# World Eaters Stratagems: 11th Edition Cards by Detachment

> All 47 World Eaters stratagems for 40k 11th edition by detachment, with CP, timing, phase and rules text, ready to print as cards.

Canonical: https://lexmechanic.com/print/stratagems/world-eaters

[§ PRINT](/print) · 11th edition

# World Eaters Stratagems: 47 stratagems across 10 detachments, with the army rules and detachment rules they come with. Print them as cards, nine to a sheet.

Stratagems

47

Detachments

10 8 tournament legal

Army rules

8

Data

2026-08-04

[Print as cards](/print/stratagems?faction=world-eaters) [Phase Plan](/phaseplan) [World Eaters meta](/metamerge/world-eaters)

[Berzerker Warband](#det-berzerker-warband) [Boarding Butchers](#det-boarding-butchers) [Brazen Engines](#det-brazen-engines) [Butchers of Khorne](#det-butchers-of-khorne) [Cult of Blood](#det-cult-of-blood) [Goretrack Onslaught](#det-goretrack-onslaught) [Khorne Daemonkin](#det-khorne-daemonkin) [Possessed Slaughterband](#det-possessed-slaughterband) [Skullsworn](#det-skullsworn) [Vessels of Wrath](#det-vessels-of-wrath)

8 rules

## Army rules

What every World Eaters army brings to the table, whichever detachment it is built on.

### Blessings of Khorne

Khorne is the Chaos god of warfare and slaughter to whom all World Eaters are devoted. He blesses those who spill blood and take skulls in his infernal name.

If your Army Faction is WORLD EATERS, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne (see below). Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded. Once activated, each Blessing of Khorne applies to all units from your army with this ability until the end of the battle round.

**Example:** Ash makes a Blessings of Khorne roll, getting the following: 1, 2, 2, 2, 3, 4, 6, 6. First they use the two 6s to activate Warp Blades (which requires a double 5+), leaving the following dice: 1,2, 2, 2, 3, 4. They then use the two 2s to activate Unbridled Bloodlust. Now that two Blessings of Khorne have been activated, no more can be activated and the remaining dice are discarded.

#### UNBRIDLED BLOODLUST

\[1\]\[1\]+ This unit has +1 to **charge rolls**

#### RAGE-FUELLED INVIGORATION

\[2\]\[2\]+ Each time a model in this unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".

#### TOTAL CARNAGE

\[3\]\[3\]+ Each time a model in this unit is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

#### MARTIAL EXCELLENCE

\[4\]\[4\]+ or \[1\]\[1\]\[1\]+ Melee weapons equipped by models in this unit have the \[SUSTAINED HITS 1\] ability.

#### WARP BLADES

\[5\]\[5\]+ or \[2\]\[2\]\[2\]+ Melee weapons equipped by models in this unit have the \[LETHAL HITS\] ability.

#### DECAPITATING STRIKES

\[6\]\[6\] or \[3\]\[3\]\[3\]+ Each time a model in this unit makes a melee attack that targets an INFANTRY unit, that attack has the \[DEVASTATING WOUNDS\] ability.

47 stratagems

## Detachments

Each detachment's own rules, then the stratagems it unlocks.

## Berzerker Warband

6 stratagems

### Relentless Rage

The World Eaters fight in a perpetual fury, driven ever onward to slaughter all who stand in their path. All of their warriors have been subject to horrific surgery, implanted with crude devices that amplify their aggression. Some even submit to possession by the Blood God’s daemonic servants. These warriors will only stop killing when every foe lies in bloody ruin at their feet - and sometimes not even then.

Each time a WORLD EATERS unit from your army makes a **Charge move**, until the end of the turn, add 1 to the Attacks characteristic and add 2 to the Strength characteristic of melee weapons equipped by models in that unit.

1 CP Epic Deed Either turn

### BLOOD OFFERING

Any phase

Khorne cares not from whence the blood flows, only that it does. The deaths of his own devoted are fitting offerings.

When

Any phase.

