# Chaos Daemons Stratagems: 11th Edition Cards by Detachment

> All 66 Chaos Daemons stratagems for 40k 11th edition by detachment, with CP, timing, phase and rules text, ready to print as cards.

Canonical: https://lexmechanic.com/print/stratagems/chaos-daemons

[§ PRINT](/print) · 11th edition

# Chaos Daemons Stratagems: 66 stratagems across 14 detachments, with the army rules and detachment rules they come with. Print them as cards, nine to a sheet.

Stratagems

66

Detachments

14 9 tournament legal

Army rules

3

Data

2026-08-04

[Print as cards](/print/stratagems?faction=chaos-daemons) [Phase Plan](/phaseplan) [Chaos Daemons meta](/metamerge/chaos-daemons)

[Blood Legion](#det-blood-legion) [Cavalcade of Chaos](#det-cavalcade-of-chaos) [Daemonic Incursion](#det-daemonic-incursion) [Demonic Incursion](#det-demonic-incursion) [Dread Carnival](#det-dread-carnival) [Infernal Onslaught](#det-infernal-onslaught) [Legion of Excess](#det-legion-of-excess) [Lords of the Warp](#det-lords-of-the-warp) [Pandaemoniac Inferno](#det-pandaemoniac-inferno) [Plague Legion](#det-plague-legion) [Rotten and Rusted](#det-rotten-and-rusted) [Scintillating Legion](#det-scintillating-legion) [Shadow Legion](#det-shadow-legion) [Warptide](#det-warptide)

3 rules

## Army rules

What every Chaos Daemons army brings to the table, whichever detachment it is built on.

### The Shadow of Chaos

If your Army Faction is LEGIONES DAEMONICA, certain areas of the battlefield are considered to be within your army’s Shadow of Chaos, as follows:
▪ Your deployment zone is always within your army’s Shadow of Chaos.
▪ At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Shadow of Chaos.
▪ At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Shadow of Chaos.

#### DAEMONIC MANIFESTATION

While a friendly LEGIONES DAEMONICA unit is within your army’s Shadow of Chaos, each time that unit makes a **battle-shock roll**, that unit has +1 to that battle-shock roll and, if that roll is successful, one model in that unit **heals** D3 wounds (if that unit is a BATTLELINE unit and that roll is successful, up to D3 **destroyed** models (excluding CHARACTER models) can be returned to that unit instead).

#### DAEMONIC TERROR

While an enemy unit is within your army’s Shadow of Chaos and/or it is within 6" of one or more BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units from your army, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is failed, that enemy unit suffers D3 **mortal wounds**.

66 stratagems

## Detachments

Each detachment's own rules, then the stratagems it unlocks.

## Blood Legion

6 stratagems

### Murdercall

The daemons of Khorne are physical manifestations of rage, hate and the desperate need to shed blood. For as long as their physical forms remain in realspace, they will never cease their murderous rampage.

In your opponent's movement phase, each time an enemy unit (excluding AIRCRAFT) ends a move within 8" of one or more LEGIONES DAEMONICA KHORNE units from your army, one of those LEGIONES DAEMONICA KHORNE units can make a **surge move** of up to D6".

### Blood Tainted

Lifeblood spilt by the daemons of Khorne is tainted by their infernal touch, staining the ground dark with murder.

At the end of a phase in which a LEGIONES DAEMONICA KHORNE unit from your army destroyed an enemy unit that was within range of an objective marker at the start of the phase, if your unit has a higher Level of Control over that objective marker, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

1 CP Strategic Ploy Either turn

### WRATH UNDENIABLE

Fight

Even the banishing blow is often not enough to prevent the daemons of Khorne from lashing out to take bloody vengeance as they discorporate.

When

Fight phase, just after an enemy unit has selected its targets.

Target

One LEGIONES DAEMONICA KHORNE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time a model in your unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

1 CP Strategic Ploy Your turn

### GORE‑HUNGRY ONSLAUGHT

Movement · Charge

The manifest will to run down and slaughter their prey allows the daemons of Khorne to surge through physical barriers as though they did not exist, falling upon their victims like bloody phantasms.

When

Your Movement phase or your Charge phase.

Target

One LEGIONES DAEMONICA KHORNE unit from your army.

Effect

Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.

1 CP Strategic Ploy Your turn

### SKULLS BEGET BLOOD

Shooting

Torn from the wet and ragged necks of worthy mortal champions, these skulls blaze with balefire as the daemons of Khorne heft and hurl them. They explode amongst the foe to shed more blood for the Blood God.

When

Your Shooting phase.

Target

One LEGIONES DAEMONICA KHORNE INFANTRY or LEGIONES DAEMONICA KHORNE MOUNTED unit from your army (excluding units that Fell Back this turn) that is not within Engagement Range of one or more enemy units.

Effect

Select one enemy unit that is not within Engagement Range of one or more units from your army and is within 8" of and **visible** to your unit. Roll six D6: for each 4+, that enemy unit suffers 1 **mortal wound**.

1 CP Strategic Ploy Your turn

### BLOOD BEGETS SKULLS

Charge

The iron reek of mortal blood pulsing through living veins fires the unnatural senses of Khorne’s daemons, drawing them on all the swifter to tear, slay, and hack skulls from necks for mighty Khorne.

When

Your Charge phase.

Target

One LEGIONES DAEMONICA KHORNE unit from your army that has not been selected to charge this phase.

Effect

Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.

2 CP Strategic Ploy Opponent's turn

### FOOLS’ FLIGHT

Movement

Khorne’s daemons know only hatred and contempt for those who flee from combat and will distort reality itself to keep such cowards trapped in the endless battle they sought to escape.

When

Your opponent’s Movement phase, when an enemy unit ends a **fall-back move**.

Target

One friendly **unengaged** LEGIONES DAEMONICA KHORNE unit that is within 6" of that enemy unit.

