# Emperor's Children Stratagems: 11th Edition Cards

> All 55 Emperor's Children stratagems for 40k 11th edition by detachment, with CP, timing, phase and rules text, ready to print as cards.

Canonical: https://lexmechanic.com/print/stratagems/emperor-s-children

[§ PRINT](/print) · 11th edition

# Emperor's Children Stratagems: 55 stratagems across 11 detachments, with the army rules and detachment rules they come with. Print them as cards, nine to a sheet.

Stratagems

55

Detachments

11 10 tournament legal

Army rules

1

Data

2026-08-04

[Print as cards](/print/stratagems?faction=emperor-s-children) [Phase Plan](/phaseplan) [Emperor's Children meta](/metamerge/emperor-s-children)

[Carnival of Excess](#det-carnival-of-excess) [Coterie of the Conceited](#det-coterie-of-the-conceited) [Court of the Phoenician](#det-court-of-the-phoenician) [Elegant Brutes](#det-elegant-brutes) [Frenzied Host](#det-frenzied-host) [Mercurial Host](#det-mercurial-host) [Peerless Bladesmen](#det-peerless-bladesmen) [Rapid Evisceration](#det-rapid-evisceration) [Slaanesh’s Chosen](#det-slaanesh-s-chosen) [Spectacle of Slaughter](#det-spectacle-of-slaughter) [Sublime Strike](#det-sublime-strike)

1 rules

## Army rules

What every Emperor's Children army brings to the table, whichever detachment it is built on.

### Thrill Seekers

The Emperor’s Children are skilled warriors all, their transhuman might enhanced by a lifetime of ceaseless conflict. Their ingrained desire for sensation in all its forms sees them move rapidly across the battlefield, flitting between targets as they attempt to satiate their never-ending hunger for fresh experience.

If your Army Faction is EMPEROR’S CHILDREN, this unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back, but when doing so:
▪ It cannot target a unit it was within Engagement Range of at the start of the turn.
▪ It cannot target a unit that was the target of another units charge or attack this phase.

55 stratagems

## Detachments

Each detachment's own rules, then the stratagems it unlocks.

## Carnival of Excess

6 stratagems

### Daemonic Empowerment

▪ While an EMPEROR’S CHILDREN unit from your army is within 6" of one or more friendly LEGIONS OF EXCESS units, it is Empowered.
▪ While a LEGIONS OF EXCESS unit from your army is within 6" of one or more friendly EMPEROR’S CHILDREN units, it is Empowered.
While a unit from your army is Empowered, weapons equipped by models in that unit have the \[sustained hits 1\] ability. If such a weapon already has that ability, each time an attack is made with that weapon, an unmodified Hit roll of 5+ scores a Critical Hit.
LEGIONS OF EXCESS
You can include LEGIONS OF EXCESS units in your army, even though they do not have the EMPEROR’S CHILDREN Faction keyword. The combined points cost of such units you can include in your army is:
▪ **Incursion:** Up to 500 pts
▪ **Strike Force:** Up to 1000 pts
▪ **Onslaught:** Up to 1500 pts No LEGIONS OF EXCESS models from your army can be your WARLORD.

1 CP Battle Tactic Either turn

### SUSTAINED BY AGONY

Fight

Slaaneshi daemons feed upon the emotions of others, with agony a particular delicacy.

When

Fight phase, just after an EMPEROR’S CHILDREN unit from your army destroys an enemy unit.

Target

That EMPEROR’S CHILDREN unit.

Effect

Select one friendly LEGIONS OF EXCESS unit within 6" of your unit. One model in that LEGIONS OF EXCESS unit recovers up to 3 lost wounds or, if it is a DAEMONETTES unit, return upto D3+3 destroyed models to it instead.

1 CP Strategic Ploy Either turn

### ECSTATIC SLAUGHTER

Fight

As the violence intensifies, so does the ecstasy of battle empower daemon and mortal alike.

When

Fight phase, just after a LEGIONS OF EXCESS unit from your army destroys an enemy unit.

Target

That LEGIONS OF EXCESS unit and one friendly EMPEROR’S CHILDREN unit within 6" of it that is not within Engagement Range of one or more enemy units.

