# Necrons Stratagems: 11th Edition Cards by Detachment

> All 79 Necrons stratagems for Warhammer 40k 11th edition, by detachment: CP cost, timing, phase and full rules text, ready to print as sleeve-sized cards.

Canonical: https://lexmechanic.com/print/stratagems/necrons

[§ PRINT](/print) · 11th edition

# Necrons Stratagems: 79 stratagems across 16 detachments, with the army rules and detachment rules they come with. Print them as cards, nine to a sheet.

Stratagems

79

Detachments

16 12 tournament legal

Army rules

2

Data

2026-08-04

[Print as cards](/print/stratagems?faction=necrons) [Phase Plan](/phaseplan) [Necrons meta](/metamerge/necrons)

[Annihilation Legion](#det-annihilation-legion) [Awakened Dynasty](#det-awakened-dynasty) [Canoptek Court](#det-canoptek-court) [Canoptek Harvesters](#det-canoptek-harvesters) [Cryptek Conclave](#det-cryptek-conclave) [Cursed Legion](#det-cursed-legion) [Deranged Outcasts](#det-deranged-outcasts) [Hand of the Dynasty](#det-hand-of-the-dynasty) [Harbinger Cabal](#det-harbinger-cabal) [Hypercrypt Legion](#det-hypercrypt-legion) [Obeisance Phalanx](#det-obeisance-phalanx) [Pantheon of Woe](#det-pantheon-of-woe) [Skyshroud Spearhead](#det-skyshroud-spearhead) [Starshatter Arsenal](#det-starshatter-arsenal) [The Phaeron's Armoury](#det-the-phaeron-s-armoury) [Tomb Ship Complement](#det-tomb-ship-complement)

2 rules

## Army rules

What every Necrons army brings to the table, whichever detachment it is built on.

### Reanimation Protocols

The Necron dynasties benefit from the nigh-on supernatural technologies that once saw them dominate the galaxy, perhaps the most unsettling of which are their reanimation protocols. Should a Necron be slain, its body becomes wreathed in an eerie glow. Crawling limbs reattach. Sundered torsos and smashed skulls reform amidst emerald sparks. Witch lights flare back to life within dead eye-lenses and the Necron rises again, shambling back into their battle line. Those Necrons too catastrophically damaged to reform vanish instead, teleported away to their tombs for repair.

If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its **Reanimation Protocols**:
▪ When a unit’s **Reanimation Protocols** activate, that unit **heals** D3 wounds.

**Example:** A unit of Lokhust Destroyers (which have a Wounds characteristic of 3) activates its Reanimation Protocols. The unit had a Starting Strength of 3, but currently contains 2 models, and one of those models has lost 1 wound. A 3 is rolled to see how many wounds are reanimated. The first of these reanimated wounds restores the wounded Lokhust Destroyer back to 3 wounds. The second of these reanimated wounds returns the destroyed Lokhust Destroyer to the battlefield with 1 wound remaining. The third of these reanimated wounds restores one of the remaining lost wounds to the same Lokhust Destroyer that was just returned. The unit now contains 3 models, two of which have 3 wounds remaining and one of which has 2 wounds remaining.

79 stratagems

## Detachments

Each detachment's own rules, then the stratagems it unlocks.

## Annihilation Legion

6 stratagems

### Annihilation Protocol

The most murderous Necrons of an Annihilation Legion retain no thought processes beyond destroying anything in reach. They are mechanised death, echoes of the industrialised and brutal processes of bio transference made manifest. Whether soullessly efficient or frenziedly deluded, these killing machines follow protocols that have atrophied into a singular and all-consuming insanity.

Each time a DESTROYER CULT or FLAYED ONES unit from your army **declares a charge**, you can re-roll the **Charge roll**. If one or more targets of that charge are Below Half-strength, add 1 to the Charge roll as well.
Each time a DESTROYER CULT unit from your army makes a ranged attack that targets the closest eligible target, add 1 to the Armour Penetration characteristic of that attack.

1 CP Strategic Ploy Either turn

### MASKS OF DEATH

Shooting · Fight

Wreathed in tendrils of transdimensional shadow that intensify their deathly visages, these killing machines evoke such terror that steady aims tremble and blade arms are sapped of strength.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One DESTROYER CULT or FLAYED ONES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

1 CP Battle Tactic Either turn

### THE SPOOR OF FRAILTY

Shooting · Fight

Where one foe falls, logic dictates all others must follow. Where blood is shed, ever must more flow.

When

Your Shooting phase or the Fight phase.

Target

One DESTROYER CULT or FLAYED ONES unit from your army that has not been selected to shoot or fight this phase.

Effect

Until the end of the phase, each time a model from your unit makes an attack that targets a unit below Starting Strength, add 1 to the Hit roll. If the target is Below Half-strength, add 1 to the Wound roll as well.

1 CP Battle Tactic Either turn

### MURDEROUS REANIMATION

Fight

Through some quirk of their kind's shared insanity, a spark of gruesome satisfaction surges through them with every enemy life snuffed out, triggering quiescent power reserves that drive them onwards.

When

Fight phase.

Target

One DESTROYER CULT or FLAYED ONES unit from your army that has just destroyed an enemy unit, or just caused an enemy unit that was not Below Half-strength to become Below Half-strength.

Effect

Your unit’s **Reanimation Protocols** activate.

1 CP Battle Tactic Either turn

### PITILESS HUNTERS

Fight

Driven into a state of hyperaggression, an Annihilation Legion's most eager hunters plunge into their prey's midst to maximise their butchery.

When

Fight phase.

Target

One DESTROYER CULT or FLAYED ONES unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".

1 CP Battle Tactic Opponent's turn

### BLOOD-FUELLED CRUELTY

Movement

Whatever strange afflictions eat away at the sanity of Destroyers and Flayed Ones, mercy is not one of them.

When

Your opponent’s Movement phase, just after an enemy unit ends a **Fall Back move**.

Target

One DESTROYER CULT or FLAYED ONES unit from your army that started the phase within Engagement Range of that enemy unit.

Effect

Roll one D6: on a 2-5, that enemy unit suffers D3 **mortal wounds**; on a 6, that enemy unit suffers 3 mortal wounds. Your unit can then make a **Normal move**, but must end that move as close as possible to that enemy unit.