Effect

Declare a charge with your unit. When selecting charge targets, you can only select enemy units that made a fall-back move this phase and are within the maximum distance.

1 CP Battle Tactic Opponent's turn

### SHEATHED IN BRASS

Shooting

The scorn of these daemons for the blasts and blades of the weakling foe manifests as flowing brass armour that enfolds their corporeal forms and denies all but the most dolorous blows.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One LEGIONES DAEMONICA KHORNE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, models in your unit have a Save characteristic of 3+.

## Cavalcade of Chaos

3 stratagems

### Unholy Avalanche

Infused with the Warp’s unholy power, temporary ebbs of slaughter can be twisted into thundering advances of daemonic power in a heartbeat.

If a friendly LEGIONES DAEMONICA MOUNTED unit made a **fall-back move** this turn, that move does not prevent that unit from being **eligible to shoot**/**eligible to declare a charge**.

1 CP Either turn

### FROM BEYOND THE VEIL

Movement

Erupting from a rippling warp portal, the cavalry of the Chaos Gods fall upon their shocked foes as though manifesting from nowhere.

When

End of the Movement phase, from the start of the battle.

Target

One friendly LEGIONES DAEMONICA MOUNTED unit in **strategic reserves**.

Effect

Your unit can make an **ingress move**.

1 CP Your turn

### WARP-RIDERS

Movement

Thundering along the spectral ways of the Warp, these infernal riders pass through solid matter like spectres out of some voidsman’s gheist story.

When

Your Movement phase, when a friendly LEGIONES DAEMONICA MOUNTED unit is **selected to move**.

Target

That LEGIONES DAEMONICA MOUNTED unit.

Effect

Your unit has MOBILE.

1 CP Opponent's turn

### INESCAPABLE MANIFESTATIONS

Movement

It is no easy matter to escape this thundering warp‑spawned cavalcade, and those who try are likely to be ridden down by howling daemons.

When

Your opponent’s Movement phase, when a unit is selected to make a **fall-back move**, if that unit is **engaged** with a friendly LEGIONES DAEMONICA MOUNTED unit.

Target

That LEGIONES DAEMONICA MOUNTED unit.

Effect

When an enemy unit **engaged** with your unit is selected to make a **fall-back move**, that enemy unit must use the **desperate escape mode**. If that enemy unit is **battle-shocked**, -1 from those **hazard rolls**.

## Daemonic Incursion

Boarding Actions 4 stratagems

### Warp Rifts

Each time a LEGIONES DAEMONICA unit from your army is set up on the battlefield using the **Deep Strike** ability, if it is set up wholly within your army’s Shadow of Chaos, and/or if it is set up wholly within 6" of one or more friendly BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units with which it shares the KHORNE, TZEENTCH, NURGLE or SLAANESH keyword, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 8".

### Unnatural Energies

Infernal power pours into the breached voidship like a floodtide, allowing the warp entities to reshape the rapidly denaturing stuff of reality itself to their whims.

LEGIONES DAEMONICA units from your army can perform one of the following Tactical Manoeuvres in a turn in which they Advanced or Fell Back: Secure Site; Set To Defend; Set Overwatch.

1 CP Strategic Ploy Either turn

### PARTING BLOWS

Fight

Able to manifest with particular vehemence within these warp-cursed corridors, the daemons hold their corporeal forms together long enough to strike at those who banish them.

When

Fight phase, just after an enemy unit has selected its targets.

Target

One LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of the attacking unit's attacks.

Effect

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

1 CP Strategic Ploy Your turn

### UNREAL SPEED

Charge

Flickering in and out of reality like the image on a faulty vid-reel, the daemons advance with terrifying supernatural swiftness.

When

Your Charge phase.

Target

One INFANTRY LEGIONES DAEMONICA unit from your army.

Effect

Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced or Fell Back.

1 CP Strategic Ploy Your turn

### INSUBSTANTIAL ENTITIES

Movement

Physical barriers are no obstacle to creatures that can will their desires into being with but a twist of their supernatural powers.

When

Your Movement phase.

Target

One LEGIONES DAEMONICA unit from your army that has not been selected to move this phase.

Effect

The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

Restrictions

You can only use this Stratagem once.

1 CP Battle Tactic Opponent's turn

### INCORPOREAL TERRORS

Shooting

Even as enemy fire whips towards them, the daemons simply cease to inhabit corporeal space for a flickerbeat before solidifying once more.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of the attacking unit's attacks.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

## Demonic Incursion

6 stratagems

1 CP Strategic Ploy Either turn

### CORRUPT REALSPACE

Command

Daemons instinctively feel the need to despoil and corrupt every corner of realspace, the better to sustain their otherworldly forms.

When

Start of any Command phase.

Target

One LEGIONES DAEMONICA unit from your army that is within range of an objective marker you control.

Effect

That objective marker is said to be Corrupted and remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn. In addition, while an objective marker is Corrupted and under your control, the area of the battlefield within 6" of that objective marker is considered to be within your army’s Shadow of Chaos.

1 CP Strategic Ploy Your turn

### WARP SURGE

Charge

The winds of the warp blow strong, invigorating daemonkind and lending them supernatural speed and ferocity.

When

Your Charge phase.

Target

One LEGIONES DAEMONICA unit from your army that is within your army’s Shadow of Chaos.

Effect

Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.

1 CP Battle Tactic Either turn

### DRAUGHT OF TERROR

Shooting · Fight

The swelling fear of their mortal prey serves as an intoxicating elixir to the daemonic followers, each draught invigorating their forms with deadly power.

When

Your Shooting phase or the Fight phase.

Target

One LEGIONES DAEMONICA unit from your army that has not been selected to shoot or fight this phase.

