§ PRINT · 11th edition

Adeptus Custodes Stratagems49 stratagems across 15 detachments, with the army rules and detachment rules they come with. Print them as cards, nine to a sheet.

Stratagems
49
Detachments
1513 tournament legal
Army rules
8
Data
2026-10-26

Army rules

What every Adeptus Custodes army brings to the table, whichever detachment it is built on.

8 rules

Martial Ka’tah

The Adeptus Custodes have developed many thousands of martial ka’tahs. Custodians are proficient in many of these arts, shifting stances according to the battlefield situation.

At the start of your Command phase, friendly ADEPTUS CUSTODES units with this ability are readied. While a friendly unit is readied, you can select one of the ka’tah abilities presented below for that unit to use. If you do, that unit is no longer readied.
Each ka’tah ability will tell you when that ka’tah ability can be used, and the effects that ka’tah ability has on the unit using it.
We recommend placing a token next to each readied unit, removing it when that unit is no longer readied.
Favoured Ka’tah
Many of the most prominent shield hosts favour a specific martial ka’tah above all others. All detachments tagged ‘Unique: Shield Host’ state a Favoured Ka’tah. If you selected one of these detachments, the ka’tah ability that is the Favoured Ka’tah of that detachment grants the additional effect listed in that detachment.
Example: If you selected the Solar Watch detachment, when you select the Calistus ka’tah ability for a readied unit, that unit has +2" M in addition to the normal effect of Calistus.
CONSERVAI KA’TAH ABILITY WHEN: Your Command phase.
TARGET: One friendly readied unit.
EFFECT: Until the end of the turn:
▪ Being engaged/battle-shocked does not prevent your unit from being eligible to start an action.
▪ Starting an action does not prevent your unit from being eligible to shoot. CALISTUS KA’TAH ABILITY WHEN: Your Movement phase, when a friendly readied unit is selected to move.
TARGET: That readied unit.
EFFECT: When your unit makes a normal/advance/fall-back move, your unit can move through all types of model. SALVUS KA’TAH ABILITY WHEN: Your Shooting phase, when a friendly readied unit is selected to shoot.
TARGET: That readied unit.
EFFECT: Your unit can ignore modifiers to your unit’s:
▪ BS.
▪ Hit rolls and wound rolls. DACATARAI KA’TAH ABILITY WHEN: Start of the Fight phase.
TARGET: One friendly readied unit.
EFFECT: Your unit’s melee attacks that target an enemy unit (excluding MONSTER / VEHICLE units) can re-roll hit rolls of 1. KAPTARIS KA’TAH ABILITY WHEN: Start of the Fight phase.
TARGET: One friendly readied unit.
EFFECT: Melee attacks that target your unit have -1 to hit rolls. RENDAX KA’TAH ABILITY WHEN: Fight phase, when a friendly readied unit isselected to fight.
TARGET: One friendly readied unit.
EFFECT: Your unit’s melee attacks have [Lethal Hits: Monster/Vehicle].

Aegis of the Emperor

The Adeptus Custodes are the shield of the Emperor: indomitable and nigh unbreakable.

Friendly ADEPTUS CUSTODES units with this ability have Feel No Pain 5+ against mortal wounds.

Aquila Commander

Shield-Captains who bear the title Aquila Commander have proven themselves true masters of battlefield tactics.

At the start of the battle round, if a model with this ability is your WARLORD, gain 1CP.

Daughters of the Abyss

▪ Friendly ANATHEMA PSYKANA units with this ability have Feel No Pain 3+ against psychic attacks.
▪ Friendly ANATHEMA PSYKANA units with this ability have the following ability: Psychic Null (Aura): Friendly ADEPTUS CUSTODES units within 6" of this unit have Feel No Pain 5+ against psychic attacks.
Anathema Psykana Though the Adeptus Custodes often fight alongside the Silent Sisterhood, they take orders only from their own commanders, or from the Emperor Himself. You can include ANATHEMA PSYKANA units in your army, even though they do not have the ADEPTUS CUSTODES faction keyword.
When mustering your army, unless otherwise stated:
▪ You cannot select ANATHEMA PSYKANA as your army faction.
▪ You cannot select an ANATHEMA PSYKANA model to be your WARLORD.