1 CP Strategic Ploy Opponent's turn

### INSANITY’S IRE

Shooting

To strike down one horror is merely to draw the rest of the pack's insane and murderous focus.

When

Your opponent’s Shooting phase, when an enemy unit that targeted a friendly **unengaged** DESTROYER CULT / FLAYED ONES unit this phase has shot.

Target

That DESTROYER CULT/FLAYED ONES unit.

Effect

Your unit can make a **surge move** of up to D6".

## Awakened Dynasty

6 stratagems

### Command Protocols

The Necron nobility and their high-ranking courtiers make war in a codified and relentless fashion. Their command protocols crackle out across multi-dimensional spectra from carrier-wave projectors, compelling their semi-sentient soldiery into battle one overriding directive at a time

While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.

1 CP Epic Deed Either turn

### PROTOCOL OF THE ETERNAL REVENANT

Any phase

Necron rulers possess enhanced self-repair systems.

When

Any phase.

Target

One NECRONS INFANTRY CHARACTER model from your army that was just **destroyed**. You can use this **Stratagem** on that model even though it was just destroyed.

Effect

At the end of the phase, set up the destroyed model on the battlefield, **unengaged** and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a **starting strength** of 1. That model has half of its starting number of wounds remaining.
**RESTRICTION:** Each model can only be targeted with this **Stratagem** once per battle.

1 CP Strategic Ploy Either turn

### PROTOCOL OF THE UNDYING LEGIONS

Shooting · Fight

Nanoscarabs are released in boiling black clouds that whirl about the legions and effect rapid repairs

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has resolved its attacks.

Target

One NECRONS unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks.

Effect

Your unit activates its **Reanimation Protocols** and reanimates D3 wounds (or D3+1 wounds if a NECRONS CHARACTER is leading your unit\].

1 CP Battle Tactic Either turn

### PROTOCOL OF THE HUNGRY VOID

Fight

Necrons strike with data-augmented accuracy.

When

Fight phase.

Target

One NECRONS unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in your unit. In addition, If a NECRONS CHARACTER is leading your unit, until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1. (this is not cumulative with any other modifiers that improve Armour Penetration\].

1 CP Strategic Ploy Your turn

### PROTOCOL OF THE SUDDEN STORM

Movement

Arcing energies leap from one Necron to the next, lending them unnatural speed and surety

When

Your Movement phase.

Target

One NECRONS unit from your army.

Effect

Until the end of the turn, ranged weapons equipped by models in your unit have the \[ASSAULT\] ability. In addition, if a NECRONS CHARACTER is leading your unit, until the end of the phase, you can re-roll **Advance rolls** made for your unit.

1 CP Battle Tactic Your turn

### PROTOCOL OF THE CONQUERING TYRANT

Shooting

The legions employ the strategies of their masters in perfect synchronicity, laying down hails of mechanically coordinated fire.

When

Your Shooting phase.

Target

One NECRONS unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets a unit within half range, re-roll a Hit roll of 1. If a NECRONS CHARACTER is leading your unit, until the end of the phase, you can re-roll the Hit roll for that attack instead.

2 CP Strategic Ploy Opponent's turn

### PROTOCOL OF THE VENGEFUL STARS

Shooting

Criss-crossfire leaps from the Necron ranks, forming a blazing corona of deadly energy to punish those who dare threaten the indignant nobility's legions.

When

Your opponent’s Shooting phase, just after an enemy unit destroys a NECRONS unit from your army.

Target

One NECRONS CHARACTER unit from your army that was within 6" of that NECRONS unit when it was destroyed.

Effect

After the attacking unit has resolved its attacks, your unit can shoot as if it were your Shooting phase, but it must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.

## Canoptek Court

6 stratagems

### Power Matrix

Certain areas of the battlefield are considered to be within your army’s Power Matrix, as follows:
▪ Your deployment zone is always within your army’s Power Matrix.
▪ At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Power Matrix.
▪ At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Power Matrix. Each time a model in a CRYPTEK or CANOPTEK unit from your army makes an attack, re-roll a Hit roll of 1. If such a unit is wholly within your army’s Power Matrix, you can re-roll the Hit roll instead.

1 CP Battle Tactic Either turn

### CURSE OF THE CRYPTEK

Shooting · Fight

Vindictive Crypteks often hardwire vengeance sub protocols into the ancient cores of their unliving servants, by which a last act of reprisal is assured.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

Target

One CRYPTEK model from your army that was destroyed by one of the attacking unit’s attacks.
You can use this Stratagem on that model even though it was just destroyed.

Effect

Until the end of the battle, each time a friendly CANOPTEK model makes an attack that targets the attacking unit, add 1 to the Hit roll and add 1 to the Wound roll.

2 CP Battle Tactic Either turn

### CYNOSURE OF ERADICATION

Shooting · Fight

Only the foolish tread where a Cryptek has set their sights, for these arcane scientists will suffer no threat to their works.

When

The start of your Shooting phase or the start of the Fight phase.

Target

One CRYPTEK or CANOPTEK unit from your army that is wholly within your army’s Power Matrix.

Effect

Until the end of the phase, weapons equipped by CRYPTEK or CANOPTEK models in your unit have the \[DEVASTATING WOUNDS\] ability.

1 CP Strategic Ploy Your turn

### SOLAR PULSE

Shooting

By remotely accessing a hidden engine's most illuminating protocols, a Cryptek can release the awesome power of a caged solar flare.

When

Start of your Shooting phase.

Target

One CRYPTEK model from your army.

Effect

Select one objective marker within 18" of your CRYPTEK model. Until the end of the phase, weapons equipped by friendly NECRONS models have the \[IGNORES COVER\] ability while targeting units within range of that objective marker.

1 CP Strategic Ploy Opponent's turn

### REACTIVE SUBROUTINES

Movement

Canoptek constructs spent the long Great Sleep in watchful vigilance. Triggering a surge of power, they are capable of responsive manoeuvres to outwit the swiftest of attackers.

When

Your opponent’s Movement phase, just after an enemy unit ends a **Normal**, **Advance** or **Fall Back move**.

