1 CPBattle TacticYour turn
ORDER THE ADVANCE
Movement
At a barked order, armour and infantry surge forward as one, utilising speed and aggression to close with objectives and the enemy.
- When
- Start of your Movement phase.
- Target
- One ASTRA MILITARUM OFFICER unit from your army.
- Effect
- Select one or more friendly ASTRA MILITARUM units within 6" of your unit; until the end of the phase, you can re-roll Advance rolls made for those units.
1 CPStrategic PloyYour turn
MOBILE FIREBASE
Movement
Armoured fighting vehicles and transports keep pace with the infantry, supporting the advance as mobile gun platforms
- When
- Your Movement phase, just after an ARMOURED SKIRMISHER unit from your army Advances or Falls Back.
- Target
- That ARMOURED SKIRMISHER unit.
- Effect
- Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced or Fell Back.
1 CPStrategic PloyYour turn
BURST OF SPEED
Movement
Pushing bodies or engines to the limit, these warriors continue their swift advance.
- When
- End of your Movement phase.
- Target
- One ASTRA MILITARUM unit from your army that did not Remain Stationary or arrive from Reserves this phase.
- Effect
- Your unit can make a Normal move of up to D6".
1 CPBattle TacticYour turn
SUPPORTING ORDNANCE
Shooting
This vehicle’s heavy weapons support lightly equipped infantry, suppressing enemy armour and bringing down lumbering monsters.
- When
- Your Shooting phase.
- Target
- One ARMOURED SKIRMISHER unit from your army that has not been selected to shoot this phase.
- Effect
- Until the end of the phase, each time a model in your unit makes an attack that targets a visible MONSTER or VEHICLE unit, you can re-roll the Hit roll.
1 CPBattle TacticYour turn
COMBINED FIRE
Shooting
Hammering the enemy, this transport’s crew share targeting solutions with nearby allies, allowing for concentrated combined fire to obliterate the foe’s infantry and even erode armour plating.
- When
- Your Shooting phase, just after an ARMOURED SKIRMISHER unit from your army has shot.
- Target
- That ARMOURED SKIRMISHER unit.
- Effect
- Select one enemy unit hit by one or more of those attacks. Until the end of the phase, that enemy unit cannot have the Benefit of Cover, and each time an ARMOURED SKIRMISHER unit from your army makes an attack that targets that unit, improve the Strength characteristic of that attack by 2.
1 CPBattle TacticYour turn
OPENING SALVO
Shooting
Emerging from their armoured transports, heavily armed soldiers open fire before enemies can dive for cover or angle their stoutest armour towards the fusillade.
- When
- Your Shooting phase.
- Target
- One ASTRA MILITARUM unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot this phase.
- Effect
- Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Wound roll.