Special Move Types

The following are special move types that certain or all of your units are eligible to make.
SHOCK DISEMBARK MOVE 18.07 SET-UP DISTANCE: 3" ELIGIBLE IF:
▪ Embarked within a TRANSPORT on the battlefield
▪ Did not embark within that TRANSPORT this phase EFFECT: Set up as described in Set Up (03.02).
WHILE MOVING: Set up each model wholly within the set-up distance of that TRANSPORT.
AFTER MOVING: Your unit is not eligible to declare a charge until the end of the turn.

Detachments

Each detachment's own rules, then the stratagems it unlocks.

49 stratagems

Aquilan Shield

3 stratagems

Gilded Guardians

Resilient experts of ranged warfare, the Aquilan Shield give no ground and punish advancing enemies with their mastery of the Salvus Ka’tah.

While a friendly ADEPTUS CUSTODES unit (excluding MONSTER / VEHICLE units) is within range of an objective, ranged attacks that target that unit with a S greater than that unit’s T have -1 to wound rolls.
Favoured ka’tah: SALVUS
Additional Effect: Your unit’s ranged attacks have +6" R.
1 CPYour turn

MANOEUVRE AND FIRE

Movement

The Adeptus Custodes never take the pressure off their foes, maintaining punishing fire even as they manoeuvre to new positions.

When
Your Movement phase, when a friendly ADEPTUS CUSTODES unit is selected to make a fall-back move.
Target
That ADEPTUS CUSTODES unit.
Effect
That move does not prevent your unit from being eligible to shoot/declare a charge.
1 CPYour turn

TIP OF THE TALON

Shooting

Fighting at the forefront of the battle, these Custodians hit their victims with perfectly timed volleys the instant before they tear into their ranks.

When
Your Shooting phase, when a friendly ADEPTUS CUSTODES unit is selected to shoot.
Target
That ADEPTUS CUSTODES unit.
Effect
Your unit’s ranged attacks that target an enemy unit within 9" of your unit have +1 S.
1 CPOpponent's turn

RAPID REACTIONS

Movement

Forcing their outmatched enemies to fall back, Custodians level their guardian spears and cut down fleeing opponents with volleys of bolter fire.

When
Your opponent’s Movement phase, when an enemy unit ends a fall-back move.
Target
One friendly ADEPTUS CUSTODES INFANTRY unit that was engaged with that enemy unit at the start of the phase.
Effect
Your unit shoots using normal shooting, but while doing so your unit can only target that enemy unit.

Auric Champions

2 stratagems

Assemblage of Might

The Emperor’s Custodians will gladly test their mettle against the worst the galaxy has to offer.

In your Command phase, you can select one enemy unit to be a dreadful foe unit until the start of your next Command phase. Friendly ADEPTUS CUSTODES CHARACTER models’ attacks that target a dreadful foe unit have +1 to wound rolls.
1 CPEither turn

GILDED CHAMPION

Any phase

The shining champions of the Adeptus Custodes are looked upon in awe by all who witness their grim arts. Their judgement is without flaw, and their tactical acumen utterly impeccable.

When
Any phase, when a friendly ADEPTUS CUSTODES CHARACTER model has used a (Once per battle, per unit) datasheet ability.
Target
That ADEPTUS CUSTODES CHARACTER model.
Effect
Your model can use that (Once per battle, per unit) datasheet ability one additional time, but not in the same phase.
Restrictions
You cannot use this stratagem on the same ADEPTUS CUSTODES CHARACTER model more than once per battle.
1 CPEither turn

DUTY UNTO DEATH

Fight

Even as death is certain, the Emperor’s Ten Thousand will not relent, fighting to their last breath in defence of the Golden Throne.

When
Fight phase, when an enemy unit targets a friendly ADEPTUS CUSTODES unit.
Target
That ADEPTUS CUSTODES unit.
Effect
When a model in your unit is destroyed, if your unit has not been selected to fight this phase, roll one D6, with +1 to that roll if that model is a CHARACTER model:
▪ On a 3+, do not remove that model from the battlefield. When your unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.

Black Ship Guardians

Boarding Actions4 stratagems

Priority Quarry

With merciless efficiency, the Sisters of Silence mark their priority prey amidst the maelstrom of shiphoard combat, then focus on their elimination above all else.