Target

One WORLD EATERS unit from your army that was just destroyed while it was within range of one or more objective markers you controlled at the end of the previous phase. You can use this Stratagem on that unit even though it was just destroyed.

Effect

Select one of those objective markers. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

1 CP Battle Tactic Either turn

### HACK AND SLASH

Fight

Hack and slash, rend and tear, dismember and eviscerate. Kill! Kill! KILL!

When

Fight phase.

Target

One WORLD EATERS unit from your army that has not been selected to fight this phase and that made a **charge move** this turn.

Effect

Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1.

2 CP Battle Tactic Either turn

### FRENZIED RESILIENCE

Fight

The depths of their fury lend the devoted of Khorne resilience. Mere flesh wounds will not stay the wrath of the World Eaters.

When

Fight phase, just after an enemy unit has selected its targets.

Target

One WORLD EATERS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.

1 CP Strategic Ploy Either turn

### SKULLS FOR THE SKULL THRONE!

Fight

The skulls of mighty champions and monstrous foes make a fitting tribute to the Blood God.

When

Fight phase, just after a WORLD EATERS unit from your army destroys a CHARACTER or MONSTER model.

Target

That WORLD EATERS unit.

Effect

Make a **Blessings of Khorne roll** and use the results to activate one Blessing of Khorne. Until the end of the battle round, that Blessing of Khorne is active in addition to any other Blessings of Khorne that are currently active.

1 CP Strategic Ploy Your turn

### APOPLECTIC FRENZY

Charge

Those who fight for Khorne are driven to even greater depths of rage, surging towards the foe in a barely controlled tide of bloodthirsty savagery.

When

Your Movement phase, just after a KHORNE BERZERKERS unit from your army is selected to **Advance**.

Target

That KHORNE BERZERKERS unit.

Effect

Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced.

1 CP Strategic Ploy Opponent's turn

### BERZERKER’S WRATH

Shooting

The incessant pounding of the Butcher's Nails drives the World Eaters forward, desperate to salve their agony with blood and gore.

When

Your opponent’s Shooting phase, just after an enemy unit has shot.

Target

One KHORNE BERZERKERS unit from your army that can make a **surge move** as a result of those attacks.

Effect

Do not roll a D6 to determine how far models in your unit can move when they make a surge move. Instead, when making a surge move, those models can move up to 8".

## Boarding Butchers

Boarding Actions 4 stratagems

### Focused Ferocity

In the close confines of shipboard warfare, with their battle cries reverberating along corpse-strewn corridors, the charge of World Eaters is an elementally terrifying and seemingly unstoppable force.

Each time a WORLD EATERS unit from your army **declares a charge**, each target of that charge must take a Battle-shock test.

1 CP Strategic Ploy Either turn

### TERRIFYING SCREAMS

Fight

These warriors dismember their victims with such apocalyptic violence that the agonised screams of the dying ring throughout the ship.

When

Fight phase, just after a WORLD EATERS unit from your army destroys an enemy unit.

Target

That WORLD EATERS unit.

Effect

Until the end of your opponent’s next Command phase, subtract 1 from Battle-shock and Leadership tests taken for all enemy units.

1 CP Strategic Ploy Your turn

### UNSTOPPABLE RAGE

Movement

Charging headlong into battle, these warriors simply smash hatches from their housings as they bull their way through, often straight into unsuspecting foes waiting in corridors and chambers beyond.

When

Your Movement phase, just after a WORLD EATERS unit from your army (excluding JAKHAL units) opens a Hatchway.

Target

That WORLD EATERS unit.

Effect

For each enemy unit within 3" of that Hatchway and wholly on the opposite side of it from your unit, until the start of your next Movement phase, that enemy unit is stunned. While a unit is stunned, each time a model in it makes an attack, subtract 1 from the Hit roll.

1 CP Battle Tactic Opponent's turn

### SAVAGE RESILIENCE

Shooting

Lost to blood madness, these warriors cannot be halted even by ruinous salvoes of enemy fire.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One WORLD EATERS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.

1 CP Strategic Ploy Opponent's turn

### COWARDS’ BANE

Movement

Disgusted by those who seek to flee their axes, the World Eaters cut them down without mercy.

