# Adeptus Mechanicus Stratagems: 11th Edition Cards

> All 63 Adeptus Mechanicus stratagems for 40k 11th edition by detachment, with CP, timing, phase and rules text, ready to print as cards.

Canonical: https://lexmechanic.com/print/stratagems/adeptus-mechanicus

[§ PRINT](/print) · 11th edition

# Adeptus Mechanicus Stratagems: 63 stratagems across 13 detachments, with the army rules and detachment rules they come with. Print them as cards, nine to a sheet.

Stratagems

63

Detachments

13 10 tournament legal

Army rules

2

Data

2026-08-04

[Print as cards](/print/stratagems?faction=adeptus-mechanicus) [Phase Plan](/phaseplan) [Adeptus Mechanicus meta](/metamerge/adeptus-mechanicus)

[Cohort Acquisitus](#det-cohort-acquisitus) [Cohort Cybernetica](#det-cohort-cybernetica) [Data-Psalm Conclave](#det-data-psalm-conclave) [Electromartyrs](#det-electromartyrs) [Eradication Cohort](#det-eradication-cohort) [Explorator Maniple](#det-explorator-maniple) [Haloscreed Battle Clade](#det-haloscreed-battle-clade) [Lords of the Forge](#det-lords-of-the-forge) [Luminen Auto-choir](#det-luminen-auto-choir) [Machine Cult](#det-machine-cult) [Rad-Zone Corps](#det-rad-zone-corps) [Response Clade](#det-response-clade) [Skitarii Hunter Cohort](#det-skitarii-hunter-cohort)

2 rules

## Army rules

What every Adeptus Mechanicus army brings to the table, whichever detachment it is built on.

### Doctrina Imperatives

#### Protector Imperative

▪ Ranged weapons equipped by models in this unit have the \[HEAVY\] ability.
▪ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
▪ Each time a melee attack targets this unit, if this unit has the BATTLELINE keyword and/or it is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, subtract 1 from the Hit roll.

#### Conqueror Imperative

▪ Ranged weapons equipped by models in this unit have the \[ASSAULT\] ability.
▪ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
▪ Each time a model in this unit makes an attack, if this unit has the BATTLELINE keyword and/or it is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, improve the Armour Penetration characteristic of that attack by 1.

63 stratagems

## Detachments

Each detachment's own rules, then the stratagems it unlocks.

## Cohort Acquisitus

3 stratagems

### Noospheric Recon

Force-loaded with enhanced divinatory augurs, far-ranging Skitarii are the unblinking eyes of their masters and cast their sensors in overlapping noospheric nets to root out the enemies of the Machine God.

▪ Friendly PTERAXII / INFILTRATORS / RANGERS / SERBERYS RAIDERS / SERBERYS SULPHURHOUNDS units have RECON AUGURY.
▪ Friendly RECON AUGURY units have the following ability: **Enhanced Augurs:** In your Shooting phase, this unit can select one **visible** enemy unit within 12". That enemy unit is **analysed**:
▪ While a unit is **analysed**, that unit has +3" **detection range**.

1 CP Your turn

### DEFECT SCRUTINY

Shooting

By focusing implanted augurs with split‑second analysis, the foe’s flaws can be exposed and broadcast in a clarion call to the rest of the Omnissiah’s faithful.

When

Your Shooting phase, when a friendly ADEPTUS MECHANICUS unit is **selected to shoot**.

Target

That ADEPTUS MECHANICUS unit.

Effect

Select one **visible** enemy unit within 12" of a friendly RECON AUGURY unit. Your unit’s ranged attacks that target that enemy unit have **\[IGNORES COVER\]**.

1 CP Opponent's turn

### REPOLARISED AUGURS

Movement

With a recalibration of divinatory implants, their information absorption can be redirected as a scrambled emission which the enemy’s senses cannot easily penetrate.

When

Start of your opponent’s Movement phase.

Target

One friendly **unengaged** RECON AUGURY unit.

Effect

Your unit has -3" **detection range** until the end of the turn.

1 CP Opponent's turn

### CLANDESTINE REPOSITION

Fight

Under the cover of a multi‑spectral burst of binharic feedback, vectors of redeployment can be opened up that are unanticipated and unseen by the enemy.

When

End of your opponent’s Fight phase.

Target

One friendly **unengaged** INFILTRATORS / PTERAXII unit.

Effect

Place your unit in **strategic reserves**.

## Cohort Cybernetica

6 stratagems

### Cyber-Psalm Programming

In advance of a Cohort Cyberneticas battles, the Legios most talented Datasmiths will feed dogmatic auto-scripture into the programming cores of their robotic charges, as well as oracular schematics and tactical hymnals that delineate the strategy to come. So blessed, the Cohorts robots add their own grinding chants of static to a systematic chorus of praise in the Omnissiah’s name.

Add 2" to the Move characteristic of models in LEGIO CYBERNETICA units from your army. In addition, unless that unit is **Battle-shocked**, add 1 to the Objective Control characteristic of models in that unit.