At the start of the first battle round, you can select up to two enemy units to be your army’s quarry, one of which must be your opponents WARLORD. Each time an ANATHEMA PSYKANA unit from your army makes an attack that targets one of your army’s quarries, re-roll a Hit roll of 1. Each time an ANATHEMA PSYKANA unit from your army declares a charge, it can include one or more of your army’s quarries as targets of that charge, even if they are not visible to it.
1 CPBattle TacticEither turn

BLADES OF THE VIGILATORS

Fight

Though intended for lopping the heads from witches, the Vigilators' long blades also allow for skilful parrying of incoming attacks.

When
Fight phase, just after an enemy unit has selected its targets.
Target
One VIGILATORS, ALEYA or KNIGHT-CENTURA equipped with an executioner greatblade unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect
Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
1 CPBattle TacticEither turn

FOCUSED FEAR

Shooting · Fight

Fighting in the confines of a voidship heightens the fearful aura of the Sisters of Silence, fouling their foes'aim and weakening their sword arms.

When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target
One ANATHEMA PSYKANA unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
1 CPStrategic PloyYour turn

CORNERED PREY

Movement

Once they have their quarry trapped within a section of the voidship, the Silent Sisters relentlessly run them to ground.

When
Your Movement phase, just after an ANATHEMA PSYKANA unit from your army Falls Back.
Target
That ANATHEMA PSYKANA unit.
Effect
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
1 CPBattle TacticYour turn

PUNISHMENT OF THE PROSECUTORS

Shooting

The Prosecutors cut down without mercy all who dare stand between the Silent Sisters and their prey.

When
Your Shooting phase.
Target
One PROSECUTORS unit from your army that has not been selected to shoot this phase.
Effect
Until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in your unit by 1. In addition, each time a model in your unit makes a ranged attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by an additional 1.

Dread Host

3 stratagems

Instruments of the Emperor’s Wrath

Favouring the aggressive Dacatarai fighting style, the Custodians of the Dread Host seek to outmatch their enemies in bloody melee combat.

Friendly ADEPTUS CUSTODES units can re-roll charge rolls.
Favoured ka’tah: DACATARAI
Additional Effect: When an enemy unit engaged with your unit makes a pile-in/consolidation move, -2" from that pile-in/consolidation move.
1 CPEither turn

LIGHTNING WRATH

Fight

Rushing forward with terrifying speed, Custodian sodalities leave their foes no opportunity to escape.

When
Fight phase, when a friendly ADEPTUS CUSTODES unit is selected to make a pile-in move.
Target
That ADEPTUS CUSTODES unit.
Effect
When making that pile-in move, your unit can move up to D3+3".
2 CPYour turn

GOLDEN LIGHT OF THE MOIRAIDES

Movement

The Dread Host goes to battle aboard the trio of terrifying pre-Heresy warships known as the Moiraides. These potent vessels teleport their passengers straight into battle amidst an eruption of dazzling golden light.

When
Your Movement phase, when a friendly ADEPTUS CUSTODES unit is selected to make an ingress move.
Target
That ADEPTUS CUSTODES Unit.
Effect
Until the start of your next turn:
▪ Attacks that target your unit have -1 to hit rolls.
▪ Enemy units cannot target your unit with snap shooting attacks.
1 CPYour turn

PRETERNATURAL RAPIDITY

Movement

The warriors of the Adeptus Custodes are relentless in their pursuit of the Throneworld’s foes.

When
Your Movement phase, when a friendly ADEPTUS CUSTODES unit ends an advance move.
Target
That ADEPTUS CUSTODES unit.
Effect
That advance move does not prevent your unit from being eligible to declare a charge.

Emissaries Imperatus

3 stratagems

Heralds of the Throne

The Emissaries Imperatus prioritise the mission over individual actions. Their favoured ka’tah, Conservai, similarly emphasises strategy.

Friendly ADEPTUS CUSTODES units have Fights First.
Favoured Ka’tah: CONSERVAI
Additional Effect: Until the end of the turn, being selected to make an advance/fall-back move does not prevent your unit from being eligible to start an action.
1 CPEither turn

BEARERS OF HIS LIGHT

Fight

No matter how far they stray from the Golden Throne, all Custodians carry with them the Emperor’s light, drawing upon His guidance in the midst of battle.