Target

One CANOPTEK unit from your army that is within 8" of that enemy unit.

Effect

Your unit can make a Normal move of up to 6".

1 CP Strategic Ploy Opponent's turn

### COUNTERTEMPORAL SHIFT

Shooting

With a twist to the fabric of time, a bubble of another moment enshrouds these constructs. Strange emissions from long-dead elder stars or utter darkness from a nighttime far in the future occludes them from their master’s foes.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One CANOPTEK unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".

1 CP Strategic Ploy Opponent's turn

### SUBOPTIMAL FACADE

Charge

Canoptek constructs use sophisticated metalogic to craft sinister ambushes. Luring the foe in by appearing at suboptimal operation, a surge of reanimation protocols suddenly swells their numbers.

When

Your opponent’s Charge phase, just after an enemy unit has declared a charge.

Target

One CANOPTEK unit from your army that was selected as a target of that charge and is wholly within your army’s Power Matrix.

Effect

Your unit’s **Reanimation Protocols** activate.

## Canoptek Harvesters

Boarding Actions 4 stratagems

### Retribution Protocols

Those Canoptek constructs and Necron Warriors that serve the Crypteks are inloaded with instructions to defend their master. Should a Crypteks physical form be destroyed, a vengeful wrath will awaken within their followers.

Each time an enemy unit destroys a CRYPTEK model from your army, until the end of the battle, each time a NECRONS model from your army makes an attack that targets that enemy unit, you can re-roll the Hit roll.

1 CP Battle Tactic Either turn

### TARGETING ALGORITHMS

Shooting · Fight

A Cryptek's enhanced oculars possess exceptional visual acuity. Even in pitch-dark corridors, there can be no hiding from a Cryptek's wrath.

When

Your Shooting phase or the Fight phase.

Target

One CRYPTEK model from your army that has not been selected to shoot or fight this phase.

Effect

Until the end of the phase, each time your model makes an attack, you can re-roll the Hit roll and you can re-roll the Wound roll.

1 CP Wargear Either turn

### QUANTUM FLARE-SHIELD

Shooting · Fight

Crypteks enhance their living metal forms with all manner of reactive defences, including single-use quantum shields that flare into life to deflect incoming fire.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One CRYPTEK model from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, your model has a 4+ invulnerable save.

1 CP Strategic Ploy Your turn

### PHASE-SHIFT

Movement

A Canoptek Wraith's dimensional destabilisation matrix allows it to phase through solid matter to breach sealed hatches and even solid walls.

When

Your Movement phase.

Target

One CANOPTEK WRAITHS unit from your army that has not been selected to move this phase.

Effect

The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

Restrictions

You can only use this Stratagem once.

1 CP Strategic Ploy Your turn

### NANOSCARAB VIRUS

Movement

The Necrons possess swarms of minute nanoscarabs that burrow into power networks and wrest control of cogitator systems.

When

End of your Movement phase.

Target

One CRYPTEK unit from your army.

Effect

For each open Hatchway within 3" of your unit, you can close that Hatchway.

Restrictions

You can only use this Stratagem once.

## Cryptek Conclave

6 stratagems

### Technosorcerous Augmentations

Whether building on one anothers’ shared results or vying to produce the most ingenious adaptations, the Crypteks treat the battlefield as an opportunity to test their latest scientific and technological breakthroughs.

▪ Ranged weapons equipped by CRYPTEK models from your army have the \[ASSAULT\] ability.
▪ In your Shooting phase, each time a CRYPTEK unit from your army is selected to shoot, select one of the following abilities: \[ANTI-INFANTRY 3+\], \[ANTI-MOUNTED 4+\], \[ASSAULT\], \[HEAVY\], \[IGNORES COVER\]. Until the end of the phase, ranged weapons equipped by models in that unit have that ability.

1 CP Battle Tactic Either turn

### MOLECULAR TARGETING

Shooting · Fight

Targeting analysis of the targets’ molecular makeup allows all attempts at shielding or obfuscation to be bypassed with contemptuous ease.

When

Your Shooting phase or the Fight phase.

Target

One NECRONS unit from your army that has not been selected to shoot or fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill or Weapon Skill characteristic; the Hit roll. If your unit has the CRYPTEK keyword, you can also ignore any or all modifiers to the Wound roll.

1 CP Wargear Either turn

### MICROSCARAB SWARM

Shooting · Fight

This thrumming cloud of minute nanoscarabs whirls around the Necrons, affecting instantaneous repairs.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One CRYPTEK INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

If your unit has the NECRON WARRIORS keyword, until the end of the phase, models in your unit have a 5+ invulnerable save. If your unit has the IMMORTALS keyword, until the end of the phase, models in your unit have a 4+ invulnerable save.

1 CP Wargear Either turn

### ANIMUS CURSE

Shooting · Fight

A portion of the Cryptek’s animus clings to the battlefield just long enough to possess their servants and use them to exact revenge.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

Target

One CRYPTEK model from your army that was destroyed by one of the attacking unit’s attacks. You can use this Stratagem on that model even though it was just destroyed.

Effect

Until the end of the battle, each time a friendly NECRONS model makes an attack that targets the attacking unit, you can re-roll the Hit roll.

1 CP Strategic Ploy Your turn

### SYNERGISTIC EMPOWERMENT

Shooting

Quantum reservoirs of potent energies held within this Cryptek’s warrior jewellery release a fragment of their charge to augment nearby Necron forces.

When

Start of your Shooting phase.

Target

One CRYPTEK unit from your army.

Effect

Select one friendly NECRONS model (excluding MONSTERS and VEHICLES) within 12" of a CRYPTEK model in your unit. Until the end of the phase, that friendly NECRONS model has the CRYPTEK keyword.

1 CP Battle Tactic Your turn

### UNTAPPED POWER

Shooting

Accessing previously undreamed of skeins of cosmic power, the Cryptek unleashes terrible destructive energies onto the battlefield.

When

Your Shooting phase.

Target

One CRYPTEK unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, each time your unit is selected to shoot, when selecting an ability for the Technosorcerous Augmentations Detachment Rule, you can select one additional ability from those available.