1 CP Battle Tactic Your turn

### MOTIVE IMPERATIVE

Command

Intensifying the locomotive protocols of a war engine - while not dishonouring its machine spirit - is a millennia-proven method to hasten the foe’s demise.

When

Your Command phase.

Target

One ADEPTUS MECHANICUS VEHICLE unit from your army.

Effect

Until the start of your next Command phase, add 3" to the Move characteristic of models in your unit and add 1 to **Advance** and **Charge rolls** made for it.

1 CP Battle Tactic Your turn

### AUTO-DIVINATORY TARGETING

Command

Encoded with the schemata of the enemy's fortified battle lines and auto-codified vectors of attack, the Cohort's war engines are perfectly aligned to deliver the Machine God's wrath.

When

Your Command phase.

Target

One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army, and one objective marker.

Effect

Until the start of your next Command phase, ranged weapons equipped by models in your unit have a Ballistic Skill characteristic of 3+ and the \[IGNORES COVER\] ability, but they can only target units within range of the selected objective marker.

1 CP Epic Deed Your turn

### MACHINE SPIRIT RESURGENT

Command

To invigorate the failing machine spirit of a damaged vehicle is a sacred task, greatly aided by certain data-hymns transmitted in the correct sequence.

When

Your Command phase.

Target

One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army that is below its Starting Strength.

Effect

Until the start of your next Command phase, each time a model in your unit makes an attack, you can re-roll the Hit roll. If your unit is Below Half-strength, you can re-roll the Wound roll as well.

1 CP Epic Deed Your turn

### MACHINE SUPERIORITY

Command

Let the unenlightened be cast down! Let all feel the fire of the Motive Force, and may the sacred engines crunch over their weak bones without impediment!

When

Your Command phase.

Target

One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army.

Effect

Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back and you can ignore any or all modifiers to its characteristics and/or to any roll or test made for it (excluding modifiers to saving throws).

1 CP Strategic Ploy Your turn

### TRANSCENDENT COGITATION

Command

Enhanced static chants can briefly raise a war engine's machine spirits to exultant heights of cogitation and multi-tactical capacity.

When

Your Command phase.

Target

One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army.

Effect

Until the start of your next Command phase, the Conqueror Imperative and Protector Imperative are both active for your unit.

1 CP Battle Tactic Your turn

### BENEVOLENCE OF THE OMNISSIAH

Command

A protective blessing chanted in pentakairic Novabyte moves machine spirits to defy the most esoteric of assaults.

When

Your Command phase.

Target

One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army.

Effect

Until the start of your next Command phase, models in your unit have the Feel No Pain 6+ ability, which is improved to Feel No Pain 5+ against **mortal wounds**.

## Data-Psalm Conclave

6 stratagems

### Benedictions Of The Omnissiah

At the start of the first battle round, select one of the following Benedictions of the Omnissiah to be active for CULT MECHANICUS units from your army until the end of the battle:
**Panegyric Procession**
Each time a CULT MECHANICUS model from your army makes a ranged attack that targets a unit within half range, improve the Armour Penetration characteristic of that attack by 1.
**Citation in Savagery**
Each time a CULT MECHANICUS unit from your army is selected to fight, if that unit made a **Charge move** this turn, until the end of the phase, add 1 to the Strength and Attacks characteristics of melee weapons equipped by models in that unit.

1 CP Battle Tactic Either turn

### INCANTATION OF THE IRON SOUL

Any phase

Raising their voices in binharic praise, the Machine God's disciples bolster their spirits - as well as those that inhabit their augmentations - with iron surety.

When

Any phase, just after you allocate a **mortal wound** to a CULT MECHANICUS model from your army.

Target

That CULT MECHANICUS model’s unit.

Effect

Until the end of the phase, CULT MECHANICUS models in your unit have the **Feel No Pain 4+** ability against **mortal wounds**.

1 CP Battle Tactic Either turn

### CHANT OF THE REMORSELESS FIST

Fight

In spitting out a staccato chant to the Motive Force, the faithful warriors of the Cult Mechanicus are filled with merciless surety as well as intent.

When

Fight phase.

Target

One CULT MECHANICUS unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, each time a CULT MECHANICUS model in your unit makes a melee attack, add 1 to the Wound roll.

1 CP Strategic Ploy Either turn

### VERSE OF VENGEANCE

Fight

Rousing code in binharic duometer incites fury for the lost fragments of technological lore. In the grip of vengeance, the devoted extend their remaining functions for one last act of retribution.

When

Fight phase, just after an enemy unit has selected its targets.

Target

One CULT MECHANICUS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time a CULT MECHANICUS model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.

1 CP Strategic Ploy Your turn

### TRIBUTE OF EMPHATIC VENERATION

Movement

A cacophonous chorale pours from the emitters and augmented throats of the Cult Mechanicus’ faithful, venerating the Omnissiah in deafening and disconcerting frequencies of praise.