Effect

Your EMPEROR’S CHILDREN unit can declare a charge. If it does so and it has already been selected to fight this phase, it cannot fight again this phase.

2 CP Strategic Ploy Either turn

### VIOLENT CRESCENDO

Fight

In the final act of the battle, the followers of Slaanesh descend to slaughter the remaining foes.

When

Fight phase.

Target

One SLAANESH BEASTS, SLAANESH INFANTRY or SLAANESH MOUNTED unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". When doing so, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit.

1 CP Battle Tactic Your turn

### SYCOPHANTIC SURGE

Charge

The daemons of Slaanesh care naught for mortals but strive to earn the approval of their Dark Prince.

When

Your Charge phase.

Target

One LEGIONS OF EXCESS unit from your army.

Effect

Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced or Fell Back, provided at least one of the targets of that charge is within Engagement Range of one or more EMPEROR’S CHILDREN units from your army.

1 CP Battle Tactic Opponent's turn

### UNCANNY REACTIONS

Shooting

Those who have earned the favour of their Dark Prince may be granted a sliver of his grace.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One SLAANESH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

2 CP Strategic Ploy Opponent's turn

### DARK APPARITIONS

Fight

The daemons of Slaanesh are not bound by the laws of reality, fading in and out of existence at will.

When

End of your opponent’s Fight phase.

Target

One DAEMONETTES unit from your army that is not within Engagement Range of one or more enemy units.

Effect

Remove your unit from the battlefield and place it into **Strategic Reserves**. If it arrives back on the battlefield in the Reinforcements step of your next Movement phase using the **Deep Strike** ability, it can be set up anywhere that is more than 6" horizontally away from all enemy units (instead of more than 8"), provided it is also set up wholly within 8" of one or more friendly EMPEROR’S CHILDREN units.

## Coterie of the Conceited

6 stratagems

### Pledges to the Dark Prince

Few appear as favoured by the Dark Prince as these warriors, their boons of power a reward for committing ever viler deeds in honour of their patron.

At the start of the battle round, if your WARLORD is on the battlefield, you must pledge a number to Slaanesh representing how many enemy units will be destroyed this battle round. At the end of the battle round, if the number of enemy units destroyed this battle round is greater than or equal to your pledge, you gain a number of Pact points equal to your pledge. Otherwise, you do not gain any Pact points this battle round and your WARLORD model suffers D3 **mortal wounds**.
EMPEROR’S CHILDREN units from your army gain a bonus depending on how many Pact points you have gained during the battle, as shown below (these are all cumulative).

**PACT POINTS** **BONUS** **1+** Each time a model in this unit makes an attack, re-roll a Hit roll of 1. **3+** Each time a model in this unit makes an attack, re-roll a Wound roll of 1. **5+** Melee weapons equipped by models in this unit have the \[LETHAL HITS\] and \[SUSTAINED HITS 1\] abilities. **7+** Each time a model in this unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+.

1 CP Strategic Ploy Either turn

### PROTECTION OF THE DARK PRINCE

Any phase

On occasion, the Dark Prince may grant a boon of protection to his favoured followers in the heat of battle. Such a boon incurs a debt, one that will be paid in the fullness of time.

When

Any phase, just after a **mortal wound** or attack is allocated to a model in an EMPEROR’S CHILDREN unit from your army.

Target

That EMPEROR’S CHILDREN unit.

Effect

Until the end of the phase, models in your unit have the Feel No Pain 6+ ability, and the **Feel No Pain 4+** ability against **mortal wounds**.

1 CP Epic Deed Either turn

### UNSHAKEABLE OPPONENTS

Command

Inured to ordinary sensations by several lifetimes of indulgence, there is little that can deter or faze the warriors of the Emperor's Children.

When

Command phase.

Target

One EMPEROR’S CHILDREN unit from your army.

Effect

Until the end of the turn, each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill or Weapon Skill characteristic; the Hit roll; the Wound roll.

1 CP Strategic Ploy Either turn

### EMBRACE THE PAIN

Fight

The Emperor’s Children revel in every sensation - even ones that would slay lesser mortals outright.

When

Start of the Fight phase.

Target

One EMPEROR’S CHILDREN INFANTRY unit from your army.

