADEPTUS CUSTODES WALKER unit.

Effect

Your unit has MOBILE.

1 CP Your turn

### PRIORITISED ERADICATION

Shooting

When lauded Telemon pilots turn their pitiless optics upon a proximal threat, the storm of accelerated firepower that ensues leaves naught but smoking ruin.

When

Your Shooting phase, when a friendly TELEMON HEAVY DREADNOUGHT unit is **selected to shoot**.

Target

That TELEMON HEAVY DREADNOUGHT unit.

Effect

Your unit’s:
▪ Arachnus Storm Cannon weapons have \[RAPID FIRE 6\].
▪ Iliastus Accelerator Culverin weapons have \[RAPID FIRE 2\].

## Null Maiden Vigil

6 stratagems

### Creeping Dread (Aura)

The instinctive fear caused by the Pariah gene spreads like a terrible pall before the cadres of the Silent Sisterhood.

In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is either a PSYKER unit or below its Starting Strength is within 12" of one or more ANATHEMA PSYKANA models from your army, that enemy unit must take a Battle-shock test. If that unit is Below Half-strength, it must subtract 1 from its Battle-shock test this phase instead.
**Designer’s Note:** This means that all enemy PSYKER units within range of this Aura ability and all enemy units within range of this Aura ability that have lost one or more models must take a Battle-shock test in your opponents Command phase, not just those that are Below Half-strength.

1 CP Strategic Ploy Either turn

### DESPERATION’S PRICE

Any phase

To overcome the Null Maidens’ aura, enemy psykers overstretch themselves with horrible consequences.

When

Any phase, just after an enemy PSYKER unit has either finished using a Psychic ability that targets a unit, or finished making Psychic Attacks.

Target

One ANATHEMA PSYKANA unit from your army within 18" of that enemy PSYKER unit.

Effect

That enemy PSYKER unit must take a Leadership test If the test is passed, that PSYKER unit is **Battle-shocked**; if the test is failed that PSYKER unit suffers 3 **mortal wounds** and is Battle-shocked.

1 CP Battle Tactic Either turn

### WITCH HUNTERS

Shooting · Fight

Null Maidens train to slay psykers with swift martial efficiency, for they know their prey have many weapons beyond just their powers and must not be allowed time or opportunity to employ them.

When

Your Shooting phase or the Fight phase.

Target

One ANATHEMA PSYKANA unit from your army that has not been selected to shoot or fight this phase.

Effect

Select either the \[LETHAL HITS\] or \[SUSTAINED HITS 1\] ability. Until the end of the phase, weapons equipped by models in your unit have the selected ability, but models in your unit can only target PSYKER units with their attacks.

1 CP Battle Tactic Either turn

### ANATHEMA BLADEMASTERY

Fight

The Vigilators train tirelessly in the art of the swift, beheading strike, with a particular emphasis on the swift elimination of enemy witches.

When

Fight phase.

Target

One VIGILATORS unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes a melee attack, you can re-roll the Hit roll If the target of that attack is **Battle-shocked** or a PSYKER, you can re-roll the Wound roll as well.

1 CP Strategic Ploy Your turn

### PSY-CHAFF VOLLEY

Shooting

Prosecutors can fire psy-chaff bolts whose esoteric emissions weaken those targets not slain outright.

When

Your Shooting phase.

Target

One PROSECUTORS unit from your army that has just shot.

Effect

Select one enemy unit hit by one or more of those attacks. Until the start of your next turn, while your unit is on the battlefield, that enemy unit is prosecuted. While a unit is prosecuted, each time an ANATHEMA PSYKANA model makes an attack against that unit, improve the Armour Penetration characteristic of that attack by 1. While a PSYKER or **Battle-shocked** unit is prosecuted, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

1 CP Battle Tactic Your turn

### PURGATION SWEEP

Shooting

Witchseekers know their role in combat is to spread indiscriminate carnage through the foe’s ranks.

When

Your Shooting phase.

Target

One WITCHSEEKERS unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, add 1 to the Attacks characteristic of Torrent weapons equipped by models in your unit. If such a weapon targets a PSYKER or **Battle-shocked** unit this phase, add 2 to its Attacks characteristic instead.