When

Start of your Movement phase.

Target

One CULT MECHANICUS unit from your army and one enemy unit within 18" of it.

Effect

That enemy unit must take a Battle-shock test. If that test is failed, until the start of your next Command phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.

1 CP Strategic Ploy Your turn

### LITANY OF THE ELECTROMANCER

Shooting

Summoning the spark of the Machine God's divinity that burns within them, the Omnissiah’s faithful manifest blazing auras of energy that lay low the unbeliever.

When

Your Shooting phase.

Target

One CULT MECHANICUS unit from your army.

Effect

Roll one D6 for each enemy unit within 6" of one or more CULT MECHANICUS models in your unit, adding 1 to the result if that model is an ELECTRO-PRIEST. On a 5+, that enemy unit suffers D3 **mortal wounds**.

1 CP Battle Tactic Opponent's turn

### LUMINESCENT BLESSING

Shooting

As the cohorts of the Omnissiah recite their dazzling consecration, energy is redirected to infuse masterwork bionics and even the lambent glow of protective fields ignites in a halo of divine defence.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One CULT MECHANICUS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, CULT MECHANICUS models in your unit have a 4+ invulnerable save.

## Electromartyrs

Boarding Actions 4 stratagems

### Overload Machine Spirits

In extremis, Tech-Magi will commit the lesser sin of goading lower-order machine spirits to devastating madness in order to protect greater prizes.

Each time an ADEPTUS MECHANICUS unit from your army is selected to shoot, it can use this ability. If it does, until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in that unit by 1 and those weapons have the \[HAzARDOUS\] ability.

1 CP Strategic Ploy Either turn

### AUTO-VENGEANCE

Fight

Inbuilt subroutines fire synapses and muscular fibre bundles, allowing dying warriors to strike out and take their killers with them.

When

Fight phase, just after an enemy unit has selected its targets.

Target

One ADEPTUS MECHANICUS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 3+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

1 CP Battle Tactic Your turn

### BALLISTIC SYNCHRONY

Shooting

Unified datachoristry sees the servants of the Omnissiah meld their firepower to perfection.

When

Your Shooting phase.

Target

One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, ranged weapons equipped by models in your unit have the \[LETHAL HITS\] ability.

1 CP Battle Tactic Your turn

### OMNI-TARGETERS

Shooting

Predictive gunnery subroutines take over, allowing greater reactions and accuracy at close range than any flesh-and-blood soldier could manage.

When

Your Shooting phase.

Target

One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, ranged weapons equipped by models in your unit have the \[PISTOL\] ability. If one or more of those weapons already have this ability, then until the end of the phase, each time an attack is made with such a weapon that targets a unit within 6", add 1 to the Hit roll.

1 CP Battle Tactic Opponent's turn

### SAVIOUR SYSTEMS

Shooting

Many warriors of the Adeptus Mechanicus have defensive measures suited to close-quarters battle built into their flesh-and-metal frames.

When

Your opponent’s Shooting phase.

Target

One ADEPTUS MECHANICUS unit from your army (excluding KATAPHRON units) that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.

## Eradication Cohort

6 stratagems

### Murderous Imperative

The Skitarii fighting in a focused clade all but vibrate with the inloaded need to kill. This manifests not as wild rage, however, but rather as a coldly efficient drive to acquire the next target, bring it down with pinpoint fire or neatly placed thrusts, then find a new victim and repeat in an infinite loop.

Each time a model in a SKITARII unit from your army makes an attack:
▪ If the Protector Imperative is active for that unit, re-roll a Hit roll of 1.
▪ If the Conqueror Imperative is active for that unit, re-roll a Wound roll of 1.

1 CP Wargear Either turn

### SERVO‑DRIVEN CHARGE

Fight

Sending reckless surges of motive force through their units, these warriors charge headlong into combat with punishing impact.

When

Fight phase.

Target

One ADEPTUS MECHANICUS unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, melee weapons equipped by models in your unit have the \[LANCE\] ability.

1 CP Strategic Ploy Your turn

### UNRELENTING AGGRESSION

Movement

Even when retreating temporarily in the face of staunch resistance, the warriors of the Omnissiah keep up their storm of fire and violent blows.

When

Your Movement phase, just after an ADEPTUS MECHANICUS unit from your army Falls Back.

Target

That ADEPTUS MECHANICUS unit.

Effect

Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back. If your unit has the SKITARII keyword, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back instead.

1 CP Wargear Your turn

### UNSHACKLED WRATH

Shooting

With Binharic prayers of disengagement, these warriors release the saviour protocols of their weapon spirits to release the guns’ full wrath.

When

Your Shooting phase.

Target

One SKITARII unit from your army that has not been selected to shoot this phase.

Effect

Select the \[SUSTAINED HITS 1\] or \[LETHAL HITS\] ability. Until the end of the phase, ranged weapons equipped by models in your unit have the selected ability. You can instead select the \[SUSTAINED HITS 1\], \[LETHAL HITS\] and \[HAZARDOUS\] abilities to apply to those weapons until the end of the phase.