Effect

Until the end of the phase, improve the Armour Penetration characteristic of weapons equipped by models in that unit by 1. In addition, until the end of the phase, each time such a weapon targets a unit that is **Battle-shocked**, you can re-roll the Wound roll.

1 CP Strategic Ploy Either turn

### DENIZENS OF THE WARP

Any phase

Ever lurking in the warp, daemons will wait until the barriers between realms thin before tearing their way into realspace.

When

Your Movement phase.

Target

One LEGIONES DAEMONICA unit from your army that is arriving using the **Deep Strike** ability this phase.

Effect

Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.

1 CP Battle Tactic Opponent's turn

### THE REALM OF CHAOS

Any phase

When the energies of the warp bleed into realspace, the Legiones Daemonica can rip open portals in seeming thin-air, returning to their hellscapes only to rematerialise amidst their foes a heartbeat later.

When

End of your opponent’s turn.

Target

Up to two LEGIONES DAEMONICA units from your army that are within your army’s Shadow of Chaos, or one other LEGIONES DAEMONICA unit from your army.

Effect

▪ Place your unit in **strategic reserves**.
▪ Your unit must make an **ingress move** in your next Movement phase (including in your first turn).
**RESTRICTION:** You cannot target units that are within Engagement Range of one or more enemy units with this **Stratagem**.

1 CP Battle Tactic Opponent's turn

### DAEMONIC INVULNERABILITY

Shooting

Daemons are madness given form. Their very bodies are fashioned from the stuff of the warp, and are difficult to destroy through conventional means.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of that enemy unit’s attacks.

Effect

Until the end of the phase, each time an invulnerable saving throw is made for a model in your unit, re-roll a saving throw of 1.

## Dread Carnival

Boarding Actions 4 stratagems

### Lithe Killers

The daemons of Slaanesh move with an unsettling grace, dancing through the blades and guns of their foes with a supernatural agility.

Each time a SLAANESH INFANTRY LEGIONES DAEMONICA unit from your army makes a **Normal**, **Advance** or **Fall Back move**, models in that unit can move through other models as if they were not there. When doing so, for each SLAANESH model that moves through one or more enemy models, roll one D6: on a 1-2, that models unit suffers 1 **mortal wound**.

1 CP Battle Tactic Either turn

### SEDUCTIVE WHISPERS

Fight

In the press of combat, these daemons utter beguiling susurrations that cloud the minds of their mortal foes.

When

Fight phase, just after an enemy unit has selected its targets.

Target

One SLAANESH LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

1 CP Battle Tactic Your turn

### SOPORIFIC SCENT

Movement

A cloud of sickly-sweet perfume surrounds these daemons, dulling the senses of the foe and preventing them from striking back.

When

Your Movement phase.

Target

One SLAANESH LEGIONES DAEMONICA unit from your army that has not been selected to move this phase.

Effect

Until the end of the phase, Desperate Escape tests taken for models in your unit are automatically passed and your unit does not suffer **mortal wounds** from the Lithe Killers Detachment rule.

1 CP Strategic Ploy Your turn

### DANCE OF DEATH

Movement

Coiling like wind-rippled streamers between the blades of their foes, these daemons flicker momentarily out of the fray before slashing back in.

When

Your Movement phase, just after a SLAANESH LEGIONES DAEMONICA unit from your army
Falls Back.

Target

That SLAANESH unit.

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

1 CP Strategic Ploy Your turn

### INSUBSTANTIAL ENTITIES

Movement

Physical barriers are no obstacle to creatures that can will their desires into being with but a twist of their supernatural powers.

When

Your Movement phase.

Target

One SLAANESH LEGIONES DAEMONICA unit from your army that has not been selected to move this phase.

Effect

The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

Restrictions

You can only use this Stratagem once.

## Infernal Onslaught

Boarding Actions 4 stratagems

### Brutal Entrance

Obstructing hatches are smashed open by the rampaging daemons, some simply dissolving into molten metal or bursting apart in blood-wet showers.

Each time a KHORNE LEGIONES DAEMONICA unit from your army opens a Hatchway, until the end of the battle, that Hatchway cannot be closed. In addition, until the end of the turn, each time that unit **declares a charge**, if every target of that charge is on the opposite side of that Hatchway from your unit, add 1 to the **Charge roll**.

1 CP Strategic Ploy Either turn

### UNSTOPPABLE SLAUGHTERERS

Fight

Too furious to be halted by mortal barriers, these daemons manifest in a crimson haze beyond the hatchway, their vicious blows all too solid and real.

When

Fight phase.

Target

One KHORNE LEGIONES DAEMONICA unit from your army that has not been selected to fight this phase.

Effect

Select one closed Hatchway within 1" of your unit. Until the end of the phase, your unit is eligible to be selected to fight as if that Hatchway was open. When doing so, that unit can select targets as if that Hatchway was open (that Hatchway is only considered to be open for your unit, not for any other units).

1 CP Strategic Ploy Either turn

### ABJECT HORROR

Fight

Fighting for one's life against ferocious daemons of murder, tom straight from the pages of nightmare scripture, is a terrifying experience.

When

Start of the Fight phase.

Target

One KHORNE LEGIONES DAEMONICA unit from your army.

Effect

Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from the result.

1 CP Strategic Ploy Your turn

### INSUBSTANTIAL ENTITIES

Movement

Physical barriers are no obstacle to creatures that can will their desires into being with but a twist of their supernatural powers.

When

Your Movement phase.

Target

One KHORNE LEGIONES DAEMONICA unit from your army that has not been selected to move this phase.

Effect

The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

Restrictions

You can only use this Stratagem once.

1 CP Strategic Ploy Your turn

### SWIFT AS MURDER

Movement

The very eagerness of these daemons to shed blood and reap skulls propels them all the quicker towards their foes.

When

Your Movement phase.