When
Fight phase, when a friendly ADEPTUS CUSTODES unit is selected to fight.
Target
That ADEPTUS CUSTODES unit.
Effect
Your unit’s melee attacks can ignore modifiers to hit rolls and wound rolls.
1 CPEither turn

SLAYERS OF NIGHTMARES

Fight

In an age plagued by monstrous foes, primordial horrors from the darkest void circle Humanity’s dying light. These hideous aberrations the Adeptus Custodes engage without hesitation.

When
Fight phase, when a friendly ADEPTUS CUSTODES unit is selected to fight.
Target
That ADEPTUS CUSTODES unit.
Effect
Your unit’s melee attacks that target a unit with a T greater than this unit’s T have +1 to wound rolls.
1 CPOpponent's turn

SELFLESS SERVICE

Charge

Any of the Ten Thousand would place themselves in peril to protect a fellow Custodian without a moment’s hesitation.

When
End of your opponent’s Charge phase.
Target
One friendly unengaged ADEPTUS CUSTODES unit within 6" of an enemy unit. You can only select a VEHICLE unit if it is a CHARACTER / WALKER unit.
Effect
Declare a charge with your unit:
▪ When making the charge roll, if the result is greater than 6 (after modifiers), change it to 6.
▪ When selecting charge targets, you can select any enemy units that are within 6" of your unit and within the maximum distance.

Emperor's Chosen

3 stratagems

Magna Imperator

The Adeptus Custodes are blessed with gifts the Emperor has given them – physical might, mental robustness and the most powerful arms and armour available.

When a friendly ADEPTUS CUSTODES unit is selected to attack, that unit’s attacks can:
▪ Re-roll one hit roll.
▪ Re-roll one wound roll.
Favoured ka’tah: RENDAX
Additional Effect: You can select one enemy MONSTER / VEHICLE unit engaged with your unit and roll one D6:
▪ On a 1-2, that enemy unit suffers 1 mortal wound.
▪ On a 3-5, that enemy unit suffers D3 mortal wounds.
▪ On a 6, that enemy unit suffers 3 mortal wounds.
1 CPEither turn

IN AURAMITE CLAD

Shooting · Fight

Even the most potent of attacks struggle to penetrate the auramite plate of these warriors.

When
Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly ADEPTUS CUSTODES unit (excluding CUSTODIAN WARDENS units).
Target
That ADEPTUS CUSTODES unit.
Effect
Attacks that target your unit have -1 AP until that enemy unit has attacked.
1 CPEither turn

SUPERHUMAN FOCUS

Any phase

Ever watchful and alert, these warriors switch seamlessly between martial ka’tah.

When
End of any phase.
Target
One friendly ADEPTUS CUSTODES unit that is not readied.
Effect
Your unit is readied.
Restrictions
You cannot select the same unit as the target of this stratagem more than once per battle round.
1 CPYour turn

IMPENETRABLE BASTION

Movement

When holding ground, a sodality of Custodians becomes a living fortress whose gilded walls are nigh impossible to breach.

When
End of your Movement phase.
Target
One friendly ADEPTUS CUSTODES unit (excluding MONSTER / VEHICLE units).
Effect
Select one objective your unit is controlling. That objective is secured.

Grav-Assault Force

3 stratagems

Flare Shields

Many Adeptus Custodes vehicles are fitted with flare shields: relics of the Dark Age of Technology that can deflect incoming fire.

Friendly GRAV-ASSAULT units have 4+ InSv against ranged attacks.
1 CPEither turn

VICTORY BEFORE DEATH

Any phase

Scrambling from the burning wreckage of their vehicles, Custodian crews use the last of their strength to claim their assigned objectives before succumbing to their wounds.

When
Any phase, when a friendly GRAV-ASSAULT unit within range of an objective is destroyed.
Target
That GRAV-ASSAULT unit. You can target that unit with this stratagem even though it is destroyed.
Effect
Select one objective that:
▪ Your unit was controlling when it was destroyed.
▪ Has no enemy units (excluding AIRCRAFT units) within range of it. That objective is secured.
1 CPYour turn

ADVANCED STABILISERS

Shooting

Adeptus Custodes grav-vehicles possess highly efficient weapon stabilisation systems, enabling them to fire accurately even when travelling at maximum speed.