Effect

Until the end of the phase, each time an enemy model within Engagement Range of your unit selects targets, it must select your unit as the target of its attacks.

1 CP Battle Tactic Either turn

### MARTIAL PERFECTION

Fight

The Emperor’s Children find stimulation in excess, be it brutally shocking acts of violence or gratuitous displays of martial prowess.

When

Fight phase.

Target

One EMPEROR’S CHILDREN unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.

1 CP Epic Deed Either turn

### UNBOUND ARROGANCE

Shooting · Fight

The hubris of the Emperor’s Children is both their greatest strength and their biggest weakness.

When

Your Shooting phase or the Fight phase, just after an EMPEROR’S CHILDREN unit from your army destroys an enemy unit.

Target

That EMPEROR’S CHILDREN unit.

Effect

Increase your pledge to Slaanesh by 1.

Restrictions

You can only use this Stratagem once per battle round.

1 CP Wargear Either turn

### ARMOUR OF ABHORRENCE

Shooting · Fight

The abhorrent contempt that the Emperor’s Children possess, combined with their combat-stimmed physiologies, makes them unyielding foes to face.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the attacking unit has finished making its attacks, each time an attack targets a model in your unit, worsen the Armour Penetration characteristic of that attack by 1.

## Court of the Phoenician

6 stratagems

### Sensational Performance

The craving for fresh experience and the obsession with enacting ever more excessive destruction drives these warriors to displays of sudden and obscene violence.

EMPEROR’S CHILDREN units from your army have the following ability:
**Sensational Performance:** Each time this unit is selected to fight, if this unit made a **Charge move** this turn, it can use this ability. If it does, until the end of the phase:
▪ This unit cannot target a unit it was within Engagement Range of at the start of the turn.
▪ This unit cannot target a unit that was the target of another unit’s attack this phase.
▪ Improve the Strength and Armour Penetration characteristics of this unit’s melee weapons by 1.

### Master of the Pageant

Fulgrim sees war as a theatrical act, his warriors and the enemy alike a mere chorus to his own egotistical performance of sinuous strategy.

Once per battle round, when you target a FULGRIM unit from your army with the Sinuous Breach or Prideful Superiority Stratagem, you can reduce the CP cost of that use of that Stratagem by 1CP.

1 CP Either turn

### CONTEMPTUOUS DISREGARD

Shooting · Fight

With cocktails of resilience-enhancing stimms or armour inlaid with forbidden runes of warding, the Emperor’s Children sneeringly disregard even powerful blows.

When

Your opponent’s Shooting phase or the Fight phase.

Target

One EMPEROR’S CHILDREN unit from your army.

Effect

Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.

2 CP Either turn

### PRIDEFUL SUPERIORITY

Fight

The chance to ostentatiously humble the foe’s champions and prove them worthless rivals is a lure few Emperor’s Children can resist.

When

Fight phase.

Target

One EMPEROR’S CHILDREN unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets a CHARACTER unit, you can re-roll the Hit roll and you can re-roll the Wound roll.

1 CP Your turn

### SINUOUS BREACH

Movement · Charge

The power of Slaanesh is an undulating and writhing thing, and his daemonic servants can mould their forms to slither over and through any obstacle.

When

Your Movement phase or your Charge phase.

Target

One EMPEROR’S CHILDREN DAEMON unit from your army that has not been selected to move or charge this phase.

Effect

Until the end of the phase, each time your unit makes a **Normal**, **Advance** or **Charge move**, it can move horizontally through terrain features.

1 CP Your turn

### CLOSE-QUARTERS EXCRUCIATION

Shooting

At short range, the Emperor’s Children eagerly target weak points in their enemies, exulting over every cry of pain they elicit.

When

Your Shooting phase.

Target

One EMPEROR’S CHILDREN unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, each time an EMPEROR’S CHILDREN model in your unit makes an attack that targets an eligible unit within 12", improve the Strength and Armour Penetration characteristics of that attack by 1.

1 CP Your turn

### EUPHORIC INSPIRATION

Charge

Those with the Dark Prince’s blessings inspire euphoric floods of battle-lust in the Emperor’s Children, who power towards the foe with screams of murderous ecstasy.

When

Your Charge phase.