Target

One KHORNE LEGIONES DAEMONICA unit from your army that has not been selected to move this phase.

Effect

Until the end of the phase, add 2" to the Move characteristic of models in your unit.

## Legion of Excess

6 stratagems

### Beguiling Aura

The daemons of the Dark Prince can bewitch the minds of their foes, appearing in one moment as their true and nightmarish selves and in the next as the object of their foes’ most forbidden desires or devoted affections. Enemies are left foundering and bewildered as the daemons weave their sinuous dances around them and trill their nerve-shredding siren songs.

LEGIONES DAEMONICA SLAANESH units from your army are eligible to declare a charge in a turn in which they Fell Back.

### Seductive Gambit

Temptation is a deadly weapon in the arsenal of the daemons of Slaanesh. To tease warriors’ pride with visions of martial glory or to lure the deluded and desperate into a bladed embrace, they delight in dangling themselves like bait or feigning helpless weakness, then striking with savage release at their overextended foes.

LEGIONES DAEMONICA SLAANESH units from your army have the following ability:
**Seductive Gambit:** Each time this unit ends a **Charge move**, you can declare it will perform a Seductive Gambit. If you do, until the end of the turn, this unit does not have the **Fights First** ability, but instead, each time a model in this unit makes an attack, you can re-roll the Hit roll and you can re-roll a Wound roll of 1.

1 CP Strategic Ploy Either turn

### THIEVES OF PAIN

Any phase

To exist, however fleetingly, in realspace is an opportunity to indulge in every physical sensation. So enraptured do the daemons of Slaanesh become that they even steal one another’s agonies to enjoy.

When

Any phase, when an enemy unit targets a friendly LEGIONES DAEMONICA SLAANESH unit (excluding MONSTER / VEHICLE units), or when a friendly LEGIONES DAEMONICA SLAANESH unit (excluding MONSTER / VEHICLE units) suffers a **mortal wound**.

Target

That LEGIONES DAEMONICA SLAANESH unit.

Effect

Select one other friendly LEGIONES DAEMONICA SLAANESH unit that is within 9" of and **visible** to your unit. Until the end of the phase, while the selected unit is on the battlefield, each time a model in your unit would lose a wound, inflict 1 **mortal wound** on the selected unit instead.

2 CP Battle Tactic Either turn

### ARCHAGONISTS

Fight

These daemons perceive with absolute clarity whereabouts on their victims’ bodies they must strike to inflict the greatest possible excess of suffering.

When

Fight phase.

Target

One LEGIONES DAEMONICA SLAANESH MONSTER unit or up to two LEGIONES DAEMONICA SLAANESH units (excluding MONSTERS) from your army that have not been selected to fight this phase.

Effect

Until the end of the phase, each time a model in one of those units makes an attack, add 1 to the Wound roll.

1 CP Strategic Ploy Your turn

### SENSORY EXCRUCIATION

Command

This entity causes the battlefield to flicker wildly between the debauched Slaaneshi Warp interstice and the most brutally mundane reality, faster than even supernatural senses can perceive. The result is a psychically devastating barrage of excess and deprivation.

When

Your Command phase.

Target

One LEGIONES DAEMONICA SLAANESH MONSTER unit from your army that is on the battlefield.

Effect

Each unit on the battlefield that is within your army’s Shadow of Chaos must take a Battle-shock test, subtracting 1 from that test if they are Below Half-strength.
**Designer’s Note:** This Stratagem forces all friendly and enemy units alike within your army’s Shadow of Chaos to take a Battle-shock test. This can allow a Chaos Daemons player to heal units from their army through the Daemonic Terror army rule, at the risk of causing some of their own units to become Battle-shocked.

1 CP Strategic Ploy Your turn

### PHANTASMAL LONGING

Movement · Charge

Against their wills, enemy combatants find themselves wishing for the daemons of Slaanesh to draw closer. It is child’s play for the daemons of Slaanesh to harness such strong emotions and transform them into manifest reality.

When

Your Movement phase or your Charge phase.

Target

One LEGIONES DAEMONICA SLAANESH unit from your army.

Effect

Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.

1 CP Battle Tactic Your turn

### CAVALCADE OF BLADES

Charge

The cavorting approach of Slaaneshi daemons is hypnotic and enthralling. It is a whirling carousel of eye-searing colours and flashing blades that tempt mortals to reach out with trembling eagerness until they can just reach.

When

Your Charge phase, just after a LEGIONES DAEMONICA SLAANESH unit from your army ends a **Charge move**.

Target

That LEGIONES DAEMONICA SLAANESH unit.

Effect

Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit, or roll six D6 instead if your unit is a MONSTER unit: for each 4+, that enemy unit suffers 1 **mortal wound**.

1 CP Battle Tactic Opponent's turn

### OVERWHELMING EXCESS

Shooting · Fight

Sensation gushes relentlessly into the overstimulated minds of the enemy until their souls strain fit to burst. Barely able to think or function, they recoil in their desperate need to stem the unstoppable tide.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One LEGIONES DAEMONICA SLAANESH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

## Lords of the Warp

4 stratagems

### Loci of Power

Seething with the baleful energies of the Immaterium, the dark nobility of the daemon legions manifest as living icons of their gods’ powers burned into the very flesh of realspace.

Friendly LEGIONES DAEMONICA CHARACTER models (excluding MONSTER models) have +1 **Ld** and **OC**.

1 CP Either turn

### CARNIVAL OF EXCESS

Fight

Whirling wildly through the fight, shrieking with unholy glee and excitement, the daemonic servants of Slaanesh compete to unleash the greatest excesses of elegant violence.

When

Fight phase, when an enemy unit has fought.

Target

One friendly LEGIONES DAEMONICA CHARACTER SLAANESH unit (excluding MONSTER units) that has not been **selected to fight** this phase.