1 CP Wargear Your turn

### THREAT‑COGITATION TARGETERS

Shooting

Supplementary analytic cogitation routines identify targets of primary importance and assist in their rapid elimination.

When

Your Shooting phase.

Target

One SKITARII VEHICLE unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, each time a ranged attack made by a model in your unit is allocated to a MONSTER or VEHICLE model, you can re-roll the Damage roll.

1 CP Battle Tactic Your turn

### PRECISION ONSLAUGHT

Charge

Leading the charge like a keen bayonet locked to a rifle’s barrel, maniples of Sicarians scythe into the enemy amidst a welter of blood and severed limbs

When

Your Charge phase, just after a SICARIAN unit from your army **declares a charge**.

Target

That SICARIAN unit.

Effect

Until the end of the phase, when your unit ends a **Charge move**, select one enemy unit within Engagement Range of it, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 4+, that enemy unit suffers 1 **mortal wound**.

1 CP Strategic Ploy Opponent's turn

### ANALYTIC REPRISALS

Shooting

Rapid threat analysis triggers the Skitarii to return fire against foes deemed immediate threats, surprising the enemy and thinning their lines

When

Your opponent’s Shooting phase, just after an enemy unit has shot.

Target

One SKITARII INFANTRY unit from your army that lost one or more models as a result of the attacking unit’s attacks.

Effect

Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.

## Explorator Maniple

6 stratagems

### Acquisition At Any Cost

In their eternal quest for the acquisition of knowledge and technology, Tech-Priests require superhuman efforts from the troops under their command.

At the start of your Command phase, select one objective marker. Until the start of your next Command phase, that objective marker is your Acquisition objective marker. Each time an ADEPTUS MECHANICUS model from your army makes an attack, if that model’s unit is within range of your Acquisition objective marker, or if the target of that attack is within range of your Acquisition objective marker, re-roll a Wound roll of 1.

1 CP Epic Deed Either turn

### CACHED ACQUISITION

Any phase

Death is irrelevant compared to the hallowed duty of securing the Omnissiah's knowledge for future retrieval.

When

Any phase.

Target

One ADEPTUS MECHANICUS unit from your army that was just destroyed while it was within range of an objective marker you controlled. You can use this Stratagem on that unit even though it was just destroyed.

Effect

That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.

1 CP Battle Tactic Either turn

### PRIORITY RECLAMATION

Fight

Retrieval of the most sacred and ancient fragments of technology is embedded in loops of alpha-logic.

When

Fight phase, just before an ADEPTUS MECHANICUS unit from your army Consolidates.

Target

That ADEPTUS MECHANICUS unit.

Effect

Until the end of the phase, each time a model in your unit makes a Consolidation move, it can move up to 6" instead of up to 3", provided your unit ends that Consolidation move within range of your Acquisition objective marker.

Restrictions

You cannot target a unit with this Stratagem if it is within 3" of one or more enemy units.

1 CP Wargear Your turn

### INFOSLAVE SKULL

Command

Mono-task infoslave skulls range ahead to assess potential sites that must be investigated.

When

Your Command phase.

Target

One TECH-PRIEST model from your army and one objective marker within 24" of that model (excluding your Acquisition objective marker\].

Effect

Until the start of your next Command phase, that objective marker is also considered to be one of your Acquisition objective markers for all rules purposes.

2 CP Battle Tactic Your turn

### AUTO-ORACULAR RETRIEVAL

Shooting

With a surge of targeting data from the war engine as its hatches slam open, the warriors inside pour out with weapons already trained unerringly on the foe.

When

Your Shooting phase.

Target

One ADEPTUS MECHANICUS unit from your army that disembarked from a TRANSPORT this turn.

Effect

Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit within range of your Acquisition objective marker, add 1 to the Wound roll.

1 CP Wargear Opponent's turn

### INCENSE EXHAUSTS

Shooting

The machine spirits of sanctified war engines can be entreated to release clouds of incense laced with radioactive particles, veiling the faithful from the foe.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One ADEPTUS MECHANICUS INFANTRY unit
from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly ADEPTUS MECHANICUS SMOKE unit within 6" of it.

Effect

Until the end of the phase, both of those units have the **Stealth** ability and the **Benefit of Cover**.

1 CP Strategic Ploy Opponent's turn

### REACTIVE SAFEGUARD

Charge

Holy data must be hoarded at all costs, and thickly armoured war engines offer swift and secure vaults.

When

Your opponent’s Charge phase, just after an enemy unit has declared a charge.

Target

One ADEPTUS MECHANICUS INFANTRY
unit from your army within range of your Acquisition objective marker that was selected as a target of that charge, and one friendly ADEPTUS MECHANICUS TRANSPORT.

Effect

Your unit can embark within that TRANSPORT.