Target

One EMPEROR’S CHILDREN DAEMON unit from your army.

Effect

Until the end of the phase, you can re-roll **Charge rolls** for friendly EMPEROR’S CHILDREN units within 6" of your unit.

1 CP Opponent's turn

### CATALYTIC STIMULUS

Shooting

Invigorated by pain, the Emperor’s Children will embrace an enemy’s attack as a catalyst for masterful vengeance.

When

Your opponent’s Shooting phase, just after an enemy unit has shot.

Target

One EMPEROR’S CHILDREN unit from your army that lost one or more wounds as a result of those attacks.

Effect

Your unit can make a **surge move** of up to D6".

## Elegant Brutes

3 stratagems

### Eager to Kill

Infused with a ferocious need to exert their superiority before any rival has the chance to outshine them, Chaos Terminators enter their chosen arena with a horrific dynamism.

When a friendly EMPEROR’S CHILDREN TERMINATOR unit is set up, that unit has +1 to **charge rolls** until the end of the turn.

1 CP Either turn

### DELIGHT IN AGONY

Shooting · Fight

So well shielded by their armour are Emperor’s Children Terminators that, when the foe’s attacks actually punch through to wound them, the rarity of the sensation is an invigorating tonic.

When

Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly EMPEROR’S CHILDREN TERMINATOR unit.

Target

That EMPEROR’S CHILDREN TERMINATOR unit.

Effect

Attacks that target your unit with a **S** greater than your unit’s **T** have -1 to **wound rolls**.

1 CP Either turn

### PSYCHEDELIC SOULFLAME

Shooting · Fight

The Terminators’ fervid need to annihilate ever more enemies manifests as a lurid empyric firestorm which wreathes their blows and the projectiles spat from their guns.

When

Your Shooting phase or the Fight phase, when a friendly EMPEROR’S CHILDREN TERMINATOR unit is **selected to attack**.

Target

That EMPEROR’S CHILDREN TERMINATOR unit

Effect

Your unit’s attacks have +2 **S**.

1 CP Opponent's turn

### WARP PLUNGE

Fight

Addicted to the supreme danger of teleportation, these Terminators employ twisted warp sorcery to plunge into the immaterium time and again.

When

End of your opponent’s Fight phase.

Target

One friendly **unengaged** EMPEROR’S CHILDREN TERMINATOR unit.

Effect

Place your unit in **strategic reserves**.

## Frenzied Host

3 stratagems

### Frantic Focus

Seeming to be everywhere at once, bands of Infractors and Tormentors seek to embrace all the sensations the battlefield can offer, never relenting for a moment.

When a friendly EMPEROR’S CHILDREN BATTLELINE unit is selected to make an **advance**/**fall-back move**, that unit’s attacks have +1 **S** until the end of the turn.
This **detachment** has the HOST tag and cannot be taken with another HOST **detachment**.

1 CP Either turn

### POSSESSIVE MANIA

Shooting · Fight

Having seized some vital location or enthralling prize, these Slaaneshi warriors experience a frenzied need to claim it that renders them inured to the most grievous hurts.

When

Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly EMPEROR’S CHILDREN BATTLELINE unit within range of an **objective**.

Target

That EMPEROR’S CHILDREN BATTLELINE unit.

Effect

Attacks that target your unit have -1 **AP** until that enemy unit has attacked.

1 CP Your turn

### AGONISED CACOPHONY

Shooting

Hurling vile semiorganic screamer grenades into the midst of the foe, these warriors mark their presence not only by the wails of their ordnance, but also by the agonised screams of their victims.

When

Start of your Shooting phase.

Target

One friendly EMPEROR’S CHILDREN BATTLELINE unit.

Effect

Select one **visible** enemy unit within 12" of your unit. That enemy unit has +6" **detection range**.

1 CP Your turn

### ABSOLUTE SENSORY OVERLOAD

Shooting

Far from hiding from the foe, these warriors unleash such an unbearable barrage of blinding light and deafening sound that those who try to take aim at them are temporarily deafened and blinded.

When

Your Shooting phase, when a friendly EMPEROR’S CHILDREN BATTLELINE unit is **selected to shoot**.

Target

That EMPEROR’S CHILDREN BATTLELINE unit.