When

Your opponent’s Movement phase, just after an enemy unit is selected to Fall Back.

Target

One WORLD EATERS unit from your army (excluding JAKHAL units) within Engagement Range of that enemy unit.

Effect

Until the end of the phase, each time that enemy unit Falls Back, models in it must take Desperate Escape tests as if their unit was **Battle-shocked**. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.

## Brazen Engines

3 stratagems

### Rampaging Terrors

To stand in the path of stampeding Khornate daemon engines is to know the instinctive terror of cornered prey.

Friendly DAEMON VEHICLE units have the following ability:
**Terror of Khorne:** At the start of the Fight phase, you can select one enemy unit **engaged** with this unit. That enemy unit makes a **battle-shock roll**, with -1 to that **battle-shock roll**. You cannot select the same enemy unit for this effect more than once per phase.
This **detachment** has the ONSLAUGHT tag and cannot be taken with another ONSLAUGHT **detachment**.

1 CP Either turn

### APOPLECTIC CLARITY

Shooting · Fight

So perfect a state of supernatural rage does this ironclad entity exist in that nothing can distract it from its single‑minded slaughter.

When

Your Shooting phase or the Fight phase, when a friendly DAEMON VEHICLE unit is **selected to attack**.

Target

That DAEMON VEHICLE unit.

Effect

Your unit’s attacks can ignore modifiers to:
▪ **BS**.
▪ **WS**.
▪ **Hit rolls** and **wound rolls**.

1 CP Your turn

### TRAIL OF DESTRUCTION

Movement · Charge

Like a runaway engine of destruction, this Khornate war machine bulldozes a path through even the densest terrain in its urgency to reach the foe.

When

Your Movement phase, when a friendly DAEMON VEHICLE unit is **selected to move**.

Target

That DAEMON VEHICLE unit.

Effect

Your unit has MOBILE.

1 CP Opponent's turn

### GOADED TO FURY

Shooting

Incensed by the cowardly affront of the foe, this war engine charges down those who would dare fire upon it.

When

Your opponent’s Shooting phase, when an enemy unit that targeted a friendly **unengaged** DAEMON VEHICLE unit (excluding TITANIC units) has shot.

Target

That DAEMON VEHICLE unit.

Effect

Your unit can make a **surge move** of up to D6".

## Butchers of Khorne

3 stratagems

### Adamantine Avalanche

Hurling themselves into battle with savage ferocity, the sheer armoured bulk of the World Eaters’ Terminator elites is enough to shatter armour and crush bone.

At the start of the Fight phase, if a friendly TERMINATOR SQUAD unit is **engaged**, make a **Blessings of Khorne roll** and use the results to activate one **Blessing of Khorne**. Until the end of the phase, that **Blessing of Khorne** is active for friendly TERMINATOR SQUAD units in addition to any other **Blessings of Khorne** that are currently active.

1 CP Either turn

### FOCUSED FEROCITY

Fight

Fighting with lunatic fierceness, these elite killers hack their victims limb from limb in a blizzard of blows.

When

Fight phase, when a friendly TERMINATOR SQUAD unit is **selected to fight**.

Target

That TERMINATOR SQUAD unit.

Effect

Your unit’s melee attacks have +1 **A**.

1 CP Either turn

### A TROPHY FOR THE THRONE

Fight

The greater and more terrible the enemies these warriors face in battle, the mightier the trophies they can take in the Blood God’s name.

When

Fight phase, when a friendly TERMINATOR SQUAD unit is **selected to fight**.

Target

That TERMINATOR SQUAD unit.

Effect

Your unit’s attacks that target a MONSTER/VEHICLE unit have +1 to **wound rolls**.

2 CP Opponent's turn

### WRATH BEYOND REASON

Shooting

So seized by furious bloodlust are these killers that they fight on through even the most grievous mortal wounds.

When

Your opponent’s Shooting Phase, when an enemy unit targets a friendly TERMINATOR SQUAD unit.

Target

That TERMINATOR SQUAD unit.