Effect

Your unit has **Fights First** and must be the next unit you **select to fight**.

1 CP Either turn

### CALL TO MURDER

Fight

This champion’s very war cry erupts from their maw as a brazen horn call that summons Khorne’s servants to battle.

When

Fight phase, when a friendly LEGIONES DAEMONICA KHORNE CHARACTER unit (excluding MONSTER units) that made a **charge move** this turn is **selected to fight**.

Target

That LEGIONES DAEMONICA CHARACTER KHORNE unit.

Effect

Your unit’s melee attacks have +1 **A**.

1 CP Your turn

### BILIOUS BLESSING

Shooting

With a peristaltic heave, this repulsive daemon champion vomits a stream of nauseating filth across the foe.

When

Start of your Shooting phase.

Target

One friendly LEGIONES DAEMONICA CHARACTER NURGLE unit (excluding MONSTER units).

Effect

Select one **visible** enemy unit within 8" of your unit and roll seven D6:
▪ For each 4+, that enemy unit suffers 1 **mortal wound**

1 CP Your turn

### SKIRLING MAGICKS

Shooting

Shrieking kaleidoscopic sorceries caught by this entity’s talons are hurled in a gust of empyric fire, its mutating touch tearing open wounds into which the Warp’s lethal power can flow.

When

Your Shooting phase, when a friendly LEGIONES DAEMONICA CHARACTER TZEENTCH unit (excluding MONSTER units) is **selected to shoot**.

Target

That LEGIONES DAEMONICA CHARACTER TZEENTCH unit.

Effect

Your unit’s ranged attacks have \[LETHAL HITS\].

## Pandaemoniac Inferno

Boarding Actions 4 stratagems

### Living Flame

The daemons cavort and gibber amidst an inferno whose unholy flames are formed of their madness and cruelty made manifest. Such a blaze of contradictions cannot harm the daemons, for it is of them as they are of it, yet it burns all the hotter in their presence.

Each lime a TZEENTCH LEGIONES DAEMONICA unit from your army is selected to shoot, it can target enemy units within Engagement Range of other friendly TZEENTCH LEGIONES DAEMONICA units. Ranged weapons equipped by TZEENTCH LEGIONES DAEMONICA models have the \[SUSTAiNED HiTS 1\] ability while targeting a unit within Engagement Range of one or more friendly units.

1 CP Battle Tactic Either turn

### FATE SYPHONING

Shooting · Fight

The daemons feed upon the raw potentiality that dances around strategically pivotal locations in order to sustain their corporeal manifestations.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One TZEENTCH LEGIONES DAEMONICA unit from your army that is within range of an objective marker and was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, you can re-roll saving throws of 1 made for models in your unit.

1 CP Strategic Ploy Your turn

### FICKLE BLESSINGS

Shooting

Even the daemons of Tzeentch are not immune to the fundamentally unstable nature of their own magicks, which may twist and rupture their bodies as often as they lend terrible power.

When

Your Shooting phase.

Target

One HORRORS unit from your army.

Effect

Until the end of the phase, ranged weapons equipped by models in your unit have the \[PISTOL\] and \[HAZARDOUS\] abilities.

1 CP Strategic Ploy Your turn

### ILLUSORY PRESENCE

Shooting

Enemies can never truly be sure that where the y daemons of Tzeentch are is where they really are.

When

Your Shooting phase, just after a TZEENTCH LEGIONES DAEMONICA unit from your army has shot.

Target

That TZEENTCH unit.

Effect

Your unit can make a **Normal move** of up to D6".

Restrictions

Until the end of the turn, your unit is not eligible to declare a charge.

1 CP Strategic Ploy Your turn

### INSUBSTANTIAL ENTITIES

Movement

Physical barriers are no obstacle to creatures that can will their desires into being with but a twist of their supernatural powers.

When

Your Movement phase.

Target

One TZEENTCH LEGIONES DAEMONICA unit from your army that has not been selected to move this phase.

Effect

The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

Restrictions

You can only use this Stratagem once.

## Plague Legion

6 stratagems

### Melancholic Miasma

To fight the daemons of Nurgle is to endure their entropic assaults upon both the physical and spiritual battlefields. The horror of inevitable decay claws at the souls of their victims even as the daemons’ splintered talons rake their flesh, heralding nightmarish putrefaction and impending doom.

While an enemy unit is within 9" of one or more LEGIONES DAEMONICA NURGLE units from your army, that enemy unit is within your army’s Shadow of Chaos. In each player’s Command phase, select one enemy unit within your army’s Shadow of Chaos. That unit must take a Battle-shock test.

1 CP Battle Tactic Either turn

### SEEPING VIRULENCE

Fight

Repugnant filth wells from the weapons, gaping maws and open wounds of these daemons, slopping across the foe and causing swift and virulent rot wherever it finds the slightest way in.

When

Fight phase.

Target

One LEGIONES DAEMONICA NURGLE unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, each time a model in that unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.

1 CP Battle Tactic Either turn

### FEVER VISIONS

Shooting · Fight

A plague of waking nightmares races through the enemy ranks, leaving foes reeling in the grip of nauseating visions that curdle into soul-destroying reality.

When

Your Shooting phase or the Fight phase.

Target

One LEGIONES DAEMONICA NURGLE unit from your army that has not been selected to shoot or fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. After your unit has finished making its attacks, select one enemy unit hit by one or more of those attacks; that enemy unit must take a Battle-shock test.

2 CP Strategic Ploy Your turn

### FOETID RESURGENCE

Command

As the power of the Plague God saturates the battlefield, fresh daemonic life blooms from the septic corpse mulch that bubbles underfoot.

When

Your Command phase.

Target

One LEGIONES DAEMONICA NURGLE unit from your army that is on the battlefield.