1 CP Strategic Ploy Opponent's turn

### POTENTIALITY SYPHON

Command

Drawing upon the accumulated precausal potential energies that coalesce around significant locations, the conclave are able to steal that power and use it to trigger the unrealized probable remanifestation matrices of their own forces.

When

Your opponent’s Command phase.

Target

One NECRONS unit from your army within range of one or more objective markers.

Effect

Your unit’s **Reanimation Protocols** activate. If it is a CRYPTEK unit, it reanimates an additional 1 wound.

## Cursed Legion

6 stratagems

### Cold Fervour

The fury of the Destroyers and – by extension – of the cursed legion is not a wild or reckless thing. It is rather a ruthlessly methodical annihilation of the enemy, in which the Destroyers take the lead while ripples of their strange madness roll out to infect nearby Necrons and goad them, too, to greater efforts of tireless murder.

▪ Add 2 to the Strength characteristic of weapons equipped by DESTROYER CULT models from your army.
▪ The first time each turn that a DESTROYER CULT unit from your army makes attacks that destroy a unit or cause it to become Below Half-strength, after that unit has finished resolving its attacks, until the end of the turn, add 2 to the Strength characteristic of weapons equipped by friendly NECRONS models (excluding DESTROYER CULT, MONSTER and TITANIC models).

1 CP Battle Tactic Either turn

### METHODICAL MURDER

Shooting · Fight

In the grip of the Destroyer madness, these Necrons strike and slay with inhuman speed and efficiency.

When

Your Shooting phase or the Fight phase.

Target

One NECRONS unit (excluding MONSTERS and VEHICLES) from your army that has not been selected to shoot or fight this phase.

Effect

Until the end of the phase, weapons equipped by models in your unit have the \[SUSTAINED HITS 1\] ability.

1 CP Battle Tactic Either turn

### IMAGE OF DEATH

Shooting · Fight

Confronted with these android spectres of terminal mortality, even the most courageous enemies find their aim wavering and their limbs shaking.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One DESTROYER CULT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

1 CP Strategic Ploy Either turn

### MORTIS PROTOCOLS

Shooting · Fight

In the absolute destruction of their enemies, the corrupted Necrons find fresh purpose and a macabre simulacrum of new life.

When

Your Shooting phase or the Fight phase, just after the first time a DESTROYER CULT unit from your army destroys an enemy unit this turn.

Target

One friendly NECRONS unit (excluding MONSTERS and VEHICLES) within 9" of that DESTROYER CULT unit.

Effect

The friendly unit’s **Reanimation Protocols** activate.

1 CP Strategic Ploy Your turn

### DRIVEN TO BUTCHERY

Shooting · Charge

The murderous goad of the Destroyer madness pushes these android killers to seemingly impossible efforts to get to grips with the foe.

When

Your Shooting phase or your Charge phase.

Target

One DESTROYER CULT unit from your army.

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.

Restrictions

You can only use this Stratagem once per turn.

1 CP Battle Tactic Your turn

### SPREADING MADNESS

Charge

It is as though witnessing other Necrons engaged in acts of merciless butchery stokes the Destroyer madness in their fellows.

When

Your Charge phase.

Target

One NECRONS unit (excluding MONSTERS and VEHICLES) from your army that has not declared a charge this phase.

Effect

Until the end of the phase, each time your unit declares a charge, if one or more targets of that charge are within Engagement Range of one or more friendly units, add 2 to the **Charge roll**.

2 CP Strategic Ploy Opponent's turn

### UNNATURAL AGGRESSION

Charge

The android soldiery of the cursed legion are maddened with the desire to engage and slay their victims at close quarters.

When

End of your opponent’s Charge phase.

Target

One NECRONS unit (excluding MONSTERS and VEHICLES) from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase.

Effect

Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.

## Deranged Outcasts

Boarding Actions 4 stratagems

### Terrifying Charge

The murderous onslaughts of the Destroyer Cults and the hideous skin-wearing Flayed Ones are utterly terrifying to their living victims. To witness their bloody advance is an experience that can break the will of even the most hardened veteran.

Each time a NECRONS unit from your army **declares a charge**, each enemy unit that is a target of that charge must take a Leadership test: if failed, until the end of the turn, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.

1 CP Strategic Ploy Either turn

### BATHED IN BLOOD

Fight

The Destroyer Cults leave only blood, yore and butchered bodies to mark the decks they have taken.

When

Fight phase, just after an enemy unit is destroyed by a DESTROYER CULT unit from your army

Target

That DESTROYER CULT unit.

Effect

Select one objective marker that your unit or the destroyed unit was within range of at the start of the phase. That objective marker is Secured by your army.

1 CP Strategic Ploy Your turn

### SHADOW STALKERS

Movement

Flayed Ones stalk the shadowy perimeters of the battlefield, descending upon the unwary to spill blood and harvest trophies from their corpses.

When

Your Movement phase, at the start of the Reinforcements step.

Target

One FLAYED ONES unit from your army that is in Reserves.

Effect

Until the end of the phase, models in your unit have the Deep Strike ability.

Restrictions

You can only use this Stratagem once.

1 CP Strategic Ploy Your turn

### RUSH TO SLAUGHTER

Movement

Often drawn to the same blood-soaked environs, Flayed Ones and Destroyers weave around one another in their desire to kill.

When

Your Movement phase.

Target

One NECRONS unit from your army that has not been selected to move this phase.

Effect

Until the end of the phase, if your unit has the FLAYED ONES keyword, each time it moves, models in that unit can move through friendly DESTROYER CULT models as if they were not there. If your unit has the DESTROYER CULT keyword, models in it can move through friendly FLAYED ONES models as if they were not there.

1 CP Strategic Ploy Your turn

### TERRIFYING AMBUSH

Movement

The sudden appearance through a bulkhead or a hatchway of a blood-slick Necron Destroyer is enough to cause the boldest warrior to quiver.

When

Your Movement phase, just after a DESTROYER CULT unit from your army opens a Hatchway.

Target

That DESTROYER CULT unit.

Effect

For each enemy unit within 3" of that Hatchway, if that Hatchway is visible to that unit and that unit is wholly on the opposite side of it from your unit, that unit must take a Leadership test, subtracting 2 from the result: if failed, until the end of the phase, that enemy unit cannot fire Overwatch.