When
Your Shooting phase, when a friendly GRAV-ASSAULT unit is selected to shoot.
Target
That GRAV-ASSAULT unit.
Effect
Your unit’s ranged attacks have [Assault].
1 CPYour turn

INEVITABLE ANNIHILATION

Shooting

The preternatural dexterity and reaction times of Custodian pilots and gunners, paired with the superlative targeting augury and terrifying speed of Adeptus Custodes grav-tanks, conspire to ensure that prey have little hope of escaping their fiery doom.

When
Your Shooting phase, when a friendly GRAV-ASSAULT unit is selected to shoot.
Target
That GRAV-ASSAULT unit.
Effect
Your unit can ignore modifiers to your unit’s:
▪ BS.
▪ Hit rolls.

Guardians of the Throne

6 stratagems

Martial Mastery

The Custodians are masters of all forms of war. There is no foe, no matter how numerous or powerful, that they cannot lay low.

In the Fight phase, when a friendly ADEPTUS CUSTODES unit is selected to fight, that unit’s melee attacks have:
▪ [Sustained Hits 1].
▪ Or: [Lethal Hits].
1 CPEither turn

SHIELD OF HONOUR

Fight

Coming to the aid of beleaguered allies, these Custodians issue challenges to their foes. Few possess the resolve to ignore these bellicose cries, and even those who refuse to respond are left shaken.

When
Start of the Fight phase.
Target
One friendly ADEPTUS CUSTODES INFANTRY / MOUNTED unit.
Effect
When an enemy model engaged with your unit selects targets, if that enemy model does not select your unit as the target of all of its attacks, that enemy model’s attacks have:
▪ -1 to hit rolls.
▪ -1 to wound rolls.
1 CPEither turn

SUPERHUMAN FOCUS

Any phase

Ever watchful and alert, these warriors switch seamlessly between martial ka’tah.

When
End of any phase.
Target
One friendly ADEPTUS CUSTODES unit that is not readied.
Effect
Your unit is readied.
Restrictions
You cannot select the same unit as the target of this Stratagem more than once per battle round.
1 CPEither turn

IN AURAMITE CLAD

Shooting · Fight

Even the most potent of attacks struggle to penetrate the auramite plate of these warriors.

When
Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly ADEPTUS CUSTODES unit (excluding CUSTODIAN WARDENS units).
Target
That ADEPTUS CUSTODES unit.
Effect
Attacks that target your unit have -1 AP until that enemy unit has attacked.
1 CPYour turn

PRIME TARGET

Shooting

When a threat to the Golden Throne is identified, the Adeptus Custodes will bend every fibre of their being to ensure its destruction.

When
Your Shooting phase, when a friendly ADEPTUS CUSTODES unit is selected to shoot.
Target
That ADEPTUS CUSTODES unit.
Effect
Your unit’s ranged attacks can:
▪ Re-roll one hit roll.
▪ Re-roll one wound roll.
▪ Re-roll one damage roll.
1 CPYour turn

UNLIMITED ENDURANCE

Movement

Possessed of great endurance, Custodian sodalities willl pursue their targets to the ends of the galaxy. No matter how hard they might try, none can flee from their wrath.

When
Your Movement phase, when a friendly ADEPTUS CUSTODES unit ends an advance move.
Target
That ADEPTUS CUSTODES unit.
Effect
Until the end of the turn:
▪ Your unit’s ranged attacks have [Assault].
▪ That advance move does not prevent your unit from being eligible to declare a charge.
1 CPOpponent's turn

SWIFT AS THE EAGLE

Movement

Every Custodian is devastatingly fast on the battlefield, with preternatural reactions to match. The greatest among them are outstanding, even by these lofty standards.

When
Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged TRUSTED SENTINEL unit.
Target
That TRUSTED SENTINEL unit.
Effect
Your unit can make a normal move of up to D3+3".

Honoured Companions

3 stratagems

Companion’s Watch

Among the Companions and the Sentinel Guard, vigilance is the most crucial of attributes.

While a friendly TRUSTED SENTINEL unit is within range of an objective, that unit’s attacks can re-roll wound rolls of 1.
1 CPEither turn

EMPEROR'S DOMAIN

Fight

There are those territories that must remain in the hands of the Imperium and be free of foes, regardless of the cost.