1 CP Strategic Ploy Opponent's turn

### PSYCHIC ABOMINATIONS

Shooting

Enemies must overcome disorienting waves of revulsion in order to even focus upon Null Maidens.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One ANATHEMA PSYKANA INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, your unit has the **Stealth** ability, and **Battle-shocked** and PSYKER models can only select your unit as a target of a ranged attack if they are within 12".

## Shield Host

6 stratagems

### Martial Mastery

The Custodians have perfected countless ways of making war, be it on a personal, tactical or strategic scale.

At the start of the battle round, you can select one of the bullet points below. If you do, until the start of the next battle round, that bullet point’s effects apply.
▪ Each time an ADEPTUS CUSTODES model from your army with the Martial Ka’tah ability makes a melee attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.
▪ Improve the Armour Penetration characteristic of melee weapons equipped by ADEPTUS CUSTODES models from your army with the Martial Ka’tah ability by 1.

1 CP Battle Tactic Either turn

### ARCANE GENETIC ALCHEMY

Any phase

The Adeptus Custodes are individually engineered on a molecular level using secrets of genetic alchemy that render them virtual demigods in battle.

When

Any phase, just after a **mortal wound** has been allocated to an ADEPTUS CUSTODES model from your army(excluding ANATHEMA PSYKANA models).

Target

That ADEPTUS CUSTODES model’s unit.

Effect

Until the end of the phase, models in your unit have the **Feel No Pain 4+** ability against **mortal wounds**.

1 CP Strategic Ploy Either turn

### AVENGE THE FALLEN

Fight

The loss of a single Talon of the Emperor is commemorated by the tolling of the Bell of Lost Souls on Terra, and by their comrades’ bloody vengeance on the battlefield.

When

Start of the Fight phase.

Target

One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that is below its Starting Strength.

Effect

Until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in that unit. If your unit is Below Half-strength, until the end of the phase, add 2 to the Attacks characteristic of those melee weapons instead.

1 CP Strategic Ploy Either turn

### UNWAVERING SENTINELS

Fight

Once the Custodians have laid claim to a location, they defend it with incredible tenacity and skill.

When

Fight phase, just after an enemy unit has selected its targets.

Target

One ADEPTUS CUSTODES INFANTRY unit from your army (excluding ANATHEMA PSYKANA units) that is within range of an objective marker you control and that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time a melee attack targets your unit, subtract 1 from the Hit roll.

1 CP Strategic Ploy Your turn

### MULTIPOTENTIALITY

Movement

So widely skilled and studied are the Custodians that, whatever situation they find themselves in, they have the martial wisdom to prevail.

When

Your Movement phase.

Target

One ADEPTUS CUSTODES unit from your army that Fell Back this phase.

Effect

Until the end of your turn, that unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

1 CP Strategic Ploy Your turn

### VIGILANCE ETERNAL

Movement

Simply because the Adeptus Custodes do not stand sentinel over a strategic location or asset, does not mean that it - or any who would threaten it - escapes their gaze.

When

Your Movement phase.

Target

One ADEPTUS CUSTODES BATTLELINE unit from your army (excluding ANATHEMA PSYKANA units) within range of an objective marker you control.

Effect

That objective marker remains under your control even if you have no models within range of it, until your opponent controls it at the start or end of any turn.

1 CP Wargear Your turn

### ARCHEOTECH MUNITIONS

Shooting

The Shield Hosts have access to stockpiles of ancient and incredibly rare weaponry and ammunition.

When

Your Shooting phase.

Target

One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that has not been selected to shoot this phase.

Effect

Select either the \[LETHAL HITS\] or \[SUSTAINED HITS 1\] ability. Until the end of the phase ranged weapons equipped by models in your unit have the selected ability.

## Silent Hunters

3 stratagems

### Skin-Crawling Disorientation

The mere presence of the Silent Sisterhood’s Blanks triggers a sense of agitated revulsion in their enemies. The foe’s discipline breaks down, and watchful focus becomes elusive, allowing positions to be given away and granting the Sisters opportunities to conduct vital strategic operations.

▪ When a friendly ANATHEMA PSYKANA unit is selected to make an **advance move**, that **advance move** does not prevent that unit from being **eligible to start an action**.
▪ Friendly ANATHEMA PSYKANA units have the following ability: **Ceaseless Vigilance:** In your Shooting phase, this unit can select one **visible** enemy unit within 12". That enemy unit is **nulled**:
▪ While a unit is **nulled**, that unit has +3" **detection range**.

