1 CPStrategic PloyEither turn
VICIOUS BLADES
Fight
Wielding a horrifying array of hooked boarding blades, barbed lariats and other specialised tools of agony, these warriors hack and slash at their foes even as their transport skims low overhead.
- When
- Fight phase, just after a DRUKHARI TRANSPORT from your army has selected its targets.
- Target
- That TRANSPORT.
- Effect
- After your TRANSPORT has fought, select one enemy unit that was the target of one or more of those attacks and roll one D6 for each model embarked within your TRANSPORT, adding 1 to the result if that embarked model is a WRACKS model: for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
1 CPStrategic PloyEither turn
WRAITHLIKE RETREAT
Fight
Employing smoke grenades, paralysing mists or simple cunning and agility, these warriors slip away like spectres.
- When
- End of the Fight phase.
- Target
- One DRUKHARI INFANTRY unit from your army that fought this phase.
- Effect
- Your unit can make a Normal or Fall Back move, but unless it is a WYCHES unit, it must end that move wholly within 3" horizontally and 5" vertically of a friendly DRUKHARI TRANSPORT and must embark within that TRANSPORT at the end of that move (otherwise, it cannot make that move). Your unit can embark within that TRANSPORT in a turn it disembarked from that TRANSPORT.
1 CPStrategic PloyYour turn
POUNCE ON THE PREY
Movement
Incredible alien agility and a delight in taking wild risks help these warriors to leap acrobatically from their skimming transports directly into battle.
- When
- Your Movement phase, just after a DRUKHARI INFANTRY unit from your army disembarks from a TRANSPORT that made a Normal move this phase.
- Target
- That INFANTRY unit.
- Effect
- Until the end of the turn, your unit is eligible to declare a charge.
1 CPBattle TacticYour turn
SKYBORNE ANNIHILATION
Shooting
These warriors are well versed in raining suppressing fire on the foe even as they close with them from on high, shredding defences and leaving the survivors easy prey for the raid.
- When
- Your Shooting phase.
- Target
- One DRUKHARI unit from your army that has not been selected to shoot this phase and that disembarked from a TRANSPORT this turn.
- Effect
- Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability, or the [SUSTAINED HITS 2] ability if your unit is a KABALITE WARRIORS or HAND OF THE ARCHON unit.
1 CPStrategic PloyOpponent's turn
SWOOPING MOCKERY
Movement
The crew of this skimmer delight in evading and taunting their enemies with mocking ease.
- When
- Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
- Target
- One DRUKHARI TRANSPORT from your army that is within 8" of that enemy unit.
- Effect
- Your TRANSPORT can make a Normal move of up to 6".
1 CPWargearOpponent's turn
NIGHT SHIELD
Shooting
These powerful Drukhari devices occlude their raiding vehicles from physical sight, targeting sensors, and even psychic senses.
- When
- Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
- Target
- One DRUKHARI VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
- Until the end of the phase, models in your unit have a 4+ invulnerable save.