1 CPStrategic PloyEither turn
PERSISTENT PESTS
Any phase
There is no simple way to wholly cleanse a Nurgling infestation once it has taken root.
- When
- Any phase.
- Target
- One NURGLINGS unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed.
- Effect
- Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength and with its full wounds remaining.
- Restrictions
- You can only use this Stratagem once per battle.
1 CPBattle TacticEither turn
CLUTCHING CORRUPTION
Fight
The daemons of Nurgle grasp their victims tightly with rotting talons and coiling tentacles, their clutch as inescapable as entropy itself.
- When
- Fight phase.
- Target
- One DEATH GUARD unit from your army that has not been selected to fight this phase.
- Effect
- Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit that is within Engagement Range of one or more PLAGUE LEGIONS units from your army, you can re-roll the Hit roll.
1 CPStrategic PloyYour turn
ALL IS ROT
Shooting
Death Guard warriors open fire into foes already embattled by Nurgle’s daemons, knowing that no matter who they hit, all will wither and rot.
- When
- Your Shooting phase.
- Target
- One PLAGUE LEGIONS unit from your army that is within Engagement Range of one or more enemy units.
- Effect
- Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets of ranged weapons. Until the end of the phase, each time an enemy model loses a wound, while that model’s unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.
1 CPStrategic PloyYour turn
FLESHY AVALANCHE
Movement · Charge
The ephemeral structures of realspace have no power to halt the onset of Nurgle's Great Unclean Ones; they crumble, rot and burst apart before their unholy bulk.
- When
- Your Movement phase or your Charge phase.
- Target
- One PLAGUE LEGIONS MONSTER unit from your army that has not been selected to move or charge this phase.
- Effect
- Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
1 CPStrategic PloyYour turn
AVATARS OF DECAY
Shooting
Countless diseases blossom in the unreal flesh of Nurgle's daemon childer, manifestations of his blessings to be spread to all.
- When
- Your Shooting phase.
- Target
- One PLAGUE LEGIONS unit from your army.
- Effect
- Until the end of the phase, while an enemy unit is within 6" of your unit, that enemy unit is Afflicted.
1 CPStrategic PloyOpponent's turn
MIRESLICK
Movement
Beneath the tread of Nurgle’s daemons, even ferrocrete or plasteel soon turns to a quagmire of rotting matter, in which their unlucky enemies begin to sink and become trapped.
- When
- Your opponent’s Movement phase, when an enemy unit (excluding MONSTERS and VEHICLES) is selected to Fall Back.
- Target
- One PLAGUE LEGIONS unit from your army that is within Engagement Range of that enemy unit.
- Effect
- Until the end of the phase, while an enemy unit is within Engagement Range of your unit, each time that unit is selected to Fall Back, it must take a Leadership test. If that test is failed, that unit must Remain Stationary this phase instead.