1 CP Either turn

### DEATHSONG SCYTHES

Fight

After stalking their sorcerous prey in silence, the charge of the Vigilators is accompanied by a keening song of death emitted by their scything greatblades as they are swept in eviscerating arcs.

When

Fight phase, when a friendly VIGILATORS unit is **selected to fight**.

Target

That VIGILATORS unit.

Effect

▪ Your unit’s melee attacks have \[LANCE\].
▪ Your unit’s melee attacks that target a PSYKER unit have +1 **A**.

1 CP Your turn

### UMBRAL PROSECUTION

Shooting

When they have cornered their quarry at close range, Prosecutors fire their Umbra-pattern bolters in rapid bursts that sow strings of armour-shredding shots amongst the enemy.

When

Your Shooting phase, when a friendly PROSECUTORS unit is **selected to shoot**.

Target

That PROSECUTORS unit.

Effect

Your unit’s Boltgun weapons have:
▪ \[RAPID FIRE 2\].
▪ +1 **AP**.

1 CP Your turn

### SYNCHRONISED INFERNO

Shooting

Coordinating through a rapid exchange of Thoughtmark, Witchseekers unleash a flesh-melting inferno of all-consuming promethium from their flamers.

When

Your Shooting phase, when a friendly WITCHSEEKERS unit is **selected to shoot**.

Target

That WITCHSEEKERS unit.

Effect

Your unit’s \[TORRENT\] ranged attacks have \[BLAST 1\].

## Solar Spearhead

6 stratagems

### Auric Armour

The venerable war engines of the Adeptus Custodes possess aggressive machine spirits.

▪ While an ADEPTUS CUSTODES VEHICLE unit from your army is at Starting Strength, unless that unit is an AIRCRAFT or it is **Battle-shocked**, add 2 to the Objective Control characteristic of models in that unit.
▪ While an ADEPTUS CUSTODES VEHICLE unit from your army is below Starting Strength, each time a model in that unit makes an attack, re-roll a Hit roll of 1.
▪ While an ADEPTUS CUSTODES VEHICLE unit from your army is Below Half-strength, each time a model in that unit makes an attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.

**MORITOI ANCIENTS**
The Adeptus Custodes’ honoured fallen are ever eager for battle. Add 2" to the Move characteristic of models in ADEPTUS CUSTODES WALKER units from your army and add 1 to **Advance** and **Charge rolls** made for such units.
**KEYWORDS**
In the Muster Armies step, you can select up to 2 ADEPTUS CUSTODES WALKER models from your army. The selected units gain the CHARACTER keyword.
**Designer’s Note:** This means that the selected models can be given Enhancements and one of them can be selected as your WARLORD.

1 CP Battle Tactic Either turn

### FLAWLESS CONSTRUCTION

Shooting · Fight

The vehicles of the Adeptus Custodes are the finest examples of their kind. Their expertly wrought armoured forms contain ancient and esoteric technology, including auto-repair subroutines and reactive field generators.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One ADEPTUS CUSTODES VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack targets a model in your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.

1 CP Battle Tactic Either turn

### EMPEROR’S VENGEANCE

Fight

Even as death’s cold embrace falls upon them, Custodians vent the last of their wrath upon the foe.

When

Fight phase, just after an enemy unit has selected its targets.

Target

One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit has the WALKER keyword. On a 4+, do not remove it from play; The destroyed model can fight after the attacking unit has finished making its attacks (when doing so, it is assumed to have 1 wound remaining), and is then removed from play.

1 CP Battle Tactic Either turn

### WRATHFUL ADVANCE

Fight

The golden-armoured onslaught smashes through the enemy line, trapping the foe and preventing their escape.

When

Fight phase, just before an ADEPTUS CUSTODES unit from your army Piles In.

Target

That ADEPTUS CUSTODES unit.

Effect

Until the end of the phase, each time a model in your unit makes a Pile-in move, it can move up to D3+3" instead of up to 3".

1 CP Strategic Ploy Your turn

### UNSTOPPABLE

Movement · Charge

Armoured in adamantine and possessed of furious machine spirits, the vehicles of the Adeptus Custodes are almost impossible to stop in their tracks.

When

Your Movement phase or your Charge phase.