Effect

Return up to 1 **destroyed** model to your unit (excluding CHARACTER models) or up to D3 destroyed models instead (excluding CHARACTER models) if your unit is a BATTLELINE unit, with their full wounds remaining. If your unit is a MONSTER unit, one model in your unit regains up to D3+1 lost wounds instead.

1 CP Strategic Ploy Your turn

### ROT AND RENEWAL

Movement · Charge

Rather than lumber across the battlefield, these daemons rot away to nothing before hatching anew from canker blooms wherever they wish to be.

When

Your Movement phase or your Charge phase.

Target

One LEGIONES DAEMONICA NURGLE unit from your army.

Effect

Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.

1 CP Battle Tactic Your turn

### MURKSHADOWS

Movement

With the battlefield swathed in an occluding miasma of unreality, Nurgle’s daemons may loom out of the haze, solidify from amidst thrumming fly clouds or even rise out of the filth without warning

When

Your Movement phase.

Target

One LEGIONES DAEMONICA NURGLE INFANTRY unit from your army.

Effect

Until the end of the phase, each time your unit makes a **Normal move**, add 5" to the Move characteristic of models in your unit.

1 CP Strategic Ploy Opponent's turn

### PLAGUE OF WOES

Command

Even as one band of foes gives in to despair, their sorrows spread like a virus to the minds and souls of others, the enemy’s woes multiplying by the moment.

When

Your opponent’s Command phase, before selecting any targets for the Melancholic Miasma Detachment rule.

Target

One LEGIONES DAEMONICA NURGLE unit from your army.

Effect

Until the end of the phase, after an enemy unit takes a Battle-shock test as a result of the Melancholic Miasma Detachment rule, select one other enemy unit within 9" of your unit; that enemy unit must take a Battle-shock test.

## Rotten and Rusted

Boarding Actions 4 stratagems

### Toxic Miasma

Between the corrosive filth that seeps from these daemons and the clouds of blinding flies that boil around them, foes find themselves crippled by disgust and disorientation.

While an enemy unit is within 3" of one or more NURGLE LEGIONES DAEMONICA units from your army, halve the Move characteristic of models in that unit and subtract 1 from **Advance** and **Charge rolls** made for it. When measuring this distance, Walls and closed Hatchways are ignored.

1 CP Battle Tactic Either turn

### FOUL RESILIENCE

Shooting · Fight

So full of repulsive vitality are these daemons that their corporeal forms must be absolutely destroyed before they halt their advance.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One NURGLE LEGIONES DAEMONICA unit from your army (excluding NURGLINGS units) that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, models in your unit have the **Feel No Pain 5+** ability.

1 CP Strategic Ploy Either turn

### SICKLY CONTAMINANTS

Shooting · Fight

The filth that slops from these entities' wounds taints strategic locations in the Plague God's name.

When

End of the Fight phase, or your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One NURGLE LEGIONES DAEMONICA unit from your army. If this Stratagem is used in your opponent’s Shooting phase, it must target a unit that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Select one objective marker your unit is within range of. Your unit suffers D3 **mortal wounds** and that objective marker is Secured by your army. If your unit is a PLAGUEBEARERS unit, it only suffers 1 mortal wound, instead of D3.

1 CP Strategic Ploy Either turn

### GLEEFUL INVASION

Shooting · Fight

Infesting every corridor and duct, Nurglings move in giggling, farting swarms whose capering peregrinations are impossible to predict.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

Target

One NURGLINGS unit from your army that was selected as the target of one of more of the attacking unit’s attacks.

Effect

Your unit can make a **Normal** or **Fall Back move** of up to D6".

1 CP Strategic Ploy Your turn

### INSUBSTANTIAL ENTITIES

Movement

Physical barriers are no obstacle to creatures that can will their desires into being with but a twist of their supernatural powers.

When

Your Movement phase.

Target

One NURGLE LEGIONES DAEMONICA unit from your army that has not been selected to move this phase.

Effect

The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

Restrictions

You can only use this Stratagem once.

## Scintillating Legion

6 stratagems

### Fates in Flux

With every chance for change seized, every new fraying of fate’s weave, the daemons and their foes alike fuel the power of Tzeentch, however inadvertently.

You start the battle with three Flux tokens (we recommend using a dice to track how many Flux tokens you have). You can spend one Flux token just after an Advance roll, Hit roll, Wound roll, Damage roll, saving throw or Hazardous test is made for a LEGIONES DAEMONICA TZEENTCH model or LEGIONES DAEMONICA TZEENTCH unit from your army to re-roll the result of that roll, throw or test. Flux tokens can also be spent to enhance the effect of some Stratagems. Each time you spend a Flux token, reduce the number of Flux tokens you have by one and your opponent gains one Flux token.

Whenever your opponent has one or more Flux tokens, they can spend one Flux token after an Advance roll, Hit roll, Wound roll or saving throw is made for a model or unit from their army, to re-roll the result of that roll or throw. If they do, they reduce the number of Flux tokens they have by one and you gain one Flux token. This is ignored if your opponent has the Fates in Flux Detachment rule.
In your Command phase, if your opponent has one or more Flux tokens, you gain one Flux token.
**Designer’s Note:** When using fast dice rolling, this rule can be used to spend any number of Flux tokens (up to the amount you have), to re-roll a number of dice up to the amount spent, after rolling multiple rolls or saving throws at once.

1 CP Strategic Ploy Either turn

### IMPOSSIBLE ECLIPSE

Any phase

At the call of this malevolent entity, invisible stellar bodies slide into alignment, plunging the battlefield into momentary twilight, dancing with strange and sorcerous will-o’-the-wisps.

When

Any phase.

Target

One LEGIONES DAEMONICA TZEENTCH MONSTER unit from your army that is on the battlefield.

Effect

Select No Man’s Land or your opponent’s deployment zone, or spend one Flux token and select both. Until the end of the phase, the selected areas of the battlefield are within your army’s Shadow of Chaos.