Restrictions

Every model in your unit must be within 3" of that TRANSPORT and there must be sufficient transport capacity to embark the entire unit.

## Haloscreed Battle Clade

6 stratagems

### Noospheric Transference

In your Command phase, select one or more ADEPTUS MECHANICUS units from your army (including units that are embarked within TRANSPORTS). The maximum number of units you can select depends on the battle size, as follows:
**INCURSION:** **1 UNIT** **STRIKE FORCE** **2 UNITS** **ONSLAUGHT** **3 UNITS**
Until the start of your next Command phase, those units gain the HALO OVERRIDE keyword. Then, select one of the Override abilities below. Until the start of your next Command phase, units from your army with the HALO OVERRIDE keyword have the selected Override ability:
Electromotive Energisation
Add 2" to the Move characteristic of models in this unit.
Microactuator Bracing
Add 1 to the Toughness characteristic of models in this unit.
Predation Protocols
This unit is eligible to declare a charge in a turn in which it Advanced.
Muted Servomotors
Models in this unit have the **Stealth** ability.

1 CP Battle Tactic Either turn

### ERADICATION PROTOCOLS

Shooting · Fight

Fresh imperatives flow down from on high. The orders are simple: eliminate the foe.

When

Your Shooting phase or the Fight phase.

Target

One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot or fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, re-roll a Wound roll of 1, and, if it is a HALO OVERRIDE unit, re-roll a Hit roll of 1.

1 CP Battle Tactic Either turn

### TARGETING OVERRIDE

Shooting · Fight

Experienced Tech-Priests rapidly analyse the foe’s weaknesses and feed the resultant data to their soldiers, who exploit these flaws to destroy their targets.

When

Your Shooting phase or the Fight phase.

Target

One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot or fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.

1 CP Strategic Ploy Your turn

### NEURAL OVERLOAD

Movement

By projecting their consciousness into the minds of tech thralls, a Tech-Priest may significantly enhance their warriors’ lethality. However, doing so risks overloading their combat units’ more limited neural networks. Such hazards are seen as an opportunity to give one’s life in the name of the Omnissiah.

When

Your Movement phase.

Target

One ADEPTUS MECHANICUS unit from your army.

Effect

If your unit is a HALO OVERRIDE unit, it suffers D3 **mortal wounds**. Select one Override ability. Until the start of your next Command phase, that ability is active for your unit.
**Designer’s Note:** This means that if the targeted unit already has the HALO OVERRIDE keyword, it can be affected by multiple Override abilities at the same time, but suffers mortal wounds to do so. Alternatively, if your unit does not have the HALO OVERRIDE keyword, it instead has the chosen Override ability until the start of your next Command phase, but does not benefit from any other Override abilities that are active.

1 CP Strategic Ploy Your turn

### AGGRESSIVE IMPULSE

Movement

Urgent imperatives flood into the crew thralls of Skitarius transport units, urging them to deploy their cargo of cybernetic soldiers into the heart of the fight.

When

Your Movement phase.

Target

One SKORPIUS DUNERIDER model from your army that has not been selected to move this phase.

Effect

Until the end of the turn, each time an ADEPTUS MECHANICUS unit disembarks from that model after it has made a **Normal move**, that unit is still eligible to declare a charge this turn.

1 CP Strategic Ploy Your turn

### GUIDED RETREAT

Movement

From their distant strategium pulpit, the Tech-Priest commander’s guiding hand descends, seizing control of allied minds, steering their troops carefully away from harm whilst maintaining a hail of killing fire.

When

Your Movement phase, just after an ADEPTUS MECHANICUS unit from your army makes a **Fall Back move**.

Target

That ADEPTUS MECHANICUS unit.

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back, and, if it is a HALO OVERRIDE unit, you can re-roll Desperate Escape tests taken for it.

1 CP Strategic Ploy Opponent's turn

### ANALYTICAL DIVINATION

Movement

Tech-Priest commanders process an overwhelming influx of data screeds, analysing this information to read the flow of battle and coordinate the movements of their thralls.

When

Your opponent’s Movement phase, just after an enemy unit ends a **Normal**, **Advance** or **Fall Back move**.

Target

One ADEPTUS MECHANICUS INFANTRY unit (excluding KATAPHRON units) from your army that is within 8" of that enemy unit and not within Engagement Range of one or more enemy units.

Effect

Your unit can make a **Normal move** of up to D6", or up to 6" instead if it is a HALO OVERRIDE unit.

## Lords of the Forge

3 stratagems

### War-Form Mantles

Friendly TECH-PRIEST models have:
▪ 4+ **InSv**.
▪ **Feel No Pain 5+**. Friendly TECH-PRIEST models have the following ability:
**Baffling Data Screed:** In your Shooting phase, when this unit is **selected to shoot**, if this unit is not **battle-shocked**, you can use this ability. If you do, roll one D6:
▪ On a 2+, select one enemy VEHICLE unit within 12" of this unit. That enemy unit makes a **battle-shock roll**, with -1 to that **battle-shock roll**. A unit cannot be selected for this ability more than once per turn.
▪ Or: On 2+, those ranged attacks do not prevent this unit from being **hidden**.