Effect

Ranged attacks that target your unit have -1 **D** until that enemy unit has attacked.

## Cult of Blood

6 stratagems

### Idols of Khorne

Titanic Khornate war engines draw teeming masses of cultists to war.

At the start of your Command phase, you can select one of the Idols of Khorne abilities listed below. Until the start of your next Command phase, that ability is active and its effects apply to all WORLD EATERS TITANIC and WORLD EATERS MONSTER units from your army. You can only select each Idols of Khorne ability once per battle.
**Idol of Infinite Rage (Aura)**
While a friendly JAKHALS or GOREMONGERS unit is within 6" of this model (or within 9" if this model is TITANIC), each time a model in that unit makes an attack, add 1 to the Hit roll and add 1 to the Wound roll.

**Idol of Burning Wrath (Aura)**
While a friendly JAKHALS or GOREMONGERS unit is within 6" of this model (or within 9" if this model is TITANIC), add 1" to the Move characteristic of models in that unit and add 1 to **Advance** and **Charge rolls** made for that unit.
**Idol of Blessed Blood (Aura)**
While a friendly JAKHALS or GOREMONGERS unit is within 6" of this model (or within 9" if this model is TITANIC), models in that unit have a 4+ invulnerable save.
KEYWORDS
JAKHALS and GOREMONGERS units from your army have the BATTLELINE keyword.

1 CP Epic Deed Either turn

### BLOODY VENGEANCE

Any phase

The demise of this titanic being showers nearby cultists in blood and viscera, inspiring vengeful fury.

When

Any phase.

Target

One WORLD EATERS MONSTER or WORLD EATERS TITANIC unit from your army that was just destroyed by an enemy unit. You can use this Stratagem on that unit even though it was just destroyed.

Effect

Until the end of the battle, each time a model in a JAKHALS or GOREMONGERS unit from your army makes an attack that targets the enemy unit that just destroyed your unit, you can re-roll the Hit roll.

2 CP Strategic Ploy Either turn

### DRAWN TO THE SLAUGHTER

Any phase

As the bloodshed increases, Jakhals are drawn to the fight like hungry scavengers to a kill.

When

Any phase.

Target

One JAKHALS unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.

Effect

Add a new unit to your army identical to your destroyed unit, in **Strategic Reserves**, at its Starting Strength.

Restrictions

This Stratagem cannot be used to return destroyed CHARACTER units to Attached units. You can only use this Stratagem once per battle.

1 CP Strategic Ploy Either turn

### IN THE SHADOW OF BRASS IDOLS

Shooting · Fight

Emboldened by blood-slick and skull-laden idols of their dark god, mortal cultists shrug off injury.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One JAKHALS or GOREMONGERS unit from your army that was selected as the target as one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, models in your unit have the Feel No Pain 6+ ability. If your unit is within 6" of one or more friendly WORLD EATERS MONSTER units, or within 9" of one or more friendly WORLD EATERS TITANIC units, your unit has the **Feel No Pain 5+** ability instead.

1 CP Battle Tactic Either turn

### BLOODTHIRSTY HORDE

Fight

In their feverish desire to slaughter, Khornate cultists scramble and surge to land blows upon the foe.

When

Fight phase.

Target

One JAKHALS or GOREMONGERS unit from your army that has not been selected to fight this phase and is within Engagement Range of one or more enemy units.

Effect

Until the end of the phase, each time your unit is selected to fight, when determining which models in it are eligible to fight, any models in your unit that are within 3" of one or more enemy models are eligible to fight. When resolving those attacks, such models can target one of those enemy units that is within 3" of them and within Engagement Range of their unit.

1 CP Strategic Ploy Either turn

### FAIL NOT THE BLOOD GOD

Fight

To fail Khorne is to invite a terrible fate.

When

Fight phase.

Target

One JAKHALS or GOREMONGERS unit from your army.

Effect

Until the end of the phase, each time a model in your unit makes an attack, re-roll a Hit roll of 1. If that model’s unit is within 6" of one or more friendly WORLD EATERS MONSTER units, or within 9" of one or more friendly WORLD EATERS TITANIC units, you can re-roll the Hit roll instead.