When
Fight phase, when a friendly TRUSTED SENTINEL unit is selected to make a consolidation move.
Target
That TRUSTED SENTINEL unit.
Effect
You can select the objective consolidation mode for that consolidation move, regardless of that consolidation move’s Before Moving restrictions.
This means your unit can move out of engagement range with enemy units, provided it meets the conditions of the objective consolidation mode.
1 CPEither turn

AVENGE THE FALLEN

Fight

The loss of a single Custodian is commemorated by the tolling of the Bell of Lost Souls on Terra, and by their comrades’ bloody vengeance on the battlefield.

When
Fight phase, when a friendly TRUSTED SENTINEL unit that is below starting strength is selected to fight.
Target
That TRUSTED SENTINEL unit.
Effect
Your unit’s melee attacks (excluding those made by CHARACTER models) have +2 A.
1 CPOpponent's turn

SWIFT AS THE EAGLE

Movement

Every Custodian is devastatingly fast on the battlefield, with preternatural reactions to match. The greatest among them are outstanding, even by these lofty standards.

When
Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged TRUSTED SENTINEL unit.
Target
That TRUSTED SENTINEL unit.
Effect
Your unit can make a normal move of up to D3+3".

Lions of the Emperor

3 stratagems

On Gilded Wings

Terminator sodalities are swept up by golden drop craft, ready to be deployed once more as battle demands.

At the end of your opponent’s Fight phase, if a friendly ADEPTUS CUSTODES TERMINATOR unit is unengaged, you can place that unit in strategic reserves.
2 CPEither turn

VIGIL UNENDING

Shooting · Fight

So long as their duty remains unfulfilled, the Adeptus Custodes remain defiant in the face of their opponents.

When
Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly ADEPTUS CUSTODES TERMINATOR unit.
Target
That ADEPTUS CUSTODES TERMINATOR unit.
Effect
Attacks that target your unit have -1 D until that enemy unit has attacked.
1 CPYour turn

UNLEASH THE LIONS

Command

Terminator-armoured Custodian champions fight alone and unaided, engaging entire formations in unrelenting battle.

When
Your Command phase.
Target
One friendly ADEPTUS CUSTODES TERMINATOR unit that has 2+ models.
Effect
Your unit is split into separate units, each containing one model. These new units each have a starting strength of 1.
1 CPYour turn

FURY OF THE EMPEROR

Charge

For all their physical might, it is the wrathful fury of the Adeptus Custodes that renders them truly terrifying. This is a gift they owe to the Emperor, who vested them with but a sliver of His terrible fury.

When
Your Charge phase, when a friendly ADEPTUS CUSTODES TERMINATOR unit that made an ingress move this turn is selected to declare a charge.
Target
That ADEPTUS CUSTODES TERMINATOR unit.
Effect
Your unit has +2 to charge rolls.

Might of the Moritoi

3 stratagems

Moritoi Ancients

The auramite giants of the Moritoi are terrifying to behold, moving with the grace of mortal warriors. Wounds serve only to increase the ferocity with which they slaughter their foes.

▪ While a friendly ADEPTUS CUSTODES DREADNOUGHT unit is at starting strength, that unit has +2 OC.
▪ While a friendly ADEPTUS CUSTODES DREADNOUGHT unit is below starting strength, that unit’s attacks can re-roll hit rolls of 1.
▪ While a friendly ADEPTUS CUSTODES DREADNOUGHT unit is below half-strength, that unit’s attacks can:
▪ Re-roll hit rolls of 1.
▪ Re-roll wound rolls of 1.
1 CPEither turn

HONOURED INTERRED

Shooting · Fight

To fight in the shadow of the Moritoi is inspirational for any Custodian.

When
Your Shooting phase or the Fight phase.
Target
One friendly ADEPTUS CUSTODES DREADNOUGHT unit.
Effect
Your unit has the following ability:
Honoured Interred (Aura): Friendly ADEPTUS CUSTODES units within 6" of this unit can re-roll hit rolls of 1.
1 CPYour turn

UNCEASING ONSLAUGHT

Movement

Drawing upon the full extent of their organic and mechanical might, this Dreadnought advances with unrelenting aggression, dispensing death with archeotech weaponry and crushing fist alike.

When
Your Movement phase, when a friendly ADEPTUS CUSTODES DREADNOUGHT unit ends an advance move.
Target
That ADEPTUS CUSTODES DREADNOUGHT unit.
Effect
▪ Your unit’s ranged attacks have [Assault] until the end of the turn.
▪ That move does not prevent your unit from being eligible to declare a charge.
1 CPYour turn

UNSTOPPABLE MOMENTUM

Movement · Charge

Few obstacles can impede a Custodian Dreadnought in full flow. Those that do are smashed down to clear a path.