1 CP Battle Tactic Either turn

### PYROGENESIS

Shooting · Fight

Warpflame is as changeable as the monsters who wield it, capable of easily burning through ceramite plates or reinforced hulls when desired.

When

Your Shooting phase or the Fight phase.

Target

One LEGIONES DAEMONICA TZEENTCH unit from your army that has not been selected to shoot or fight that phase.

Effect

Until the end of the phase, add 2 to the Strength characteristic of weapons equipped by models in your unit, or spend one Flux token and add 3 to the Strength characteristic of those weapons and improve the Armour Penetration characteristic of those weapons by 1 instead.

1 CP Strategic Ploy Either turn

### FLICKERING REALITY

Charge

The very stuff of reality flickers like a candle flame in a gale, frustrating even the most skilful sworders as they strike at rippling illusions.

When

Fight phase, just after an enemy unit has selected its targets.

Target

One LEGIONES DAEMONICA TZEENTCH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Roll one D6, then you can spend one Flux token to re-roll the result: until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll (after any re-roll) of that result, the attack sequence ends, even if the original Hit roll would have been a Critical Hit.
**Example:** If you roll a 2 and choose to spend one Flux token to re-roll the result, and the re-roll is a 6, then until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll of 6 the attack sequence ends, that attack fails to hit and no Critical Hit effects (e.g. Lethal Hits) are resolved.

1 CP Strategic Ploy Your turn

### FATEBORNE NIGHTMARES

Movement · Charge

Barred doors, reinforced windows, or walls are no barriers to the children of the Warp. They cannot be outrun; they cannot be hidden from; they cannot be stopped.

When

Your Movement phase or your Charge phase.

Target

One LEGIONES DAEMONICA TZEENTCH unit from your army.

Effect

Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.

1 CP Strategic Ploy Your turn

### FICKLEFIRE

Shooting

These daemons care little for who they engulf in their infernal fires, only that destruction and chaos are wrought.

When

Your Shooting phase.

Target

One LEGIONES DAEMONICA TZEENTCH unit from your army that is within Engagement Range of one or more enemy units.

Effect

Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets for, and resolving attacks with, ranged weapons. Until the end of the phase, each time an enemy model is destroyed while its unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 **mortal wound** after the attacking unit has finished making its attacks.

1 CP Strategic Ploy Opponent's turn

### DELIRIUM UNMADE

Fight

Between one heartbeat and the next, the daemons of Tzeentch vanish as though they were never there. Yet this jarring respite will last only long enough for their victims to question their sanity before the onslaught begins anew.

When

End of your opponent’s Fight phase.

Target

One LEGIONES DAEMONICA TZEENTCH unit from your army that is not within Engagement Range of one or more enemy units. Alternatively, you can spend one Flux token when you use this Stratagem and target up to two LEGIONES DAEMONICA TZEENTCH units from your army instead (including those within Engagement Range of one or more enemy units).

Effect

Remove your units from the battlefield and place them into **Strategic Reserves**.

## Shadow Legion

6 stratagems

### Thralls of the First Prince

When mustering your army, you cannot include any DAEMON PRINCE, DAEMON PRINCE WITH WINGS or EPIC HERO units (excluding BE’LAKOR), but you can include the following HERETIC ASTARTES units:
▪ CHAOS LORD
▪ CHAOS LORD IN TERMINATOR ARMOUR
▪ CHAOS LORD WITH JUMP PACK
▪ CHAOS TERMINATOR SQUAD
▪ CHOSEN
▪ DAMNED units
▪ Dark Apostle
▪ HAVOCS
▪ LEGIONARIES
▪ Master of Possession
▪ Possessed
▪ RAPTORS
▪ SORCERER
▪ SORCERER IN TERMINATOR ARMOUR
▪ WARP TALONS
The combined points value of such units depends on your battle size, as shown below.
▪ **Incursion:** Up to 500 pts
▪ **Strike Force:** Up to 1000 pts
▪ **Onslaught:** Up to 1500 pts
KEYWORDS
BE’LAKOR and HERETIC ASTARTES units from your army gain the SHADOW LEGION and UNDIVIDED keywords.
LEGIONES DAEMONICA units from your army gain the SHADOW LEGION keyword.

If your Army Faction is LEGIONES DAEMONICA, you can use this Shadow Legion Detachment rule.

### First Prince of Chaos

Units from your army have the relevant abilities presented below.
MURDERER’S COWL The most murderous seek not to hide in the Dark Master’s pall. The shadows extend before them, offering a rapid route to slaughter. SHADOW LEGION KHORNE units only. This unit is eligible to shoot and declare a charge in a turn in which it Advanced. PENUMBRAL PUPPETRY Mutative agents of change, touched by the Dark Master’s umbral aura, summon illusory magicks to confound and confuse their desperate foes. SHADOW LEGION TZEENTCH units only. This unit has **Stealth**. Each time a melee attack targets this unit, subtract 1 from the Hit roll. GLOAM ROT Borne upon the gloaming wisp of Be’lakor’s shadow, this debilitating curse atrophies muscle and withers flesh, greatly weakening its victims. SHADOW LEGION NURGLE units only.

Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic, subtract 1 from the Wound roll. SHADOW’S CARESS The Dark Master’s shadow falls across his thralls, masking their approach. SHADOW LEGION SLAANESH units only. Enemy units cannot target this unit with **snap shooting** attacks. DISCIPLES OF BE’LAKOR Be’lakor’s immortal ego draws into his orbit those as yet unclaimed by any one Chaos God. Their hate-filled pacts are made to the entire fell pantheon, and the dangerous boons they receive see them plunged along paths of perpetual night straight into the enemy’s midst. SHADOW LEGION UNDIVIDED units only.