2 CP Epic Deed Your turn

### BRAZEN IDOL

Command

The greatest idols wrought in Khorne's infernal name bestow myriad blessings upon his faithful.

When

Your Command phase.

Target

One WORLD EATERS MONSTER or WORLD EATERS TITANIC unit from your army.

Effect

Select the Idol of Infinite Rage, Idol of Burning Wrath or Idol of Blessed Blood. Until the start of your next Command phase, that Idols of Khorne ability is active for your unit instead of any other Idols of Khorne ability that is active for your army, even if you have already selected that ability this battle.

Restrictions

You can only use this Stratagem once per battle.

## Goretrack Onslaught

6 stratagems

### Rush to the Fray

The World Eaters use their vehicles to drive into the heart of the enemy before piling out of their transports and hurling themselves into the fighting.

Each time a WORLD EATERS unit from your army disembarks from a TRANSPORT, until the end of the turn, add 1 to **Charge rolls** made for that unit and that unit’s melee weapons have the \[lance\] ability.

1 CP Strategic Ploy Either turn

### ENDLESS PURSUIT OF VIOLENCE

Shooting · Fight

Having slaughtered their foes, the World Eaters mount up once more to seek new victims.

When

End of the Fight phase.

Target

One WORLD EATERS INFANTRY unit from your army and one friendly TRANSPORT that it is able to embark within.

Effect

If your WORLD EATERS INFANTRY unit is wholly within 6" of that TRANSPORT, it can embark within it.

1 CP Strategic Ploy Your turn

### SMASH THROUGH

Movement

Few obstacles can prevent the World Eaters' eager armoured formations from reaching their prey.

When

Your Movement phase.

Target

One WORLD EATERS VEHICLE model from your army that has not been selected to move this phase.

Effect

Until the end of the phase, each time your unit makes a **Normal** or **Advance move**, it can move horizontally through terrain features.

1 CP Strategic Ploy Your turn

### AGGRESSIVE DISEMBARKATION

Movement

Propelled by their bloodlust, the World Eaters spill from their transports and surge towards the foe.

When

Your Movement phase.

Target

One WORLD EATERS RHINO model from your army that has not been selected to move this phase.

Effect

One WORLD EATERS unit embarked within your RHINO can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of your RHINO and can be set up within Engagement Range of one or more enemy units.

1 CP Strategic Ploy Your turn

### FULL-THROTTLE ASSAULT

Movement

With their transports growling with hunger, the World Eaters emerge rapidly to crash headlong into their enemies.

When

Your Movement phase.

Target

One WORLD EATERS RHINO model from your army that has not been selected to move this phase.

Effect

Until the end of the phase, each time a WORLD EATERS unit disembarks from that model after it has made a **Normal move**, that unit is still eligible to declare a charge this turn.

1 CP Strategic Ploy Opponent's turn

### UNRELENTING ADVANCE

Shooting

Incoming fire crashes against corrupted armour, drawing the target closer.

When

Your opponent’s Shooting phase, just after an enemy unit has shot.

Target

One WORLD EATERS VEHICLE model from your army that was hit by one or more of the attacking unit’s attacks.

Effect

Your model can make a **Normal move** of up to 6".

Restrictions

A unit cannot be targeted by this Stratagem and the Fury Unleashed Stratagem in the same phase.

1 CP Strategic Ploy Opponent's turn

### FURY UNLEASHED

Shooting

Khorne Berzerkers react to incoming fire, disembarking to release their pent-up fury.

When

Your opponent’s Shooting phase, just after an enemy unit has shot.

Target

One WORLD EATERS RHINO model from your army that has one or more wounds remaining and was hit by one or more of the attacking unit’s attacks.

Effect

One KHORNE BERZERKERS unit embarked within your model can make a **disembark move** and then make a **surge move** of up to D6+2".
**RESTRICTION:** A unit cannot be targeted by this Stratagem and the Unrelenting Advance Stratagem in the same phase.