Effect

Those ranged attacks do not prevent your unit from being **hidden**.

## Mercurial Host

6 stratagems

### Quicksilver Grace

The Emperor’s Children are consummate raiders, eager to satiate their lust for sensation amid battle and falling upon their foes with impossible swiftness and inhuman grace.

You can re-roll **Advance rolls** made for EMPEROR’S CHILDREN units from your army.

1 CP Battle Tactic Either turn

### VIOLENT EXCESS

Fight

The visceral thrill of killing causes the warriors of the Emperor’s Children to enter an ecstatic frenzy of butchery and dismemberment.

When

Fight phase.

Target

One EMPEROR’S CHILDREN unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, melee weapons equipped by models in your unit have the \[SUSTAINED HITS 1\] ability.

2 CP Battle Tactic Either turn

### COMBAT STIMMS

Fight

Hideously euphoric concoctions empower the minds and constitutions of the Legion’s sybaritic warriors.

When

Fight phase, just after an enemy unit has selected its targets.

Target

One EMPEROR’S CHILDREN INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.

1 CP Battle Tactic Your turn

### HONOUR THE PRINCE

Movement

Warriors who venerate Slaanesh through the most graceful fighting forms are rewarded for their efforts.

When

Your Movement phase.

Target

One EMPEROR’S CHILDREN INFANTRY unit from your army that has not been selected to move this phase.

Effect

Until the end of the phase, if your unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.

1 CP Strategic Ploy Opponent's turn

### DARK VIGOUR

Movement

The Emperor’s Children possess inhuman vigour- their warriors move with monstrous speed to counter any advance and meet any challenge.

When

Your opponent’s Movement phase, just after an enemy unit ends a **Normal**, **Advance** or **Fall Back move**.

Target

One EMPEROR’S CHILDREN unit from your army (excluding BEASTS and VEHICLES) that is within 8" of the enemy unit that just ended that move.

Effect

Your unit can make a **Normal move** of up to 6".

1 CP Battle Tactic Opponent's turn

### CAPRICIOUS REACTIONS

Shooting

Their superhuman reflexes enhanced by endless streams of addictive combat stimms, the Emperor's Children react to incoming fire with haste, weaving between shots and taking cover in the blink of an eye.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

1 CP Strategic Ploy Opponent's turn

### CRUEL RAIDERS

Fight

The Emperor's Children delight in the shattering of false hope, often disengaging from their foes only to strike again at an exposed flank.

When

End of your opponent’s Fight phase.

Target

One EMPEROR’S CHILDREN unit from your army that is wholly within 9" of one or more battlefield edges and not within 3" horizontally of one or more enemy units.

Effect

Remove your unit from the battlefield and place it into **Strategic Reserves**.

## Peerless Bladesmen

6 stratagems

### Exquisite Swordsmanship

These warriors are peerless swordsmen, each demonstrating exquisite fighting form. Those who lock swords with these obsessive warriors do so at their peril.

Each time an EMPEROR’S CHILDREN unit from your army is selected to fight, if it made a **Charge move** this turn, select one of the abilities below. While resolving those attacks, melee weapons equipped by models in that unit have that ability:
▪ \[LETHAL HITS\]
▪ \[SUSTAINED HITS 1\]

1 CP Battle Tactic Either turn

### DEFT PARRY

Fight

Bedazzled by these warriors’ weaving swordsmanship and hypnotic aura, foes cannot land a telling blow upon them.

When

Fight phase, just after an enemy unit has selected its targets.

Target

One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

2 CP Strategic Ploy Either turn

### DEATH ECSTASY

Fight

Death is but another thrilling experience and the Emperor's Children are loath to deny the enemy such ecstatic sensation.

When

Fight phase, just after an enemy unit has selected its targets.

Target

One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

1 CP Battle Tactic Either turn

### INCESSANT VIOLENCE

Fight

Caught up in the joyful exhilaration of violent excess, the momentum of the Emperor's Children is almost impossible to halt.

When

Fight phase, just before an EMPEROR’S CHILDREN unit from your army Consolidates.

Target

That EMPEROR’S CHILDREN unit.