## Hand of the Dynasty

3 stratagems

### Hypermotility Protocols

Command protocols and neural impulses flood the mechanical bodies of these android warriors, lending them greater speed of thought and movement.

▪ Friendly IMMORTALS / NECRON WARRIORS units’ ranged attacks have \[ASSAULT\].
▪ When a friendly IMMORTALS / NECRON WARRIORS unit is selected to make an **advance move**, that move does not prevent that unit from being **eligible to start an action**. This **detachment** has the DYNASTY tag and cannot be taken with another DYNASTY **detachment**.

1 CP Either turn

### DOMINANCE PROTOCOLS

Command

Simple and inescapable directives compel these Immortals to seize strategically vital battlefield sites and fight with redoubled fury to defend them from the foe.

When

Command phase.

Target

One friendly IMMORTALS unit.

Effect

Your unit has +1 **OC** until the end of the turn.

1 CP Your turn

### WILL OF THE CONQUEROR

Fight

Moved like playing pieces by the irresistible will of their noble masters, the Necron soldiery rapidly secured ever more dynastic territory.

When

End of your Movement phase.

Target

One friendly IMMORTALS / NECRON WARRIORS unit.

Effect

Select one **objective** your unit is controlling. That objective is **secured**.

1 CP Opponent's turn

### NANOSATURATION

Shooting

In response to enemy threats, these Necron footsoldiers unseal canoptek urns and unleash a localised nanoscarab plague to saturate the site they are holding.

When

Your opponent’s Shooting phase, when an enemy unit that targeted a friendly IMMORTALS / NECRON WARRIORS unit has shot.

Target

That IMMORTALS/NECRON WARRIORS unit.

Effect

Your unit shoots using **snap shooting**, but while doing so your unit can only target that enemy unit.

## Harbinger Cabal

Boarding Actions 4 stratagems

### Arcanoscientific Expertise

In your Command phase, for each CRYPTEK unit in your army, select one of the following abilities. Until the start of your next Command phase, your unit has that ability.
▪ **Hyperlocation Stutter (Aura):** While a friendly NECRONS unit is within 6" of this model, add 2 to **Advance rolls** made for that unit.
▪ **Transharmonic Disruption (Aura):** While a friendly NECRONS unit is within 6" of this model, add 1 to the Strength characteristic of weapons equipped by models in that unit.
▪ **Quantum Interface (Aura):** While a friendly NECRONS unit is within 6" of this model, models in that unit have a 5+ invulnerable save.

1 CP Strategic Ploy Either turn

### DYNAMIC RECONFIGURATION

Any phase

When a Cryptek's foes threaten to thwart their schemes, rapid reassessment of the situation ensures the most effective technoarcana is employed.

When

Start of any phase.

Target

One CRYPTEK unit from your army.

Effect

Select one of the abilities from the Arcanoscientific Expertise Detachment rule. Until the start of your next Command phase, your unit has that ability instead of any others from the Detachment Rule.

1 CP Battle Tactic Either turn

### HOLOGYRIC SIMULATION

Shooting · Fight

By creating a bubble of cycling holographic simulations, a Cryptek can analyse thousands of minutely varying outcomes in a moment, ensuring they or their servants can exploit their foes' weaknesses.

When

Your Shooting phase or the Fight phase.

Target

One NECRONS unit from your army that has not been selected to shoot or fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, if your unit is within 6" of a friendly CRYPTEK unit, you can re-roll the Hit roll. If your unit has the CRYPTEK keyword, you can re-roll the Wound roll as well.

1 CP Battle Tactic Your turn

### ANTI-PROXIMAL SUBROUTINES

Shooting

To counter the close-quarters threats in the depths of enemy vessels, Necrons employ firing patterns to scour enemy positions regardless of their proximity.

When

Your Shooting phase.

Target

One NECRONS unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, ranged weapons equipped by models in your unit have the \[PISTOL\] ability.

1 CP Strategic Ploy Your turn

### CONTINUUM REALIGNMENT

Fight

Crypteks use strange technologies beyond the ken of other species, and are capable of altering space-time itself to ensure they are exactly where they need to be.

When

End of your Fight phase.

Target

One CRYPTEK unit from your army.

Effect

Your unit can make a **Normal move** of up to 3".

## Hypercrypt Legion

6 stratagems

### Hyperphasing

Employing fractal corridors, dolmen gates and ancient translocation science, the Necrons are able to phase in and out of existence. Nowhere is safe for the terrified foe as mechanoid hunters appear from unfolding planar lattices to slaughter or escape retribution into gulfs of darkness, only to materialise elsewhere to kill anew.

At the end of your opponent’s turn, you can select a number of NECRONS units from your army (excluding units that are within Engagement Range of one or more enemy units). The maximum number of units you can select depends on the battle size, as follows:
**BATTLE SIZE** **NUMBER OF UNITS** Incursion **Up to 1 units** Strike Force **Up to 2 units** Onslaught **Up to 3 units**
Once you have made your selections, remove those units from the battlefield and place them into **Strategic Reserves**.

2 CP Strategic Ploy Either turn

### HYPERPHASIC RECALL

Shooting · Fight

Obeying recall protocols, threatened tomb defenders will phase out of existence, only to be relocated to a more advantageous position by the tomb's hulking Monoliths.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

Target

One NECRONS INFANTRY unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks and one friendly MONOLITH model.

Effect

Remove your INFANTRY unit from the battlefield and then set it back up anywhere on the battlefield that is wholly within 6" of your MONOLITH model and not within Engagement Range of one or more enemy units.

1 CP Wargear Either turn

### QUANTUM DEFLECTION

Shooting · Fight

Necron quantum shielding is a true marvel of techno-arcana. Channelled with energy reserves from the rising tomb structures, the shielding is capable of adaptive remodulation to diffuse and deflect the most powerful enemy attacks.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One NECRONS VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, models in your unit have a 4+ invulnerable save.

1 CP Strategic Ploy Your turn

### REANIMATION CRYPTS

Command

There is no rest for Necrons who fall in the service of their master. In dark crypts, their bodies are repaired and they are dispatched once more to war.