## Khorne Daemonkin

6 stratagems

### Blood Tithe

To call forth the blood legions requires the spilling of oceans of crimson gore.

Each time a BLOOD LEGIONS or WORLD EATERS unit from your army destroys an enemy unit, roll one D6: on a 3+, you gain 1 Blood Tithe point (BTP). At the start of the Command phase, you can spend one or more of your BTP to activate one of the following abilities until the end of the battle:
▪ **Enraged Abjuration \[2BTP\]**
BLOOD LEGIONS and WORLD EATERS models from your army have the **Feel No Pain 5+** ability against Psychic Attacks and **mortal wounds**.
▪ **Daemonic Rage \[3BTP\]**
Melee weapons equipped by BLOOD LEGIONS units from your army have the \[lance\] ability.
▪ **Boon of Blood \[4BTP\]**
BLOOD LEGIONS units from your army have a 4+ invulnerable save.
▪ **Might of Khorne \[5BTP\]**

BLOOD LEGIONS units from your army gain the Blessings of Khorne ability.
RESTRICTIONS
You can include the BLOOD LEGIONS units in your army. The combined points cost of such units you can include in your army is:
**Incursion:** Up to 500 pts
**Strike Force:** Up to 1000 pts
**Onslaught:** Up to 1500 pts
No BLOOD LEGIONS model from your army can be your WARLORD.

1 CP Strategic Ploy Either turn

### SUMMONED BY SLAUGHTER

Any phase

As blood is spilt, the veil between reality and the Warp is eroded, and Khorne’s daemonic legions spill forth at will.

When

Any phase, when the last model in a unit is destroyed, before removing it from play. (If that unit is a TRANSPORT, any units embarked within that TRANSPORT model must disembark first.)

Target

One BLOODLETTERS unit from your army that is in Reserves.

Effect

Set your unit up anywhere on the battlefield wholly within 9" of that destroyed model and more than 6" horizontally away from all enemy units, then remove the destroyed model from play.

Restrictions

You cannot use this Stratagem more than once per battle round.

1 CP Battle Tactic Either turn

### DAEMONIC FURY

Fight

The blood legions surge forth from the Warp in a howling tide of carnage, butchering all in their path.

When

Start of your Fight phase.

Target

One BLOOD LEGIONS unit from your army.

Effect

Select one friendly WORLD EATERS unit within 6" of your unit. Until the end of the turn, melee weapons equipped by models in your WORLD EATERS unit have the \[LANCE\] ability. If the Daemonic Rage ability is active for your army, then until the end of the phase those melee weapons also have the \[TWIN-LINKED\] ability.

1 CP Epic Deed Either turn

### A WORTHY SKULL

Fight

Khorne’s followers seek to claim the skulls of the foe's mightiest champions.

When

Fight phase, just after a BLOOD LEGIONS or WORLD EATERS unit from your army has fought, and one or more enemy CHARACTER or MONSTER models were destroyed as a result of those attacks.

Target

That BLOOD LEGIONS or WORLD EATERS unit.

Effect

You gain D3BTP and you can then spend one or more BTP you have to activate one of the Blood Tithe abilities.

1 CP Battle Tactic Either turn

### BLESSING OF BURNING BLOOD

Shooting · Fight

The weapons of Khorne's craven foes are turned aside by empyric energies.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One BLOOD LEGIONS unit from your army that is within 6" of a friendly WORLD EATERS unit that was selected as the target as one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, models in your WORLD EATERS unit have a 5+ invulnerable save. If the Boon of Blood ability is active for your army, then until the end of the phase, models in your WORLD EATERS unit have a 4+ invulnerable save.

1 CP Strategic Ploy Your turn

### DAEMONTIDE

Command

As the bloodshed increases, seemingly endless tides of daemons spill from the Warp to bolster the ranks of the blood legions.

When

Your Command phase.

Target

One WORLD EATERS unit from your army.

Effect

Select one friendly BLOOD LEGIONS unit within 6" of your unit. One destroyed MOUNTED model, up to D3 destroyed BEAST models, or up to D6 destroyed INFANTRY models are returned to that BLOOD LEGIONS unit with their full wounds remaining.