When
Your Movement / Charge phase, when a friendly ADEPTUS CUSTODES DREADNOUGHT unit is selected to move or declares a charge.
Target
That ADEPTUS CUSTODES DREADNOUGHT unit.
Effect
Your unit has MOBILE.

Null Maiden Vigil

3 stratagems

Silent Sisterhood

The Null Maidens of the Silent Sisterhood bring with them the nightmare pall of their collective null aura, afflicting their opponents with a creeping sense of dread.

▪ When mustering your army, you can select a friendly ANATHEMA PSYKANA CHARACTER model to be your WARLORD.
▪ Friendly PROSECUTOR SQUAD units have BATTLELINE.
▪ Friendly ANATHEMA PSYKANA units have the following ability: Creeping Dread (Aura): In the Battle-shock step of your opponent’s Command phase, each enemy unit within 12" of this unit that is a PSYKER unit/below starting strength makes a battle-shock roll, with -1 to that battle-shock roll.
1 CPEither turn

ANATHEMA BLADEMASTERY

Fight

Vigilators train tirelessly in the art of the blade, demonstrating a skill-at-arms as terrifying as their soulless aura.

When
Fight phase, when a friendly VIGILATOR SQUAD unit is selected to fight.
Target
That VIGILATOR SQUAD unit.
Effect
Your unit’s attacks have:
▪ [Sustained Hits 1]
▪ Or: [Lethal Hits].
1 CPYour turn

PSY-CHAFF VOLLEY

Shooting

Prosecutors can fire psy-chaff bolts whose esoteric emissions weaken those targets not slain outright.

When
Your Shooting phase, when a friendly PROSECUTOR SQUAD unit has shot.
Target
That PROSECUTOR SQUAD unit.
Effect
Select one enemy unit hit by those attacks. That unit is prosecuted until the end of the turn:
▪ Attacks that target a prosecuted unit have +1 AP.
1 CPYour turn

PURGATION SWEEP

Shooting

The role of the Witchseeker on the battlefield is simple: to reduce their intended targets to ash.

When
Your Shooting phase, when a friendly WITCHSEEKER SQUAD unit is selected to shoot.
Target
That WITCHSEEKER SQUAD unit.
Effect
Your unit’s [Torrent] attacks have:
▪ +1 A.
▪ Or: If those attacks target a PSYKER /battle-shocked unit, +2 A.

Shadowkeepers

3 stratagems

Wardens of the Dark Cells

Inured to the most nightmarish and esoteric threats, the Shadowkeepers will not be swayed from their duty.

While a friendly ADEPTUS CUSTODES unit (excluding MONSTER / VEHICLE units) is within range of an objective, melee attacks that target that unit with a S greater than that unit’s T have -1 to wound rolls.
Favoured ka’tah: KAPTARIS
Additional Effect: You can select one enemy unit engaged with your unit. That enemy unit must make a battle-shock roll, with -1 to that battle-shock roll. You cannot select the same enemy unit for this effect more than once per phase.
1 CPEither turn

GRIM RESPONSIBILITY

Fight

The Shadowkeepers strive to bring the most monstrous and malevolent of the Emperor’s foes to justice, striking them down with ruthless efficiency.

When
Fight phase, when a friendly ADEPTUS CUSTODES INFANTRY unit is selected to fight.
Target
That ADEPTUS CUSTODES unit.
Effect
Your unit’s melee attacks have [Lethal Hits: Character/Monster].
2 CPOpponent's turn

NO ESCAPE

Movement

Those Custodians who have served among the Shadowkeepers pursue their prey with dogged determination and will see them captured or slain.

When
Your opponent’s Movement phase, when an enemy unit ends a fall-back move.
Target
One friendly unengaged ADEPTUS CUSTODES INFANTRY unit that is within 6" of that enemy unit.
Effect
Declare a charge with your unit. When selecting charge targets, you can only select enemy units that made a fall-back move this phase and are within the maximum distance.
1 CPOpponent's turn

INDOMITABLE GUARDIANS

Fight

No volume of fire or aggression will pry the Custodians from their objectives. Those who attempt to do so are subjected to the fullest extent of their violent fury.