Target

One ADEPTUS CUSTODES VEHICLE or ADEPTUS CUSTODES MOUNTED unit from your army.

Effect

Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.

1 CP Strategic Ploy Your turn

### RELENTLESS PERSECUTION

Movement

Custodians coax wrathful fury from their war engines’ machine spirits to hunt down and eliminate their foes at speed.

When

Your Movement phase, just after an ADEPTUS CUSTODES VEHICLE unit from your army Advances.

Target

That ADEPTUS CUSTODES VEHICLE unit.

Effect

Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced. If your unit has the WALKER keyword, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced instead.

1 CP Strategic Ploy Your turn

### PUNISHMENT INESCAPABLE

Shooting

The Ten Thousand are relentless in pursuing the Emperor’s foes and thorough in their annihilation. No armour, sorcery or hiding place can shield an enemy from their wrath.

When

Your Shooting phase.

Target

One ADEPTUS CUSTODES unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, ranged weapons equipped by models in your unit have the \[IGNORES COVER\] ability, and until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and/or any or all modifiers to the Hit roll.

## Talons Of The Emperor

6 stratagems

### Revered Companions

The Custodians and the Silent Sisters often fought as one during the earliest days of the Imperium. Ten thousand years on, they have lost none of the unity of doctrine and purpose that makes them such a deadly combination.

ANATHEMA PSYKANA units from your army gain the following the ability:
**Null Aegis (Aura):** While an ADEPTUS CUSTODES unit is within 6" of this unit, models in that unit have the **Feel No Pain 5+** ability against Psychic Attacks and **mortal wounds**.
All other ADEPTUS CUSTODES units from your army gain the following ability:
**Deadly Unity (Aura):** While an ANATHEMA PSYKANA unit is within 6" of this unit, each time a model in that ANATHEMA PSYKANA unit makes an attack, add 1 to the Hit roll.

1 CP Strategic Ploy Your turn

### HUNT AS ONE

Movement

Custodians and Null Maidens cover one another seamlessly as they manoeuvre to corner their prey.

When

Start of your Movement phase.

Target

Up to two ADEPTUS CUSTODES units from your army.

Effect

Until the end of the turn, your units are eilgible to shoot and/or declare a charge in a turn in which they Fell Back.

Restrictions

You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other.

1 CP Battle Tactic Your turn

### TALONS INTERLOCKED

Shooting

With practiced ease, the Talons of the Emperor establish vicious crossfires to cut the foe apart.

When

Your Shooting phase.

Target

Up to two ADEPTUS CUSTODES INFANTRY units from your army, and one enemy unit that is an eligible target for all of those units.

Effect

Until the end of the phase, your units can only target that enemy unit, but each time a model in one of your units makes a ranged attack, improve the Strength and Armour Penetration characteristics of that attack by 1.

Restrictions

You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other.

1 CP Battle Tactic Either turn

### EMPYRIC SEVERANCE

Shooting · Fight

Null Maidens quash the manifestations of witches.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly ANATHEMA PSYKANA unit within 6" of that ADEPTUS CUSTODES unit.

Effect

Until the end of the phase, your unit has the **Feel No Pain 4+** ability against Psychic attacks and **mortal wounds**.

2 CP Battle Tactic Either turn

### EMPEROR’S EXECUTIONERS

Fight

The Talons of the Emperor tear apart their prey.

When

Start of the Fight phase.

Target

Up to two ADEPTUS CUSTODES units from your army.

Effect

Until the end of the phase, each time a model in one of your units targets an enemy unit that is below its Starting Strength, add 1 to the Wound roll.

Restrictions

You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other.

1 CP Battle Tactic Opponent's turn

### TALONED PINCER

Movement

Every move the enemy makes only sees them fall.

When

Your opponent’s Movement phase, just after an enemy unit ends a **Normal**, **Advance** or **Fall Back move**.

Target

Up to two ADEPTUS CUSTODES units from your army that are within 8" of that enemy unit.

Effect

Your units can make a Normal move of up to 6".

Restrictions

You cannot select units that are within Engagement Range of one or more enemy units. You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other.

1 CP Epic Deed Opponent's turn

### SHIELD OF HONOUR

Shooting

It is second nature for Custodes to place themselves between their comrades and potential peril.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One ANATHEMA PSYKANA INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one other friendly ADEPTUS CUSTODES INFANTRY unit (excluding ANATHEMA PSYKANA units) within 6" of that ANATHEMA PSYKANA INFANTRY unit.