1 CP Either turn

### SCRIPTURAL PROGNOSIS

Shooting · Fight

Analysing data from thousands of sources at once, a disciple of the Omnissiah is able to rationalise the enemy’s capabilities and dispense protocols of endurance to their servants.

When

In your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly TECH-PRIEST unit that is within range of an **objective**.

Target

That TECH-PRIEST unit.

Effect

Attacks that target your unit have -1 **AP** until that enemy unit has attacked.

1 CP Your turn

### OVERLOADED SAFEGUARDS

Movement

With a cascade of holy screed, implanted aggression protocols and biochemical triggers can be activated by a Tech-Priest to transmute a seeming rout into a predatory counterstrike.

When

Your Movement phase, when a friendly TECH-PRIEST unit is selected to make a **fall-back move**.

Target

That TECH-PRIEST unit.

Effect

That move does not prevent your unit from being **eligible to shoot**/ declare a charge.

1 CP Your turn

### HOLY AVARICE

Shooting

When a miracle of technology is identified, a Tech-Priest will go to bloody lengths to retrieve it, simultaneously directing the acquisition of their prize and the dismantling of anyone who threatens it.

When

Your Shooting phase, when a friendly TECH-PRIEST unit **starts an action**.

Target

That TECH-PRIEST unit.

Effect

That **action** does not prevent your unit from being **eligible to shoot**.

## Luminen Auto-choir

3 stratagems

### Cyber-Static Canticles

With voices or binharic emissions raised in holy verse, the disciples of the Motive Force roar their worship. Thunderheads of potentiality roil above them, and rival sects vie to prove the supremacy of their visionary dogma with coruscating intensity

▪ Friendly CORPUSCARII units’ ranged attacks have **\[LETHAL HITS\]**.
▪ When a friendly FULGURITE unit has fought, that unit **heals** D3 wounds.
This **detachment** has the DATA-PSALM tag and cannot be taken with another DATA-PSALM **detachment**.

1 CP Either turn

### ECHOES OF THE CONDUIT WARS

Shooting · Fight

Punishing transgressors has a long and ritualised tradition amongst the unforgiving Electro-Priests, and they will eagerly prove their faith in coruscating violence.

When

Your Shooting phase or the Fight phase, when a friendly ELECTRO-PRIESTS unit is **selected to attack**.

Target

That ELECTRO-PRIESTS unit.

Effect

Your unit’s attacks that target a unit within range of an **objective** can:
▪ Re-roll **hit rolls** of 1.
▪ Re-roll **wound rolls** of 1.

1 CP Your turn

### CHANT OF ELECTROTRACTION

Movement

With every Binharic chant in praise of the Divine Current, Electro-Priests feel the surge of sacred power. The pulsing nimbus demands a holy circuit which can only be closed by making destructive contact with the foe.

When

Your Movement phase, when a friendly ELECTRO-PRIESTS BATTLECLADE unit is selected to make an **advance move**.

Target

That ELECTRO-PRIESTS unit.

Effect

That move does not prevent your unit from being **eligible to declare a charge**.

1 CP Opponent's turn

### MOMENTUM FEEDBACK

Shooting

Harnessing the force of the blasphemous enemy’s attacks into energy to fuel a holy retaliatory surge is an act of righteous transmutation.

When

Your opponent’s Shooting phase, when an enemy unit that targeted a friendly **unengaged** ELECTRO-PRIESTS unit has shot.

Target

That ELECTRO-PRIESTS unit.

Effect

Your unit can make a **surge move** of up to D6".

## Machine Cult

Boarding Actions 4 stratagems

### Canticles of the Omnissiah

Chanting avidly in blaring binharic, the servants of the Omnissiah surge into battle as though possessed by wrathful datagheists.

Add 1 to **Advance rolls**, **Charge rolls** and Battle-shock tests taken for TECH-PRIEST and ELECTRO-PRIESTS units from your army.

1 CP Wargear Either turn

### ELECTROGHEIST VISITATIONS

Shooting · Fight

The faithful summon leaping electrogheists whose arcing energies interfere with enemy targeting and swat hostile projectiles from the air.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One ELECTRO-PRIESTS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack targets your unit, if the attacking model is within 6” of your unit, subtract 1 from the Hit roll.

1 CP Battle Tactic Your turn

### OMNISSIAH’S GUIDANCE

Shooting

By surrendering all control to the Omnissiah, the faithful are able to target their foes with near-omniscient accuracy.

When

Your Shooting phase.

Target

One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, models in your unit can ignore other models in their unit for the purposes of determining visibility.

1 CP Strategic Ploy Your turn

### POWER OF THE MOTIVE FORCE

Charge

Seized by overwhelming holy energies, these auto-fanatics hurl themselves into the fight with tendon-straining, inhuman haste.