When

Your Command phase.

Target

Your NECRONS WARLORD.

Effect

For each of your NECRONS units in Reserves, that Reserves unit’s **Reanimation Protocols** activate.

1 CP Strategic Ploy Your turn

### COSMIC PRECISION

Movement

With a sanity-defying mechanism at the heart of the tomb, dynastic astromancers divine the pre-aligned point in space and time where a crucial role can be played in the wider battle plan.

When

Your Movement phase.

Target

One NECRONS unit from your army (excluding MONSTER units) that is arriving using the **Deep Strike** or Hyperphasing abilities this phase.

Effect

Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.

Restrictions

A unit targeted with this Stratagem is not eligible to declare a charge in the same turn.

2 CP Strategic Ploy Your turn

### DIMENSIONAL CORRIDOR

Charge

As the tomb's warriors pass through a dimensional displacement corridor, the passage’s surface is lit with data-glyphs providing hyperlogical tactical information. When they step from an eternity gate, they are already prepared for the hunt.

When

Your Charge phase.

Target

One NECRONS unit from your army that was set up on the battlefield this turn using the Eternity Gate ability of a MONOLITH model that started the turn on the battlefield.

Effect

Your unit is eligible to charge this phase.

1 CP Wargear Opponent's turn

### ENTROPIC DAMPING

Shooting

Towering war engines rise from an erupting tomb in its defence, directing entropic energies to weaken and fracture the enemies' own weapons and turning them into dangerous tools only the desperate would use.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One TITANIC model from your army that was selected as the target of one or more of the attacking unit’s attacks and is within 18" of the attacking unit.

Effect

Until the end of the phase, weapons equipped by models in the attacking unit have the \[HAZARDOUS\] ability.

## Obeisance Phalanx

6 stratagems

### Worthy Foes

With a command transmitted by regal carrier wave, signalled by a glowing glyph or via a haughty gesture with their blade, the ruling nobles mark their chosen enemy. With this declaration are the Triarchal Codes observed, and the ignorant foe doomed. The nobles’ powerful servants and the Triarch’s guardians of tradition march to war obediently, driven to best the mightiest of foes on the battlefield as a demonstration of the dynasty’s honour and a warning to the rest of their enemies’ foolish kind.

In your Command phase, select one enemy unit. Until the start of your next Command phase, each time a NOBLE, LYCHGUARD or TRIARCH unit from your army makes an attack that targets that unit, add 1 to the Wound roll.

1 CP Epic Deed Either turn

### YOUR TIME IS NIGH

Any phase

With a pulse of necroneural energy that erodes the foe’s will, the Necron commander declares the fall of the enemy general, promising their remaining forces that it is only a matter of time until they join their master in ignoble death.

When

Any phase, just after your opponent’s WARLORD is destroyed.

Target

Your NECRONS WARLORD.

Effect

Until the end of the battle, each time an enemy unit takes a Battle-shock or Leadership test, subtract 1 from the result.

1 CP Battle Tactic Either turn

### ENSLAVED ARTIFICE

Shooting · Fight

It is not only android soldiery that be compelled to serve. With a command, prized war engines and ornate weapons are empowered to hyperlethality.

When

Your Shooting phase or the Fight phase.

Target

One NECRONS unit from your army (excluding TITANIC units) that has not been selected to shoot or fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.

1 CP Battle Tactic Either turn

### NANOASSEMBLY PROTOCOLS

Shooting · Fight

A tomb world’s war engines are the pride of its nobility and they will suffer no affront to them, demanding the reassembly of slablike armour atom by atom even as the foe seek to sunder the vehicles.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One NECRONS VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.

1 CP Epic Deed Either turn

### SENTINELS OF ETERNITY

Fight

Lychguard never tire, nor give a thought to their own safety over that of their master. With parrying blows and blocking shots they protect their liege even as they continue to strike down their opponents.

When

Fight phase, just after an enemy unit has selected its targets.

Target

One LYCHGUARD or TRIARCH PRAETORIANS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making attacks, and is then removed from play.

1 CP Battle Tactic Either turn

### SUFFER NO RIVAL

Fight

Few enemy are worthy of a duel. What dangerous vermin are encountered are prioritised for execution to safeguard the nobles' honour.

When

Fight phase.

Target

One LYCHGUARD or TRIARCH unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, melee weapons equipped by models in your unit have the \[PRECISION\] ability.

1 CP Strategic Ploy Your turn

### TERRITORIAL OBSESSION

Command

The ancient and arrogant will of the nobility drives their powerful servants to stand their ground defiantly as they claim the dynasty's rightful lands.

When

Your Command phase.

Target

One LYCHGUARD or TRIARCH unit from your army.

Effect

Until the start of your next Command phase, add 1 to the Objective Control characteristic of models in your unit. If your unit has the VEHICLE keyword, add 3 to the Objective Control characteristic instead.

## Pantheon of Woe

6 stratagems

### Cosmic Distortion

NECRONS MONSTER units from your army have the following ability:
**Distortion Fields (Aura):** While an enemy unit is within 6" of this unit, it is unravelling. While an enemy unit is unravelling, each time an attack targets that unit, improve the Armour Penetration characteristic of that attack by 1.
At the start of each phase, for each NECRONS MONSTER unit from your army, that unit can suffer 3 **mortal wounds**. If it does, until the end of the phase, the range of that unit’s Distortion Fields Aura ability is increased to 9".
**Designer’s Note:** If your army contains more than one TRANSCENDENT C’TAN unit, each of those units must take the Reletavistic Tether ability.

**RESTRICTIONS**
When mustering your army, each NECRONS MONSTER unit from your army has the relevant Necrodermal Binding ability shown below, and you must increase the points cost of each of those units by the amount shown in the Munitorum Field Manual. If this causes your army to exceed the points limit for the battle you are playing, you cannot include that unit in your army.
Necrodermal Binding Abilities
▪ Singularity Matrix 45 pts This eldritch device fetters and directs the Deceiver’s powers within a vortex that devours lesser wits entirely. C’TAN SHARD OF THE DECEIVER model only. This model has the following ability:
**Lord of Deceit (Aura):** Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that use of that Stratagem by 1CP.