Restrictions

This Stratagem cannot be used to return destroyed CHARACTER models to Attached units.

1 CP Strategic Ploy Opponent's turn

### MURDER-CALL

Fight

With their foes rent asunder, Khornate daemons return to the chaos of the Warp, awaiting the next massacre to strike again.

When

End of your opponent’s Fight phase.

Target

One BLOOD LEGIONS unit from your army that is on the battlefield and not within Engagement Range of one or more enemy units.

Effect

Remove your unit from the battlefield and place it into **Strategic Reserves**.

## Possessed Slaughterband

6 stratagems

### Brazen Fury

Incoming fire serves only to fan the flames of daemonic fury, driving Khorne’s possessed into a malicious rage.

WORLD EATERS POSSESSED units from your army have the following ability:
**Brazen Fury:** In your opponent’s Shooting phase, when an enemy unit has shot, if a model in this unit was **destroyed** as a result of those attacks, this unit can make a **surge move** of up to D6". That **surge move** is a **Brazen Fury move**.

2 CP Battle Tactic Either turn

### DAEMONIC RESISTANCE

Shooting · Fight

Possession lends great resilience.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One WORLD EATERS POSSESSED unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.

1 CP Battle Tactic Either turn

### DAEMONIC STRENGTH

Fight

Infernal mutations grant the possessed daemonic strength.

When

Fight phase.

Target

One WORLD EATERS POSSESSED unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, each time an attack made by a model in your unit is allocated to an enemy model, if your unit has the EIGHTBOUND keyword and that enemy model is not a MONSTER or VEHICLE, add 1 to the Damage characteristic of that attack. If your unit has the EXALTED EIGHTBOUND keyword and that enemy model is a MONSTER or VEHICLE, add 1 to the Damage characteristic of that attack instead.

2 CP Battle Tactic Either turn

### IMMORTAL FURY

Fight

Even as their host's form is destroyed, Khorne's daemons strive to strike a final, vengeful blow.

When

Fight phase, just after an enemy unit has selected its targets.

Target

One WORLD EATERS POSSESSED unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.

1 CP Strategic Ploy Your turn

### RAPID MANIFESTATION

Movement

Tearing through the fabric of reality, the Exalted Eightbound appear as if from nowhere to loom over their terrified victims.

When

Your Movement phase.

Target

One EXALTED EIGHTBOUND unit from your army that is arriving using the **Deep Strike** ability this phase.

Effect

Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.

Restrictions

A unit targeted with this Stratagem is not eligible to declare a charge in the same turn.

1 CP Strategic Ploy Your turn

### WARP STALKERS

Movement · Charge

Possessed warriors surge over and through their allies, swatting lessors aside in their eagerness to slaughter foes.

When

Your Movement phase or your Charge phase.

Target

One WORLD EATERS POSSESSED unit from your army that has not been selected to move or declare a charge this phase.

Effect

Until the end of the phase, each time a model in your unit makes a **Normal**, **Advance**, Fall Back or **Charge move**, it can move through enemy models (excluding MONSTERS and VEHICLES). When doing so, it can move within Engagement Range of such models but, unless that move was a Charge move, it cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.

1 CP Strategic Ploy Opponent's turn

### HORRIFYING VIOLENCE

Command

Enthralled warriors fall upon their victims in horrifying displays of carnage, sending panic rippling through the enemy ranks.

When

Your opponent’s Command phase.

Target

One WORLD EATERS POSSESSED unit from your army.

Effect

Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from that test.

## Skullsworn

Boarding Actions 4 stratagems

### Reap the Tally

Nothing, not even death, can prevent these ferocious killers from claiming the skulls that are the Blood Gods due.

Each time a WORLD EATERS model from your army (excluding KHÂRN THE BETRAYER) is destroyed by a melee attack and it has not fought this phase, roll one D6: on a 5+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

1 CP Strategic Ploy Either turn

### BLOOD RITE

Fight

Ground upon which Khorne’s champions have shed the blood of their foes is indelibly stained with the mark of their wrathful god.