▪ This unit has the **Dark Pacts** army rule, and can use it as described in Codex: Chaos Space Marines, even though your Army Faction is not HERETIC ASTARTES. If this unit is BE’LAKOR, it automatically passes the Leadership test required for Dark Pacts.
▪ SHADOW LEGION HERETIC ASTARTES models in this unit have the **Deep Strike** ability.

1 CP Strategic Ploy Either turn

### SPITEFUL DEMISE

Any phase

Malevolent to the last, Be’lakor’s thralls expend their final reserves of mortal strength and empyric might in an act of vengeance, unleashing torrents of killing energy in all directions.

When

Any phase, just after a SHADOW LEGION unit from your army is destroyed, before removing the last model in that unit from the battlefield and before rolling any dice for the **Deadly Demise** ability.

Target

That SHADOW LEGION unit. You can use this Stratagem on that unit even though it was just destroyed.

Effect

Roll one D6 for each enemy unit that is within Engagement Range of the last model in your unit, adding 2 to the result if your unit has the SLAANESH keyword: on a 4-5, that enemy unit suffers D3 **mortal wounds**; on a 6+, that enemy unit suffers 3 mortal wounds.

1 CP Strategic Ploy Either turn

### CHANNELLED WRATH

Fight

Khorne may not care whence the blood flows, but Be’lakor is more discerning. He directs his slaughter-crazed followers to strike the most pressing targets with all their infernal fury.

When

Fight phase.

Target

One SHADOW LEGION unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, melee weapons equipped by models in your unit have the \[LANCE\] ability. If your unit has the KHORNE keyword, until the end of the phase, improve the Armour Penetration characteristic of those weapons by 1 as well.

1 CP Battle Tactic Your turn

### DEATH DENIED

Command

Even death does not free one from Be’lakor’s grasp. Those who disappoint him may be dragged back through the veil, granted one last chance to impress their master or face the full extent of his wrath.

When

Your Command phase.

Target

One SHADOW LEGION unit from your army.

Effect

One model in your unit regains up to 3 lost wounds. In addition, If your unit has the TZEENTCH keyword, return up to one destroyed model (excluding CHARACTER models) to your unit with its full wounds remaining.

1 CP Battle Tactic Your turn

### ENCROACHING DARKNESS

Shooting

Be’lakor’s aura falls across the field of battle, bearing servants both mortal and daemonic to war. Attuned to the gloom, these new arrivals combine their fire to unleash death upon the cowering foe.

When

Your Shooting phase.

Target

Up to one SHADOW LEGION HERETIC ASTARTES unit from your army and up to one SHADOW LEGION LEGIONES DAEMONICA unit from your army. You can only select units that arrived from Reserves this turn.

Effect

Until the end of the phase, weapons equipped by models in your selected units have the \[IGNORES COVER\] ability.

2 CP Battle Tactic Opponent's turn

### SHADE PATH

Charge

A chill penumbra settles over the oncoming foe. Those that manage to cut their way through the blanket of twilight find themselves seized with terror as the darkness parts and the horrific nature of their enemy is revealed.

When

Start of your opponent's Charge phase.

Target

One friendly SHADOW LEGION unit.

Effect

Select one **visible** enemy unit within 12" of your unit. When that enemy unit **declares a charge**, that enemy unit has -1 to **charge rolls**. If your unit has NURGLE, that enemy unit must make a **battle-shock roll**.

1 CP Strategic Ploy Opponent's turn

### BINDING SHADOW

Fight

Bound by coils of umbral energy, mortal and daemonic followers are swept up in Be’lakor’s cloak of shadows as pawns returned to their master’s hand.

When

End of your opponent’s Fight phase.

Target

Up to one SHADOW LEGION HERETIC ASTARTES unit from your army and up to one SHADOW LEGION LEGIONES DAEMONICA unit from your army. You can only select units that are not within Engagement Range of one or more enemy units.

Effect

Remove those selected units from the battlefield and place them into **Strategic Reserves**.

## Warptide

3 stratagems

### Shudderblink

These daemons’ physical manifestations flicker in and out of being like a pict-reel skipping and projecting too quickly. One moment, they are a distant threat; the next, they are upon their horrified victims.

When a friendly LEGIONES DAEMONICA BATTLELINE unit is selected to make an **advance move**:
▪ That unit’s ranged attacks have \[ASSAULT\] until the end of the turn.
▪ That move does not prevent that unit from being **eligible to declare a charge**.

1 CP Your turn

### DAEMONIC INFESTATION

Fight

Manifesting in great numbers and flowing through and around one another almost like a single unholy entity, the footsoldiers of the daemon legions appear to be everywhere at once.

When

Your Command phase.

Target

One friendly LEGIONES DAEMONICA BATTLELINE unit (excluding PINK HORRORS units).

Effect

Your unit **heals** 3 wounds.

1 CP Your turn

### SOULSEEING

Fight

Like candles dancing in a darkened room, the animus of the daemons’ victims cannot be hidden from their infernal sight.

When

Start of your Shooting phase.

Target

One friendly LEGIONES DAEMONICA BATTLELINE unit.

Effect

Select one **visible** enemy unit within 12" of your unit. That enemy unit has +6" **detection range**.

1 CP Opponent's turn

### INCORPOREAL ENTITIES

Shooting

No matter how potent the weapons turned against them, the ephemeral forms of these daemons seem almost to exist in a different realm of reality than their blasts and projectiles.

When

Your opponent’s Shooting phase, when an enemy unit targets a friendly LEGIONES DAEMONICA BATTLELINE unit.

Target

That LEGIONES DAEMONICA BATTLELINE unit.

Effect

Ranged attacks that target your unit with a **S** greater than your unit’s **T** have -1 to **wound rolls**.

The ten core stratagems every army shares print with any faction on the [card printer](/print/stratagems).