▪ Quantum Goad 45 pts The energies of this binding latch onto enemy targets and shunt the shard into alignment with them. C’TAN SHARD OF THE NIGHTBRINGER model only. This model is eligible to declare a charge in a turn in which it Advanced.
▪ Animus Damper 35 pts This device bleeds off the Void Dragon shard’s energies and earths them violently through nearby machines. C’TAN SHARD OF THE VOID DRAGON model only. Once per turn, at the start of your opponent’s Shooting phase, select one enemy VEHICLE unit **visible** to the bearer. That unit must take a Leadership test. Until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll and, if that Leadership test was failed, subtract 1 from the Wound roll as well.

▪ Reletavistic Tether 40 pts This binding uses atomic resonance magnetism to compel the shard into the midst of the foe. TRANSCENDENT C’TAN model only. In your turn, when this unit makes an **ingress**/**advance move** using its Transdimensional Displacement ability, this unit can end that move more than 6" horizontally from all enemy units (instead of more than 8"). When this unit ends that move within 8" of an enemy unit, this unit is not **eligible to declare a charge** until the end of the turn.

1 CP Epic Deed Either turn

### DISHARMONISATION CASCADE

Any phase

Tear one shard suddenly from the complex web of atomic resonances and its severing triggers a violent energistic dissonance blast.

When

Any phase, just after a NECRONS MONSTER model from your army is destroyed, before making its **Deadly Demise** roll.

Target

That NECRONS MONSTER model. You can use this Stratagem on that model even though it was just destroyed.

Effect

Until the end of the phase, your model’s Deadly Demise ability inflicts **mortal wounds** on a D6 roll of 3+ instead of on a 6.

1 CP Strategic Ploy Either turn

### MOLECULAR EROSION

Command

Those without the will to hold themselves together start to physically tatter apart in a molecular haze in the presence of so many god shards.

When

Command phase.

Target

One NECRONS MONSTER unit from your army.

Effect

Select one unravelling enemy unit **visible** to your unit. That enemy unit must take a Battle-shock test. When doing so, subtract 1 from the result. If that test is failed, that enemy unit suffers D3+1 **mortal wounds**.

Restrictions

You can only use this Stratagem once per battle round.

1 CP Epic Deed Either turn

### MASS TRANSMOGRIFICATION

Shooting · Fight

The power of the C’tan rips the foe’s greatest assets apart and forcibly reknits nearby Necron soldiery using the stolen corporeal matter.

When

Your Shooting phase or the Fight phase, just after a NECRONS MONSTER unit from your army destroys an enemy unit.

Target

One friendly NECRONS unit (excluding MONSTERS) within 6" of that MONSTER unit.

Effect

If that enemy unit was unravelling at the start of the phase, your friendly unit’s **Reanimation Protocols** activate.

Restrictions

You can only use this Stratagem once per turn.

1 CP Battle Tactic Either turn

### ENTROPHASIC AURA TARGETING

Shooting · Fight

Necrons’ android senses can target the foe by reading the exotic radiation signatures wreathed about them by the C’tan shards onslaught.

When

Your Shooting phase or the Fight phase.

Target

One NECRONS unit (excluding MONSTERS) from your army that has not been selected to shoot or fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re-roll a Hit roll of 1. If the target of that attack is unravelling, re-roll a Wound roll of 1 as well.

1 CP Battle Tactic Either turn

### CHRONODISTORTION

Fight

With the battlefield shuddering in and out of sync with time and space, slain Necrons still strike at their enemies through cracks in temporal causality

When

Fight phase, just after an enemy unit has selected its targets.

Target

One NECRONS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 if the attacking unit is unravelling: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

1 CP Strategic Ploy Opponent's turn

### PHASE MELDING

Movement

The very stuff of reality flows together at an atomic level, and the foe find to their horror that they are literally – and gruesomely – rooted to the spot.

When

Your opponent’s Movement phase, when an unravelling enemy unit is selected to Fall Back.

Target

One NECRONS unit from your army that is within Engagement Range of that enemy unit.

Effect

When that enemy unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is **Battle-shocked**, subtract 1 from each of those tests.

## Skyshroud Spearhead

3 stratagems

### Transdimensional Deployment

Transported to the battlefield via dimension-shifting technologies, Tomb Blades materialise in crackling fields of energy and strafe unprepared targets, often to devastating effect.

▪ Friendly TOMB BLADES units have **Deep Strike**.
▪ When a friendly TOMB BLADES unit is **selected to shoot**, if that unit made an **ingress move** this turn, that unit’s ranged attacks have +1 to **hit rolls**.

1 CP Your turn

### OMNILOCKED STRAFING

Movement

Once their targeting imperatives are locked in place, these hurtling Necron killers keep hammering their targets with fire even as they spiral and swoop back and forth across the enemy lines.

When

Your Movement phase, when a friendly NECRONS MOUNTED unit is selected to make a **fall-back move**.

Target

That NECRONS MOUNTED unit.

Effect

That move does not prevent your unit from being **eligible to shoot**.

1 CP Opponent's turn

### SWIFT AS DEATH

Movement

Reacting with android hyperresponsiveness, these skimmer Necrons fire thrusters and surge across the battlefield.

When

Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly **unengaged** NECRONS MOUNTED unit.

Target

That NECRONS MOUNTED unit.

Effect

Your unit can make a **normal move** of up to D3+3".

1 CP Opponent's turn

### EVASIVE PROTOCOLS

Shooting

So rapidly and seemingly randomly does this skyborne unit jink through incoming fire that it is almost impossible for foes to land a solid direct hit.

When

Your opponent’s Shooting phase, when an enemy unit targets a friendly NECRONS MOUNTED unit.

Target

That NECRONS MOUNTED unit.

Effect

Ranged attacks that target your unit with a **S** greater than your unit’s **T** have -1 to **wound rolls**.

## Starshatter Arsenal

6 stratagems

### Relentless Onslaught

The Necrons possess countless terrifying engines of war. When mustered in great number, these instruments of annihilation sweep across the battlefield, seeking to reclaim lost realms and obliterate any foolish enough to trespass upon the territories of their ancient dynasty.