When

Fight phase, just after a WORLD EATERS TERMINATOR, EIGHTBOUND or EXALTED EIGHTBOUND unit from your army destroys an enemy unit.

Target

That unit.

Effect

Select one objective marker that your unit or the destroyed unit was within range of at the start of the phase. That objective marker is Secured by your army.

1 CP Strategic Ploy Either turn

### FURIOUS MOMENTUM

Fight

Gripped by supernatural levels of fury, these warriors surge through the raging heart of battle like a bloody tide.

When

Fight phase.

Target

One WORLD EATERS unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".

1 CP Strategic Ploy Your turn

### RUINOUS RAMPAGE

Movement · Charge

These berserk warriors smash through armoured hatchways as though they were no more durable than parchment.

When

Your Movement or Charge phase.

Target

One WORLD EATERS TERMINATOR, EIGHTBOUND or EXALTED EIGHTBOUND unit from your army that has not been selected to move this phase and has not declared a charge this phase.

Effect

Until the end of the phase, when making a **Normal**, **Advance** or **Charge move**, your unit can move through a single closed Hatchway as if it was open. When doing so, that Hatchway is opened and cannot be closed for the rest of the battle. This can allow that unit to declare a charge against enemy units that are not visible to it, but to do so those enemy units must be within 1" of that Hatchway and wholly on the opposite side of it from your unit.

Restrictions

You can only use this Stratagem once per turn.

1 CP Battle Tactic Opponent's turn

### SHOCKING ONSLAUGHT

Movement · Charge

The horrifying onset of these warriors can paralyse enemies with fear at the crucial moment.

When

Your Movement or Charge phase, just after an enemy unit is selected to fire Overwatch.

Target

One WORLD EATERS unit from your army.

Effect

Until the end of the phase, each time an enemy unit is selected to fire Overwatch, it must take a Leadership test, subtracting 1 from the result: if failed, that enemy unit cannot fire Overwatch at your unit this phase.

## Vessels of Wrath

3 stratagems

### Wrath of Khorne

Every Khornate champion treads a personal Path to Glory. Through carnage and bloodshed, they earn empowering boons of martial might.

When a friendly WORLD EATERS CHARACTER unit (excluding EPIC HERO units) is **selected to fight**, that unit’s CHARACTER models’ melee attacks can have:
▪ \[CLEAVE 1\].
▪ Or: +1 **AP**.

1 CP Either turn

### SCORN THE WITCH

Any phase

Those who feel Khorne’s blessings burning through their bodies and minds can shrug off hostile witchery with the force of their hate-fuelled contempt.

When

Any phase, when a friendly WORLD EATERS CHARACTER unit (excluding EPIC HERO units) suffers a **mortal wound**.

Target

That WORLD EATERS CHARACTER unit.

Effect

Your unit has **Feel No Pain 4+** against **mortal wounds**.

1 CP Either turn

### ASPIRE TO INFAMY

Fight

Feeling that the Blood God’s eye must surely be sweeping the field of war, his champions strive with wild ferocity to prove themselves.

When

Fight phase, when a friendly WORLD EATERS CHARACTER unit (excluding EPIC HERO units) is **selected to fight**.

Target

That WORLD EATERS CHARACTER unit.

Effect

Your unit’s CHARACTER models’ melee attacks have:
▪ +1 **A**.
▪ +2 **S**.

1 CP Opponent's turn

### PUNISH THE CRAVEN

Movement

The Blood God is said to detest cowards. Meting out punishment to such degenerates is a sure way to win his favour and gain his wrathful boons.

When

Your opponent’s Movement phase, when a unit is selected to make a **fall-back move**, if that unit is **engaged** with a friendly WORLD EATERS CHARACTER unit.

Target

That WORLD EATERS CHARACTER unit.

Effect

When an enemy unit **engaged** with your unit is selected to make a **fall-back move**, that enemy unit must use the **desperate escape** mode. If that enemy unit is **battle-shocked**, -1 from those **hazard rolls**.

The ten core stratagems every army shares print with any faction on the [card printer](/print/stratagems).
