2 CPStrategic PloyEither turn
HYPERPHASIC RECALL
Shooting · Fight
Obeying recall protocols, threatened tomb defenders will phase out of existence, only to be relocated to a more advantageous position by the tomb's hulking Monoliths.
- When
- Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.
- Target
- One NECRONS INFANTRY unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks and one friendly MONOLITH model.
- Effect
- Remove your INFANTRY unit from the battlefield and then set it back up anywhere on the battlefield that is wholly within 6" of your MONOLITH model and not within Engagement Range of one or more enemy units.
1 CPWargearEither turn
QUANTUM DEFLECTION
Shooting · Fight
Necron quantum shielding is a true marvel of techno-arcana. Channelled with energy reserves from the rising tomb structures, the shielding is capable of adaptive remodulation to diffuse and deflect the most powerful enemy attacks.
- When
- Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
- One NECRONS VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
- Until the end of the phase, models in your unit have a 4+ invulnerable save.
1 CPStrategic PloyYour turn
REANIMATION CRYPTS
Command
There is no rest for Necrons who fall in the service of their master. In dark crypts, their bodies are repaired and they are dispatched once more to war.
- When
- Your Command phase.
- Target
- Your NECRONS WARLORD.
- Effect
- For each of your NECRONS units in Reserves, that Reserves unit’s Reanimation Protocols activate.
1 CPStrategic PloyYour turn
COSMIC PRECISION
Movement
With a sanity-defying mechanism at the heart of the tomb, dynastic astromancers divine the pre-aligned point in space and time where a crucial role can be played in the wider battle plan.
- When
- Your Movement phase.
- Target
- One NECRONS unit from your army (excluding MONSTER units) that is arriving using the Deep Strike or Hyperphasing abilities this phase.
- Effect
- Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.
- Restrictions
- A unit targeted with this Stratagem is not eligible to declare a charge in the same turn.
2 CPStrategic PloyYour turn
DIMENSIONAL CORRIDOR
Charge
As the tomb's warriors pass through a dimensional displacement corridor, the passage’s surface is lit with data-glyphs providing hyperlogical tactical information. When they step from an eternity gate, they are already prepared for the hunt.
- When
- Your Charge phase.
- Target
- One NECRONS unit from your army that was set up on the battlefield this turn using the Eternity Gate ability of a MONOLITH model that started the turn on the battlefield.
- Effect
- Your unit is eligible to charge this phase.
1 CPWargearOpponent's turn
ENTROPIC DAMPING
Shooting
Towering war engines rise from an erupting tomb in its defence, directing entropic energies to weaken and fracture the enemies' own weapons and turning them into dangerous tools only the desperate would use.
- When
- Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
- Target
- One TITANIC model from your army that was selected as the target of one or more of the attacking unit’s attacks and is within 18" of the attacking unit.
- Effect
- Until the end of the phase, weapons equipped by models in the attacking unit have the [HAZARDOUS] ability.