When

Your Charge phase.

Target

One ELECTRO-PRIESTS unit from your army.

Effect

Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.

1 CP Strategic Ploy Opponent's turn

### TETHER-TENDRILS

Movement

Weaponised mechadendrites burst from the rapturous faithful, ensnaring and electrocuting foes seeking to flee.

When

Your opponent’s Movement phase, just after an enemy unit is selected to Fall Back.

Target

One TECH-PRIEST or ELECTRO-PRIESTS unit from your army that is within Engagement Range of that enemy unit.

Effect

Until the end of the phase, when that enemy unit Falls Back, models in it must take Desperate Escape tests as if their unit was **Battle-shocked**. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.

## Rad-Zone Corps

6 stratagems

### Rad-bombardment

BATTLE ROUND 1 **BOMBARDMENT**
At the start of the first battle round, for each enemy unit within your opponent’s deployment zone, your opponent must decide whether that unit will take cover or stand firm. You then roll one D6 for each of those enemy units and apply the relevant result below:
▪ **Unit Standing Firm:** On a 3+, that unit suffers D3 **mortal wounds**.
▪ **Unit Taking Cover:** That unit is **battle-shocked**. On a 5+, that unit suffers D3 **mortal wounds**
BATTLE ROUND 2    ONWARDS **FALLOUT**
At the start of your Command phase during the second, third, fourth and fifth battle rounds, roll one D6 for each enemy unit within your opponent’s deployment zone. On a 3+, that unit suffers 1 mortal wound and must take a Battle-shock test.

2 CP Battle Tactic Either turn

### BALEFUL HALO

Fight

By briefly unshielding the most corrosive or irradiated components of their being, the warriors of a Rad-Zone Corps can exhale on isotopic fog, sapping the strength of those not inured to its effects.

When

Fight phase, just after an enemy unit has selected its targets.

Target

One ADEPTUS MECHANICUS unit from your army (excluding Vehicle units) that was selected as the target of one or more of that enemy unit’s attacks. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6" of it.

Effect

Until the end of the turn, each time an attack is made that targets your unit, subtract 1 from the Wound roll.

1 CP Strategic Ploy Your turn

### EXTINCTION ORDER

Command

As Tech-Priests order the purge of an area of the battlefield, rad-bombardments are redoubled in the hopes of turning it into a wasteland.

When

Your Command phase.

Target

One TECH-PRIEST model from your army and one objective marker within 24" of that model.

Effect

Roll one D6 for each enemy unit within range of that objective marker. On a 4+, that unit suffers 1 **mortal wound** and it must take a Battle-shock test.

1 CP Battle Tactic Your turn

### AGGRESSOR IMPERATIVE

Movement

The Skitarii feel the press of an invisible hand upon their minds as the Machine God drives them forward. Servos are pushed to their structural limits as fibre bundles fill with the boundless energy of the Motive Force and propel the faithful on an unstoppable crusade.

When

Your Movement phase.

Target

One SKITARII unit from your army that has not been selected to move this phase. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6" of it.

Effect

Until the end of the phase, each time one of those units Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit.

1 CP Battle Tactic Your turn

### PRE-CALIBRATED PURGE SOLUTION

Shooting

Employing targeting data collated by a swarm of servo-skulls released over the enemy's battle lines, the Machine God’s faithful purge the foe stumbling amidst rad-scourged positions.

When

Your Shooting phase.

Target

One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6" of it.

Effect

Until the end of the phase, each time a model in one of those units makes a ranged attack, if the target of that attack is within your opponent’s deployment zone, you can re-roll the Hit roll.

1 CP Wargear Your turn

### LETHAL DOSAGE

Shooting

Tri-fold sanctified power cells, fuel canisters and solid slugs have spent a decade in the most irradiated forge temple to certify their lethality.

When

Your Shooting phase.

Target

One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, ranged weapons equipped by models in your unit have the \[LETHAL HITS\] ability.

2 CP Battle Tactic Opponent's turn

### BULWARK IMPERATIVE

Shooting

With a pulse of force-loaded wisdom, microactuators lock into bracing positions, reserve power cells are brought online and the Omnissiah's holy crusaders are bestowed with a sensation of sacred invulnerability.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One SKITARII unit from your army that was selected as the target of one or more of the attacking unit’s attacks. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6" of it.

Effect

Until the end of the phase, models in those units from your army have a 4+ invulnerable save.

## Response Clade

Boarding Actions 4 stratagems

### Procedural Elimination

Triangulating via their fellow squads and any compliant shipboard augurs, the Skitarii hone their targeting data and overlap fields of fire.

At the start of the battle round, select either melee attacks or ranged attacks. Until the end of the battle round, each time a SKITARII model from your army makes an attack of the selected type, re-roll a Hit roll of l.

