1 CPStrategic PloyEither turn
IMPOSSIBLE ECLIPSE
Any phase
At the call of this malevolent entity, invisible stellar bodies slide into alignment, plunging the battlefield into momentary twilight, dancing with strange and sorcerous will-o’-the-wisps.
- When
- Any phase.
- Target
- One LEGIONES DAEMONICA TZEENTCH MONSTER unit from your army that is on the battlefield.
- Effect
- Select No Man’s Land or your opponent’s deployment zone, or spend one Flux token and select both. Until the end of the phase, the selected areas of the battlefield are within your army’s Shadow of Chaos.
1 CPBattle TacticEither turn
PYROGENESIS
Shooting · Fight
Warpflame is as changeable as the monsters who wield it, capable of easily burning through ceramite plates or reinforced hulls when desired.
- When
- Your Shooting phase or the Fight phase.
- Target
- One LEGIONES DAEMONICA TZEENTCH unit from your army that has not been selected to shoot or fight that phase.
- Effect
- Until the end of the phase, add 2 to the Strength characteristic of weapons equipped by models in your unit, or spend one Flux token and add 3 to the Strength characteristic of those weapons and improve the Armour Penetration characteristic of those weapons by 1 instead.
1 CPStrategic PloyEither turn
FLICKERING REALITY
Charge
The very stuff of reality flickers like a candle flame in a gale, frustrating even the most skilful sworders as they strike at rippling illusions.
- When
- Fight phase, just after an enemy unit has selected its targets.
- Target
- One LEGIONES DAEMONICA TZEENTCH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
- Roll one D6, then you can spend one Flux token to re-roll the result: until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll (after any re-roll) of that result, the attack sequence ends, even if the original Hit roll would have been a Critical Hit.
Example: If you roll a 2 and choose to spend one Flux token to re-roll the result, and the re-roll is a 6, then until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll of 6 the attack sequence ends, that attack fails to hit and no Critical Hit effects (e.g. Lethal Hits) are resolved.
1 CPStrategic PloyYour turn
FATEBORNE NIGHTMARES
Movement · Charge
Barred doors, reinforced windows, or walls are no barriers to the children of the Warp. They cannot be outrun; they cannot be hidden from; they cannot be stopped.
- When
- Your Movement phase or your Charge phase.
- Target
- One LEGIONES DAEMONICA TZEENTCH unit from your army.
- Effect
- Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
1 CPStrategic PloyYour turn
FICKLEFIRE
Shooting
These daemons care little for who they engulf in their infernal fires, only that destruction and chaos are wrought.
- When
- Your Shooting phase.
- Target
- One LEGIONES DAEMONICA TZEENTCH unit from your army that is within Engagement Range of one or more enemy units.
- Effect
- Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets for, and resolving attacks with, ranged weapons. Until the end of the phase, each time an enemy model is destroyed while its unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.
1 CPStrategic PloyOpponent's turn
DELIRIUM UNMADE
Fight
Between one heartbeat and the next, the daemons of Tzeentch vanish as though they were never there. Yet this jarring respite will last only long enough for their victims to question their sanity before the onslaught begins anew.
- When
- End of your opponent’s Fight phase.
- Target
- One LEGIONES DAEMONICA TZEENTCH unit from your army that is not within Engagement Range of one or more enemy units. Alternatively, you can spend one Flux token when you use this Stratagem and target up to two LEGIONES DAEMONICA TZEENTCH units from your army instead (including those within Engagement Range of one or more enemy units).
- Effect
- Remove your units from the battlefield and place them into Strategic Reserves.