Effect

Until the end of the phase, any attack that targets your ANATHEMA PSYKANA unit must instead target your other ADEPTUS CUSTODES unit (unless it is not an eligible target).

## Tharanatoi Hammerblow

3 stratagems

### The Hammer Falls

Whether striking from amidst roiling teleport flares or advancing from outflanking positions, the most heavily armoured of the Adeptus Custodes hit their foes in terrifyingly sudden incursions

If a friendly ADEPTUS CUSTODES TERMINATOR unit made an **ingress move** this turn, that unit can re-roll **charge rolls**.
This **detachment** has the LIONS tag and cannot be taken with another LIONS **detachment**.

1 CP Either turn

### HARDENED RESOLVE

Shooting · Fight

Steeling their souls and bracing their indomitable armour, heavily girded Custodians will cleave to their duty and reject attempts to cut them down.

When

Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly ADEPTUS CUSTODES TERMINATOR ADEPTUS CUSTODES TERMINATOR unit.

Target

That ADEPTUS CUSTODES TERMINATOR unit.

Effect

Your unit has +1 **T**.

1 CP Your turn

### UNLEASH THE LIONS

Command

Heroic bands of Terminator‑armoured Custodians engage entire armies in unrelenting battle.

When

Your Command phase.

Target

One friendly ALLARUS CUSTODIANS / AQUILON CUSTODIANS unit that is on the battlefield.

Effect

Your unit is split into separate units, each containing one model. These new units each have a starting strength of 1.

1 CP Your turn

### ELECTROEXORCIST SATURATION

Shooting

A concussive barrage of specialist grenades enables Allarus Custodians to maximise the destructive potential of their armmounted launchers against their massed enemies.

When

Your Shooting phase, when a friendly ADEPTUS CUSTODES TERMINATOR unit is **selected to shoot**.

Target

That ADEPTUS CUSTODES TERMINATOR unit.

Effect

Your unit’s Ballistus Grenade Launcher weapons have D3+3 **A**.

## Voyagers in Darkness

Boarding Actions 4 stratagems

### Overwhelming Magnificence

To confront the towering, auramite-clad warriors of the Adeptus Custodes across an open battlefield is terrifying enough. To meet them in the cramped confines of a voidship is so overwhelming as to render many foes witless.

While an enemy unit is within Engagement Range of one or more ADEPTUS CUSTODES units from your army, subtract 1 from the Objective Control characteristic of models in that enemy unit.

1 CP Strategic Ploy Your turn

### INESCAPABLE VENGEANCE

Movement

The incredible sensory acuity of the Custodians' wargear coupled with their superhuman senses means no foe can hide from them.

When

Your Movement phase.

Target

One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that has not been selected to move this phase.

Effect

Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can ignore Walls and other models for the purposes of determining which enemy units are visible to its own.

1 CP Strategic Ploy Your turn

### BREACHING BEHEMOTHS

Movement

When unleashed aboard an enemy voidship, Custodians simply smash a path through any who stand against them by their sheer armoured might.

When

Your Movement phase.

Target

One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that has not been selected to move this phase.

Effect

Until the end of the phase, each time your unit makes a **Normal**, **Advance** or **Fall Back move**, models in your unit can move through other models as if they were not there. In addition, any Desperate Escape tests taken for models in your unit are automatically passed.

1 CP Battle Tactic Your turn

### ARTIFICER ROUNDS

Shooting

These hand-crafted bolt shells are made to fragment with particular ferocity, making them ideal for boarding actions.

When

Your Shooting phase.

Target

One ADEPTUS CUSTODES unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, ranged weapons equipped by models in your unit (excluding ballistus grenade launchers) have the \[SUSTAINED HITS 1\] ability while targeting units within 6".

1 CP Strategic Ploy Your turn

### AURIC STORM

Charge

Even the boldest foes falter before the sudden and unstoppable onslaught of the Allarus Terminators.

When

Your Charge phase, just after an ALLARUS CUSTODIANS unit from your army ends a **Charge move**.

Target

That ALLARUS CUSTODIANS unit.

Effect

Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from the result.

The ten core stratagems every army shares print with any faction on the [card printer](/print/stratagems).