Effect

Until the end of the phase, each time a model in your unit makes a Consolidation move, it can move up to 6" instead of up to 3", provided your unit ends that Consolidation move within Engagement Range of one or more enemy units.

1 CP Battle Tactic Either turn

### CRUEL BLADESMAN

Fight

Fulgrim’s scions are renowned for their bladecraft, toying with their inferiors while preparing an exquisite, penetrating thrust.

When

Fight phase.

Target

One EMPEROR’S CHILDREN unit from your army that made a **Charge move** this turn and has not been selected to fight this phase.

Effect

Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1.

1 CP Strategic Ploy Opponent's turn

### TERRIFYING SPECTACLE

Command

Flensing strikes, dismemberments and eviscerations strike fear into the hearts of the foe.

When

Your opponent’s Command phase.

Target

One EMPEROR’S CHILDREN unit from your army that made a **Charge move** in the previous turn and destroyed one or more enemy units in the previous Fight phase.

Effect

Each enemy unit within 6" of your unit must take a Battle-shock test, subtracting 1 from that test if they are Below Half-strength. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.

2 CP Strategic Ploy Opponent's turn

### CUT DOWN THE WEAK

Movement

Contempt for lesser warriors drives the Emperor's Children in their punishing reprisals.

When

Your opponent’s Movement phase, just after an enemy unit Falls Back.

Target

One EMPEROR’S CHILDREN unit from your army (you can only select a VEHICLE if it is a WALKER) that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.

Effect

Your unit can declare a charge. When doing so, you must select that enemy unit as a target of that charge, and your unit does not receive a Charge bonus this turn.

## Rapid Evisceration

6 stratagems

### Mechanised Murder

The Emperor’s Children are masters of the mechanised assault, leaping from their growling, daemonically tainted vehicles to fall upon the foe with blade and bolter.

Each time an EMPEROR’S CHILDREN model from your army makes an attack, if it is a TRANSPORT model or disembarked from a TRANSPORT this turn, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.

1 CP Strategic Ploy Either turn

### ONTO THE NEXT

Fight

The fleeting obsessions of the Emperor's Children cause them always to seek fresh targets.

When

End of the Fight phase.

Target

One EMPEROR’S CHILDREN unit from your army that destroyed an enemy unit this phase, and one friendly TRANSPORT it is able to embark within.

Effect

If your EMPEROR’S CHILDREN unit is wholly within 6" of that TRANSPORT, it can embark within it.

1 CP Strategic Ploy Your turn

### ADVANCE AND CLAIM

Command

The Emperor's Children send forth their front-line troops in swift vehicles to seize ground rapidly.

When

Your Command phase.

Target

One EMPEROR’S CHILDREN TRANSPORT from your army that has one or more TORMENTORS units embarked within it (excluding **Battle-shocked** units).

Effect

Select one objective marker you control that your TRANSPORT is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

1 CP Epic Deed Your turn

### DYNAMIC BREAKTHROUGH

Movement

Relying upon shock, awe and daemonically enhanced vehicles, the Emperor's Children drive through the enemy lines to outflank the enemy.

When

Your Movement phase.

Target

One EMPEROR’S CHILDREN VEHICLE unit from your army that has not been selected to move this phase.

Effect

Until the end of the phase, each time a model in your unit makes a move, it can move through enemy models (excluding MONSTERS and VEHICLES). When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.

1 CP Strategic Ploy Your turn

### CEASELESS ONSLAUGHT

Charge

Cocktails of combat stimms and a blazing murderlust drive the warriors of the Emperor’s Children forward at breakneck speed.

When

Your Charge phase.

Target

One EMPEROR’S CHILDREN unit from your army that disembarked from a TRANSPORT that made a **Normal move** this turn.

Effect

Until the end of the phase, your EMPEROR’S CHILDREN unit is eligible to declare a charge.

1 CP Strategic Ploy Opponent's turn

### REACTIVE DISEMBARKATION

Shooting

As their transports come underfire, the Emperor’s Children disembark and take the fight to the foe with boltgun and sword.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One EMPEROR’S CHILDREN TRANSPORT from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

One EMPEROR’S CHILDREN unit embarked within your TRANSPORT can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of that TRANSPORT and not within Engagement Range of one or more enemy units.