Each time a NECRONS model (excluding MONSTER models) from your army makes an attack that targets a unit within range of one or more objective markers, add 1 to the Hit roll. In addition, ranged weapons equipped by NECRONS VEHICLE and NECRONS MOUNTED models (excluding TITANIC models) from your army have the \[ASSAULT\] ability.

2 CP Battle Tactic Either turn

### MERCILESS RECLAMATION

Shooting · Fight

The Necrons are driven to reclaim what is theirs, exterminating all who would impede such efforts without mercy.

When

Your Shooting phase or the Fight phase.

Target

One NECRONS unit (excluding MONSTER and TITANIC units) from your army that has not been selected to shoot or fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, if the target of that attack is within range of one or more objective markers, add 1 to the Wound roll.

2 CP Battle Tactic Either turn

### UNYIELDING FORMS

Shooting · Fight

Wrought from living metal and further protected by the arcane technologies of Crypteks, the forms of Necron vehicles and steeds are almost impervious to conventional weapons.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack targets a model in your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.

1 CP Strategic Ploy Your turn

### CHRONOSHIFT

Movement

The time-bending technologies in the nobility’s powerful vehicles allow them to traverse the battlefield in stuttering bursts of hypervelocity.

When

Your Movement phase.

Target

One NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) from your army that has not been selected to move this phase.

Effect

Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.

1 CP Strategic Ploy Your turn

### DIMENSIONAL TUNNEL

Movement

Using phase-shifting technology, Necron war engines can slip into alternate dimensions, leaving only ghostly traces as they move through solid matter.

When

Your Movement phase.

Target

One NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) from your army.

Effect

Until the end of the phase, models in your unit can move horizontally through models and terrain features.

1 CP Strategic Ploy Your turn

### ENDLESS SERVITUDE

Fight

Should the unclean thralls of lesser species threaten dynastic territories, the fallen Necron soldiery will rise to repel the interlopers.

When

End of your Fight phase.

Target

One NECRONS unit (excluding MONSTER and TITANIC units) from your army that is within range of one or more objective markers you control.

Effect

Your unit’s **Reanimation Protocols** activate.

1 CP Strategic Ploy Opponent's turn

### REACTIVE REPOSITION

Shooting

Subroutines buried deep within the neural networks of Necron soldiers and crews enable them to react instantaneously to targeting locks, repositioning themselves to evade incoming fire or close in upon the foe.

When

Your opponent’s Shooting phase, just after an enemy unit has shot.

Target

One NECRONS unit from your army (excluding MONSTER and TITANIC units) that was the target of one or more of the attacking unit’s attacks.

Effect

Your unit can make a **Normal move** of up to D6".

## The Phaeron's Armoury

3 stratagems

### Empowered Engines

When a Necron ruler unleashes the mightiest war engines from amongst their armoury, they may charge their finest Crypteks to enhance them first.

Friendly NECRONS TITANIC FLY units have +6" **M**.
This **detachment** has the HYPERCRYPT tag and cannot be taken with another HYPERCRYPT detachment.

1 CP Either turn

### SUBSURFACE QUANTUMWEAVE

Shooting · Fight

The layers of this war machine’s armour are interspersed with molecule‑thin webs of additional quantum shielding to absorb and localise impacts.

When

Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly NECRONS TITANIC FLY unit.

Target

That NECRONS TITANIC FLY unit.

Effect

Attacks that target your unit have -1 **AP** until that enemy unit has attacked.

1 CP Your turn

### PARTICLE PULSE

Shooting

From the war machine’s pinnacle rolls an expanding wave of invisible particles that paints the foe in sharp relief upon Necron targeting systems.

When

Start of your Shooting phase.

Target

One friendly NECRONS TITANIC FLY unit.

Effect

Select one **visible** enemy unit within 12" of your unit. That enemy unit has +3" **detection range**.

1 CP Your turn

### COSMIC STORM

Shooting

Transdimensional conduits harvest esoteric energy from coronal stellar scoops, beaming its coruscating fury into capacitor channels within this war engine, thence into the enemy lines in vivid arcs.

When

Your Shooting phase, when a friendly OBELISK / TESSERACT VAULT unit is **selected to shoot**.

Target

That OBELISK/TESSERACT VAULT unit.

Effect

Your unit’s Tesla Sphere weapons have +1 **AP**.

## Tomb Ship Complement

Boarding Actions 4 stratagems

### Conquest Protocols

The Necron commander seeks to regain lost ground from their upstart foe. Those who seek to prevent the dynasty from reclaiming that which is rightfully theirs are marked for immediate termination.

Each time a NECRONS model from your army makes an attack, if that model is within range of an objective marker or the target of that attack is within range of an objective marker, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.

1 CP Battle Tactic Either turn

### DISRUPTION FIELDS

Fight

Fitted by ingenious Cryptek engineers, disruption fields lend Necron infantry greater killing power.

When

Fight phase.

Target

One NECRONS unit from your army.

Effect

Until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in your unit.

1 CP Battle Tactic Either turn

### UNWAVERING DEFENCE

Fight

When tasked with defending a position, Necron infantry will fight with unwavering determination and uncanny skill.

When

Fight phase.

Target

One NECRONS unit from your army that is Set to Defend and has not fought this phase.

Effect

Until the end of the phase, melee weapons equipped by models in your unit have the \[SUSTAINED HITS 2\] ability.

1 CP Battle Tactic Your turn

### CONCENTRATED ATOMISATION

Shooting

Concentrated gauss fire is exceptionally difficult to avoid in the tight confines of a voidship.

When

Your Shooting phase.

Target

One NECRON WARRIORS or IMMORTALS unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.

1 CP Strategic Ploy Your turn

### DISINTEGRATION BEAMS

Movement

Necron boarding parties are often fitted with disintegrator tools, perfect for breaching solid metal to strike hidden foes.

When

Your Movement phase, just after an enemy unit attempts to prevent a NECRONS unit from you army from operating a closed Hatchway.

Target

That NECRONS unit.

Effect

Roll one D6: on a 2-4, that enemy unit suffers 1 **mortal wound**; on a 5+, that enemy unit suffers 2 mortal wounds.

The ten core stratagems every army shares print with any faction on the [card printer](/print/stratagems).