1 CP Wargear Either turn

### RESPONSIVE SHIELDING

Shooting · Fight

Key shipboard power nodes detect the proximity of Skitarii defenders and activate temporary energy shields to protect them.

When

Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One SKITARII unit from your army that is within range of an objective marker and was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, models in your unit have a 4+ invulnerable save.

1 CP Strategic Ploy Your turn

### ACCESS OVERRIDES

Movement

The machine spirits of the vessel’s hatchways open willingly to permit these defenders to pass.

When

Your Movement phase.

Target

One ADEPTUS MECHANICUS unit from your army that has not been selected to move this phase and is not within Engagement Range of one or more enemy units.

Effect

Select one closed Hatchway within 1" of your unit. Your unit can attempt to operate that Hatchway.

Restrictions

Until the end of the turn, your unit cannot attempt to operate a Hatchway again.

1 CP Battle Tactic Your turn

### PRECOGNITATED FIREFIELDS

Shooting

The Skitarii have datamapped every distance, angle and optimised fire field of their ship in advance, and can access this targeting intelligence at will.

When

Your Shooting phase.

Target

One SKITARII unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, ranged weapons equipped by models in your unit have the \[SUSTAINED HITS 1\] ability. If your unit has the BATTLELINE keyword, those weapons have the \[SUSTAINED HITS 2\] ability instead.

1 CP Strategic Ploy Your turn

### INTEGRATIVE WITHDRAWAL

Shooting

Employing their servo-symbiotic link to the machine spirits of their vessel, the Skitarii perform a fighting retreat aided by the systems of the ship itself.

When

Your Shooting phase.

Target

One SKITARII unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back. In addition, after your unit has shot this phase, if it is within 1" of an open Hatchway and is not within Engagement Range of one or more enemy units, you can close that Hatchway.

## Skitarii Hunter Cohort

6 stratagems

### Stealth Optimisation

Hunter Cohorts combine a mastery of stealth warfare and cogitational analysis with stealth screen projectors and target-fouling apparatuses. They are elusive foes to face, and especially sinister to those they have designated as prey.

Friendly SKITARII INFANTRY, SKITARII MOUNTED and IRONSTRIDER BALLISTARII units have **Stealth**.

1 CP Strategic Ploy Either turn

### BIONIC ENDURANCE

Shooting · Fight

Between their multi-layered bionics and their fanatical faith in the indomitability of these machine-blessings, the most augmented of Skitarii are nigh-impossible to lay low.

When

Your opponent’s Shooting phase orthe Fight phase, just after an enemy unit has selected its targets.

Target

One SICARIAN, PTERAXII or SYDONIAN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, models in your unit have the **Feel No Pain 5+** ability.

2 CP Strategic Ploy Either turn

### BINHARIC OFFENCE

Shooting · Fight

Employing directed binharic entanglement to coordinate their motions, paired squads of Skitarii attack with eerie and lethal synchronicity.

When

The start of your Shooting phase or the start of the Fight phase.

Target

Two SKITARII units from your army that have not been selected to shoot or fight this phase, and one enemy unit.

Effect

Until the end of the phase, improve the Armour Penetration characteristic of weapons equipped by models in both of your units by 1.

Restrictions

Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target\].

1 CP Strategic Ploy Your turn

### EXPEDITED PURGE PROTOCOL

Charge

Binharic imperatives flash through neural architecture, driving augmetic muscle-bundles and auto-actuators into overdrive to propel the Skitarii more swiftly into the fray.

When

Your Charge phase.

Target

One SKITARII unit from your army.

Effect

Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.

1 CP Strategic Ploy Your turn

### ISOLATE AND DESTROY

Shooting

The swiftest hunters seek to engage foes with the equations of war in their favour, isolating their quarry and dispatching it with ruthless efficiency.

When

Your Shooting phase.

Target

One SICARIAN, PTERAXII, SYDONIAN,
IRONSTRIDER BALLISTARII or SKITARII MOUNTED unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, if there are no other enemy units within 6" of the unit targeted by that attack, add 1 to the Wound roll.

1 CP Strategic Ploy Opponent's turn

### SHROUD PROTOCOLS

Shooting

When Skitarii Hunter Cohorts march to war, they do so beneath a shrouding squall of cyber-static and filament-heavy banks of sacred incense.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One SKITARII INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".

1 CP Strategic Ploy Opponent's turn

### PROGRAMMED WITHDRAWAL

Fight

Taking direct control of their cybernetic soldiers’ manoeuvres, the cohort’s commander sees their withdrawal carried out with such precision that they can be pressed back into service from the most efficacious of attack vectors.

When

End of your opponent’s Fight phase.

Target

Up to two SICARIAN units from your army, or one SKITARII INFANTRY or SKITARII MOUNTED unit from your army.

Effect

Remove those units from the battlefield and place them into **Strategic Reserves**.

Restrictions

Each unit targeted with this Stratagem must be more than 3" away from all enemy units.

The ten core stratagems every army shares print with any faction on the [card printer](/print/stratagems).