1 CP Strategic Ploy Opponent's turn

### OUTFLANKING STRIKE

Fight

The Emperor’s Children utilise their infantry to pin the enemy down whilst further transports seek to outflank the foe and deploy troops behind.

When

End of your opponent’s Fight phase.

Target

One EMPEROR’S CHILDREN TRANSPORT from your army, or up to two EMPEROR’S CHILDREN DEDICATED TRANSPORTS from your army.

Effect

For each of those TRANSPORTS wholly within 9" of one or more battlefield edges, remove it from the battlefield and place it into **Strategic Reserves**.

## Slaanesh’s Chosen

6 stratagems

### Internal Rivalries

The boldest and most debased champions of Slaanesh may gain the benefit of the Dark Princes boons. Yet none hold Slaanesh’s favour for long, for always another seeks to wrest his favour from their rivals.

EMPEROR’S CHILDREN CHARACTER units from your army can ignore any or all modifiers to their Move characteristic and any or all modifiers to **Advance** and **Charge rolls** made for them.
At the start of the battle, your WARLORD ’s unit is your army’s Favoured Champions. The first time in each player’s turn that an EMPEROR’S CHILDREN CHARACTER unit from your army destroys an enemy unit, after resolving all of its attacks, that CHARACTER unit becomes your army’s new Favoured Champions, replacing the old one.
Each time a model in your army’s Favoured Champions unit makes an attack, you can re-roll the Wound roll.

1 CP Battle Tactic Either turn

### DEVOTED DUELLISTS

Fight

By slaying theirfoes in close combat, the champions of Slaanesh seek to elevate themselves in his favour.

When

Fight phase.

Target

One or more EMPEROR’S CHILDREN CHARACTER units from your army that have not been selected to fight this phase.

Effect

Select one enemy unit. Until the end of the phase, melee weapons equipped by models in those CHARACTER units have the \[SUSTAINED HITS 1\] ability while targeting that enemy unit.

1 CP Strategic Ploy Either turn

### BEAUTIFUL DEATH

Fight

The more extravagant and luridly violent the kill, the greater the Dark Prince's appreciation.

When

Fight phase, just after an enemy unit has selected its targets.

Target

One EMPEROR’S CHILDREN CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit is your army’s Favoured Champions. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

1 CP Battle Tactic Either turn

### HEIGHTENED JEALOUSY

Shooting · Fight

Rivalries are commonplace amongst the champions of the Emperor's Children as all vie for Slaanesh’s boons.

When

Your Shooting phase or the Fight phase, just after an EMPEROR’S CHILDREN CHARACTER unit becomes your army’s Favoured Champions, or just after your army’s Favoured Champions unit destroys an enemy unit.

Target

Your army’s Favoured Champions unit.

Effect

Until the end of the phase, each time a model in an EMPEROR’S CHILDREN CHARACTER unit from your army that is not your army’s Favoured Champions makes an attack, add 1 to the Strength characteristic of that attack.

1 CP Epic Deed Either turn

### DIABOLIC MAJESTY

Shooting · Fight

Those who gaze upon one of Slaanesh’s chosen are stricken by their diabolic majesty.

When

Your Shooting phase or the Fight phase, just after an EMPEROR’S CHILDREN CHARACTER unit becomes your army’s Favoured Champions.

Target

That EMPEROR’S CHILDREN unit.

Effect

Each enemy unit within 6" of your unit must take a Battle-shock test, subtracting 1 from the result.

Restrictions

You can only use this Stratagem once per battle round.

1 CP Battle Tactic Your turn

### REFUSAL TO BE OUTDONE

Charge

Rivals for the Dark Prince's favour will stop at nothing to outdo their foes and claim a greater tally of souls.

When

Your Charge phase, when a friendly EMPEROR’S CHILDREN CHARACTER unit within 12" of an **engaged** enemy unit **declares a charge**.

Target

That EMPEROR’S CHILDREN CHARACTER unit.

Effect

Your unit can re-roll **charge rolls**. Your unit must end that **charge move** engaged with one or more of those enemy units.