When
Your opponent’s Fight phase, when an enemy unit has fought.
Target
One friendly ADEPTUS CUSTODES unit that is within range of an objective and is eligible to fight.
Effect
Your unit has Fights First and must be the next unit you select to fight.

Solar Watch

3 stratagems

Talon Sortie

The Solar Watch utilise speed, mobility and the adaptable Calistus Ka’tah to confound and eviscerate opposing armies.

When a friendly ADEPTUS CUSTODES unit makes a fall-back move, that fall-back move does not prevent that unit from being eligible to charge.
Favoured ka’tah: CALISTUS
Additional Effect: Your unit has +2" M.
1 CPYour turn

INEXORABLE

Movement

No obstacle, physical or otherwise, can halt the advance of the Solar Watch, nor stay their wrath.

When
Your Movement phase, when a friendly ADEPTUS CUSTODES unit is selected to move.
Target
That ADEPTUS CUSTODES unit.
Effect
Until the end of the turn, your unit can ignore modifiers to your unit’s:
▪ M.
▪ Advance rolls and charge rolls.
1 CPYour turn

AT SPEAR'S LENGTH

Movement

Duty to the Golden Throne overrides all else. When called to strike a new target, Custodian sodalities withdraw from the fight in close order, keeping their spears leveled towards their foes and holding them at bay with close-range volleys of bolter fire.

When
Your Movement phase, when a friendly ADEPTUS CUSTODES unit is selected to make a fall-back move.
Target
That ADEPTUS CUSTODES unit.
Effect
That fall-back move does not prevent your unit from being eligible to shoot.
1 CPOpponent's turn

GRAVIMETRIC GRENADE

Charge

Carried by many Custodians, these explosive devices detonate on impact, creating a field of gravitic energy that immobilises those caught in the blast radius.

When
Start of your opponent’s Charge phase.
Target
One friendly unengaged ADEPTUS CUSTODES unit.
Effect
Select one visible enemy unit within 12" of your unit. When that enemy unit declares a charge, that enemy unit has -1 to charge rolls.

Voyagers in Darkness

Boarding Actions4 stratagems

Overwhelming Magnificence

To confront the towering, auramite-clad warriors of the Adeptus Custodes across an open battlefield is terrifying enough. To meet them in the cramped confines of a voidship is so overwhelming as to render many foes witless.

While an enemy unit is within Engagement Range of one or more ADEPTUS CUSTODES units from your army, subtract 1 from the Objective Control characteristic of models in that enemy unit.
1 CPStrategic PloyYour turn

INESCAPABLE VENGEANCE

Movement

The incredible sensory acuity of the Custodians' wargear coupled with their superhuman senses means no foe can hide from them.

When
Your Movement phase.
Target
One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that has not been selected to move this phase.
Effect
Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can ignore Walls and other models for the purposes of determining which enemy units are visible to its own.
1 CPStrategic PloyYour turn

BREACHING BEHEMOTHS

Movement

When unleashed aboard an enemy voidship, Custodians simply smash a path through any who stand against them by their sheer armoured might.

When
Your Movement phase.
Target
One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that has not been selected to move this phase.
Effect
Until the end of the phase, each time your unit makes a Normal, Advance or Fall Back move, models in your unit can move through other models as if they were not there. In addition, any Desperate Escape tests taken for models in your unit are automatically passed.
1 CPBattle TacticYour turn

ARTIFICER ROUNDS

Shooting

These hand-crafted bolt shells are made to fragment with particular ferocity, making them ideal for boarding actions.

When
Your Shooting phase.
Target
One ADEPTUS CUSTODES unit from your army that has not been selected to shoot this phase.
Effect
Until the end of the phase, ranged weapons equipped by models in your unit (excluding ballistus grenade launchers) have the [SUSTAINED HITS 1] ability while targeting units within 6".
1 CPStrategic PloyYour turn

AURIC STORM

Charge

Even the boldest foes falter before the sudden and unstoppable onslaught of the Allarus Terminators.

When
Your Charge phase, just after an ALLARUS CUSTODIANS unit from your army ends a Charge move.
Target
That ALLARUS CUSTODIANS unit.
Effect
Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from the result.

The ten core stratagems every army shares print with any faction on the card printer.