1 CPBattle TacticEither turn
DRIVE THEM OUT!
Shooting
Drawing upon their indignant fury at a repugnant incursion into their realm, Nobles pilot their Knight suits in an aggressive purgation of the breach.
- When
- Your Shooting phase or the Fight phase.
- Target
- One IMPERIAL KNIGHTS unit from your army that has not been selected to shoot or fight this phase.
- Effect
- Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit on your defensive line, an unmodified Hit roll of 5+ scores a Critical Hit.
1 CPStrategic PloyEither turn
LANCEBREAKER
Fight
With a command, experienced Nobles can lock huge actuators into position, bring reserve power cells into wakefulness and shunt extra shielding into place to make their Knightly steed a bastion of defiance.
- When
- Fight phase, just after an enemy unit has selected its targets.
- Target
- One IMPERIAL KNIGHTS unit from your army that was selected as the target of one or more of the attacking unit’s attacks and is on your defensive line.
- Effect
- Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greaterthan the Toughness characteristic of your unit, subtract 1 from the Wound roll
1 CPBattle TacticEither turn
STEADFAST SUPERIORITY
Fight
Once tasked with preserving a war zone’s sanctity, a Knight will fight with unbowed destructive ferocity, unyielding in their anger while foes remain.
- When
- Fight phase.
- Target
- One IMPERIAL KNIGHTS unit from your army that is within Engagement Range of one or more enemy units, that is on your defensive line and that has not already been selected to fight this phase.
- Effect
- Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.
1 CPBattle TacticYour turn
MARSHAL THE DEFENCE
Movement
When the cry goes up to redress their defensive positions - to shut down incursions or leave assaulting enemies flat-footed and vulnerable - the Nobles pour power into their Knights’ servos.
- When
- Your Movement phase.
- Target
- Up to two IMPERIAL KNIGHTS units from your army that have not been selected to move this phase.
- Effect
- Until the end of the phase, add 3" to the Move characteristic of models in your units.
1 CPBattle TacticYour turn
TITANIC BOMBARDMENT
Shooting
Like an imperious artillery captain atop their gatehouse, the Noble directs a deluge of apocalyptic firepower into the enemy's seething tides.
- When
- Your Shooting phase.
- Target
- One IMPERIAL KNIGHTS TITANIC unit from your army that Remained Stationary this turn, that is on your defensive line and that has not been selected to shoot this phase.
- Effect
- Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 2] ability.
1 CPEpic DeedOpponent's turn
FORTRESS OF INTIMIDATION
Charge
Rising like towering keeps armed with threatening weapons and inscribed with heraldry proclaiming bloody victories in countless campaigns, Imperial Knights are daunting prospects to engage.
- When
- Start of your opponent’s Charge phase.
- Target
- One IMPERIAL KNIGHTS TITANIC unit from your army that is on your defensive line.
- Effect
- Until the end of the phase, each time an enemy unit selects your unit as a target of a charge, that unit must take a Battle-shock test, subtracting 1 from the result.