1 CP Strategic Ploy Opponent's turn

### VENGEFUL SURGE

Shooting

Consumed by their obsessive desire for revenge, the Emperor's Children surge into oncoming fusillades.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One EMPEROR’S CHILDREN CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Your unit can make a **surge move** of up to D6". If your unit is not your army’s Favoured Champions, you can re-roll the dice to determine the distance of that **surge move**.

## Spectacle of Slaughter

3 stratagems

### Entitled to Victory

So certain are the Flawless Blades in their arrogant pre-eminence, so sure they have already won before the first blow is struck, that they are filled with swift assurance that no foe can match.

Friendly FLAWLESS BLADES units have **Fights First**

1 CP Either turn

### HONOUR IS FOR FOOLS

Fight

Far from facing enemy champions in fair duels one‑on‑one, the Flawless Blades fall upon them like a pack of jackals competing viciously to claim the glory of the kill.

When

Fight phase, when a friendly FLAWLESS BLADES unit is **selected to fight**.

Target

That FLAWLESS BLADES unit.

Effect

Your unit’s melee attacks have \[PRECISION\].

1 CP Your turn

### SINGLE-MINDED STRIKE

Charge

Scornfully dismissing the chaff that blocks their path, the Flawless Blades swat them aside and sweep regally on toward their true quarry.

When

Your Charge phase, when a friendly FLAWLESS BLADES unit starts a **charge move**.

Target

That FLAWLESS BLADES unit.

Effect

Your unit can move through models (excluding MONSTER/VEHICLE models).

1 CP Opponent's turn

### INTOXICATED BY TRIUMPH

Movement

Seeing their foes fleeing in terror before them only fires the chem‑laced blood of the Flawless Blades, urging them on toward their next challenge all the quicker.

When

Your opponent’s Movement phase, when an enemy unit that was **engaged** with a friendly FLAWLESS BLADES unit ends a fall-back move, if that FLAWLESS BLADES unit is **unengaged**.

Target

That FLAWLESS BLADES unit.

Effect

Your unit can make a **normal move** of up to D3+3".

## Sublime Strike

Boarding Actions 4 stratagems

### Dark Radiance

So potent is the disdainful arrogance of these Slaaneshi chosen that it manifests as a Warp-tainted aura that blinds and cows even the most obdurate enemies, forcing them to give way before the advance of the Emperor’s Children like unworthy dregs.

Each time an EMPEROR’S CHILDREN unit from your army makes a **Normal**, **Advance** or **Fall Back move**, models in that unit can move through friendly and enemy models.

1 CP Battle Tactic Either turn

### ALLURING GROTESQUERIE

Fight

Physically and spiritually distorted by the blessings of Slaanesh, these warriors can project an aura that fascinates and revolts their enemies on a level so instinctual that it drives some to madness.

When

Start of the Fight phase.

Target

One EMPEROR’S CHILDREN unit from your army.

Effect

Each enemy unit within Engagement Range of your unit must take a Battle-shock test. Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

1 CP Strategic Ploy Your turn

### CLOYING CORRUPTION

Movement

The mere presence of these Slaaneshi chosen is enough to taint the fabric of reality, saturating it with lingering spiritual corruption.

When

Start of your Movement phase.

Target

One FLAWLESS BLADES unit from your army.

Effect

Select one objective marker you control that your unit is within range of. That objective marker is Secured by your army.

1 CP Battle Tactic Your turn

### EAGER FOR MORE

Movement

Never sated, no matter the ferocity of the fight, the Emperor's Children maintain a manic momentum as they drive toward their primary target at a breakneck pace.

When

Your Movement phase, just after an EMPEROR’S CHILDREN unit from your army opens a Hatchway.

Target

That EMPEROR’S CHILDREN unit.

Effect

Your unit can make a **Normal move** of up to 3".

1 CP Battle Tactic Opponent's turn

### VYING FOR VICTORY

Movement

Sweeping their enemies aside almost as an afterthought, these warriors press on with all haste, obsessed with staying ahead of their rivals within the boarding party.

When

Your opponent’s Movement phase, just after an enemy unit ends a **Fall Back move**.

Target

One EMPEROR’S CHILDREN unit from your army that was within Engagement Range of that enemy unit at the start of the phase.

Effect

Your unit can make a **Normal move** of up to 3".

The ten core stratagems every army shares print with any faction on the [card printer](/print/stratagems).
